3,310 Commits over 3,714 Days - 0.04cph!
player corpses now show their clothing
Small fix for projectile weapons not doing proper damage
stone spear uses wooden spear as a base
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
ore armor
shotgun pellet drag
Fixed scrollwheel stopping at broken items or non holdable items (food)
pump shotgun fire delay matches pump speed
only send condition when full integer changes
added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
Renamed some functions, guns now lose condition when fired
base item condition stuff
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
adjusted some preventBuilding radiuses
updated sleepingbag model
Modified melee ranges to be shorter (and spear to be slightly longer)
Increased melee cone for spears again, decreased melee cone for rocks
fixed key lock status not showing
key lock is default blueprint
halved radiation damage
rock has wider attack cone
bandage and low grade fuel are default again
wooden spear no longer takes cloth to craft
Added missing collision to some prefabs in radtown
fixed barrels being too large
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
fixed bug where lootables could become permenantly occupied
increased volume of trap sound
slightly increased bear trap size
ADS provides less recoil reduction
crouching now provides recoil reduction
Fixed lootable corpse not dropping some of it's contents on death
made torch light less pink
made corpses invulnerable to bullet damage
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
merge into main - AI should be attracted to traps now
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
Bear trap deals multiple damage types