6,202 Commits over 4,018 Days - 0.06cph!
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
cooked pork icon is darker
fixed plants not growing
fixed plant color scale not being applied
simple scope balance + implementation
searchlight
phrases
manifest
protocol++
searchlight fixes/balance/visual improvements
searchlight beam improvements
codegen + manifest ( fixes spotlights )
animals have proper corpse contents
added deer meat
searchlight beam cherry pick
animals align to terrain height/slope
animals try and face attack target
fixed rare issue where a dead helicopter could enter a strafe
skin approval + broken icons
skin approval + icons
fixed missing hatchet
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
fixed animals never waking up
fixed large furnace being destroyed when buildings modified nearby
animal progress
fixed bunch of animal animations (temp)
animals stay at their proper attack range
animals give up if they can't reach their target
animals don't target players they can't see
animal skeletons setup
animal damage setup
animal protection setup
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
Test - navmesh generates 4x faster
AI has sight cone, can sneak up behind animals
AI properly runs out of stamina and flees until recharged
wolves/bears are more aggressive
boars/stags only attack when you get too close, then flee
chicken damage reduced
reduced AI popping up/down when walking on uneven surfaces
Animal AI improvements
animals properly flee when stuck
animal attack range improvements
animal health increased
Can name shops up to 32 chars in length
skin approval + icons
manifest
eoka has a much tighter aimcone
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
fixed top cap approval + icon
string sanitization for vending machines
eoka modification
vending machine admin panel tweaks
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
Added recycler to both harbors
Added Research table to sat dish
lowered cost of Bananda
lowered cost of cap
lowered cost of balaclava
lowered cost of boonie hat
lowered cost of burlap headwrap
Added scrap resources ( fuel for research bench)
barrels drop 1 scrap
boxes drop 5-10 scrap
can use scrap to create components
can recycle components into scrap (10% yield)
phrases
manifest
protocol++