6,270 Commits over 4,140 Days - 0.06cph!
heavy plate armor no longer provides insane radiation protection
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
spinner functionality
protocol++
manifest
phrases
can very, very rarely find supply signals in green military crates
workshop item icons + Rust.Workshop Build
fixed spinner placement hovering
fix for NRE when applying sign update after sign was destroyed
added small refinery to both harbors
fixed spinner wheel occlusion
fix for map drawing not loading properly
lowered cost of netting
stuck objects/decals on spinner actually spin
bunch of time wasting garbage
furnaces and campfires turn off if they overflow once (server perf)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
cooked pork icon is darker
fixed plants not growing
fixed plant color scale not being applied
simple scope balance + implementation
searchlight
phrases
manifest
protocol++
searchlight fixes/balance/visual improvements
searchlight beam improvements
codegen + manifest ( fixes spotlights )
animals have proper corpse contents
added deer meat
searchlight beam cherry pick
animals align to terrain height/slope
animals try and face attack target
fixed rare issue where a dead helicopter could enter a strafe
skin approval + broken icons
skin approval + icons
fixed missing hatchet
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
fixed animals never waking up
fixed large furnace being destroyed when buildings modified nearby
animal progress
fixed bunch of animal animations (temp)
animals stay at their proper attack range
animals give up if they can't reach their target
animals don't target players they can't see
animal skeletons setup
animal damage setup
animal protection setup
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance