6,096 Commits over 3,744 Days - 0.07cph!
heli crates are now lootable if the fire is extinguished in water
autoturrets can't be placed completely under water anymore
autoturrets won't shoot back at other autoturrets (hopefully)
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swimming cleanup, unified values for swimming/headunderwater
fixed being able to use healing items underwater
increased LOD cull range of barrels and cardboard box trash piles
fixed healthbars sometimes showing 0 without the object/player being dead
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
fixed lock LOD's for real
removed blood, battery, note from spawn tables
radial reset of sleeping bags upon spawn (default 50m in all directions)
can no longer throw melee weapons/tools underwater
fixed stone world model graphical issues + physics
removed ability to place locks on some prefabs
fixed rockets going through building parts
eoka cost changes and ammo type changes
melee ranges slightly increased across the board
shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
hopper collision fixes (no more trapped items)
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shelves can be removed with melee
fixed LOD on key lock
!fixed door repair exploit
fixed rockets sometimes detonating against their creators during times of lag
torch extinguishes underwater
fireballs are extinguished by water
+1 lowgrade fuel per craft session
removed 5m buffer between tool cupboard placement
fixed missing wood world model
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
very low chance for duplicates (of blueprints you already know) when revealing
devastating ak/bolt nerf - recoil penalty while moving
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
external stone gate now more rare