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3,367 Commits over 3,926 Days - 0.04cph!

10 Years Ago
protocol++
10 Years Ago
You can remove unlocked locks from doors
10 Years Ago
new icons for meat
10 Years Ago
Updated SSAOPro to 1.3.4
10 Years Ago
updated water footstep effect
10 Years Ago
heat refraction test
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
small bug with footsteps
10 Years Ago
water footsteps stay on the surface of the water now
10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
torch is cheaper to produce
10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
fix for viewpunch NRE (maybe?)
10 Years Ago
fixed compile error on server (sorry)
10 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
10 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Temp debug stuff
10 Years Ago
nights are colder ore cooks faster
10 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
10 Years Ago
balanced food calories and health bonuses
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
eoka recovers from cancelled attack faster
10 Years Ago
fixes for cold protection/overheating
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
missing #if's
10 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
10 Years Ago
adjusted repair bench recipe
10 Years Ago
less deflection randomness on ricochets protocol++
10 Years Ago
changed if( to if ( (sorry garry)
10 Years Ago
Merged repair bench into main with placeholder art
10 Years Ago
lose some extra velocity on ricochet
10 Years Ago
protocol++
10 Years Ago
projectiles can ricochet
10 Years Ago
junk folder
10 Years Ago
merge into main
10 Years Ago
extra admin abilities
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
fixed weird spear animations
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
protocol++
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
fixed metal doors being opened slightly upon relog
10 Years Ago
nerfed bow a little bit (still better than it was before)