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3,310 Commits over 3,714 Days - 0.04cph!

10 Years Ago
missing #if SERVER
10 Years Ago
player corpses now show their clothing
10 Years Ago
increased bow damage
10 Years Ago
Small fix for projectile weapons not doing proper damage
10 Years Ago
stone spear uses wooden spear as a base
10 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
missing meta
10 Years Ago
ore armor shotgun pellet drag
10 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
10 Years Ago
stacking fix
10 Years Ago
only send condition when full integer changes
10 Years Ago
saveprotocol++ (sorry!)
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
Renamed some functions, guns now lose condition when fired
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
property changes
10 Years Ago
base item condition stuff
10 Years Ago
easier to hear players
10 Years Ago
removed debug.log call
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
test
10 Years Ago
protocol++
10 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
10 Years Ago
lootspawn changes
10 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
10 Years Ago
halved radiation damage rock has wider attack cone
10 Years Ago
bandage and low grade fuel are default again
10 Years Ago
wooden spear no longer takes cloth to craft
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
10 Years Ago
fixed bug where lootables could become permenantly occupied
10 Years Ago
increased volume of trap sound slightly increased bear trap size
10 Years Ago
reduced thompson aimcone
10 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
10 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
10 Years Ago
merge into main
10 Years Ago
made torch light less pink
10 Years Ago
made corpses invulnerable to bullet damage
10 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
10 Years Ago
merge into main - AI should be attracted to traps now
10 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
10 Years Ago
Added vagabond jacket
10 Years Ago
Bear trap deals multiple damage types