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5,962 Commits over 3,500 Days - 0.07cph!

9 Years Ago
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9 Years Ago
heli code cleanup 3
9 Years Ago
heli code cleanup pass 2
9 Years Ago
heli code cleanup pass 1
9 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
9 Years Ago
added dig effect
9 Years Ago
added small stash
9 Years Ago
feasability test
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
9 Years Ago
increased helicopter weakspot health
9 Years Ago
NRE fix
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
merge into main
9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
post-merge fixes
9 Years Ago
merge from main
9 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out
9 Years Ago
fixed heli bullets visually penetrating bases
9 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
9 Years Ago
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9 Years Ago
explosions are HDR
9 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
9 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
9 Years Ago
oil fireballs broadcast so you can see them anywhere on the map
9 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
9 Years Ago
NRE fix
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
9 Years Ago
helicopter only targets people in its spotlight at night
9 Years Ago
added heli convars for machineguns
9 Years Ago
reduced heli bullet damage slightly reduced orbit height
9 Years Ago
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9 Years Ago
NRE fix for servers
9 Years Ago
added strafe AI logic
9 Years Ago
manifest + loot spawn
9 Years Ago
increased sizes of weakpoints on helicopter
9 Years Ago
removed more warnings
9 Years Ago
removed warnings
9 Years Ago
helicopter actually leaves now removed debug.log calls
9 Years Ago
protocol++
9 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
9 Years Ago
merge from main
9 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
9 Years Ago
merge from main
9 Years Ago
weakspot implementation v1
9 Years Ago
Fixed dumb crash bug