3,268 Commits over 3,653 Days - 0.04cph!
made torch light less pink
made corpses invulnerable to bullet damage
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
merge into main - AI should be attracted to traps now
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
Bear trap deals multiple damage types
compile error fix for client
less recoil when aiming down the sight
merge into main - bear trap and assault rifle changes
fixed melee regression (much easier to hit things again now)
fix for occupied boxes on server crash
Fixed missing damagetype on pickaxe + balance
added missing torch damage type
added some damage debug calls
fixed lock/unlock colors being the wrong way around on the keypad
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
AnimalAnimation distance scaling
keypad lock status visiblity increased
fixed building block max health not showing up properly on client
fixed shotguns bouncing everyones view
fix for kill being called twice on BaseCorpse
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
fixed impact effects not working for melee - merge to main
tool cupboard is now destroyable
increased volume of doors
modified footstep max distance (can no longer hear them 300 feet away)
added stone, metal floors
fixed spectator being developer only (admins can now spectate)
Fixed chickens being invincible
Fixed some names causing collisions
updated manifest
Fixed some compiler errors
retained spectating ability for admins
Removed debug speedcheats and spectating
Fixed minor network bug with key locks
much easier to tell if a lock is locked/unlocked now
merging in : Player corpses won't disappear while you are busy looting them
If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
Arrows have a sound, slight trail, and are much faster now
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Increased base footstep volume
Protocol++
missing wood box prefabs
Adjusted box placement guides
You now receive more than 1 bullet per craft session