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3,310 Commits over 3,714 Days - 0.04cph!

10 Years Ago
compile error fix for client
10 Years Ago
protocol++
10 Years Ago
less recoil when aiming down the sight
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
fixed melee regression (much easier to hit things again now)
10 Years Ago
fix for bullet trails
10 Years Ago
Recoil system into main
10 Years Ago
fix for occupied boxes on server crash
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
added missing torch damage type
10 Years Ago
added some damage debug calls
10 Years Ago
merge into main
10 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
10 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
10 Years Ago
AnimalAnimation distance scaling
10 Years Ago
keypad lock status visiblity increased
10 Years Ago
fixed building block max health not showing up properly on client
10 Years Ago
fixed shotguns bouncing everyones view
10 Years Ago
fix for kill being called twice on BaseCorpse
10 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
10 Years Ago
fixed impact effects not working for melee - merge to main
10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Fixed dupe bug(s)
10 Years Ago
increased volume of doors
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
10 Years Ago
Protocol++
10 Years Ago
Fixed chickens being invincible
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Fixed some compiler errors retained spectating ability for admins
10 Years Ago
Removed debug speedcheats and spectating
10 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
10 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
10 Years Ago
Increased base footstep volume
10 Years Ago
Protocol++ missing wood box prefabs
10 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
10 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
10 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
10 Years Ago
Deploy guide prediction changes
10 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
10 Years Ago
Adjusted small storage scale and color
10 Years Ago
Added large wood storage model
10 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
10 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered