6,096 Commits over 3,744 Days - 0.07cph!
updated loot tables & phrases
revolver slightly more common
Added semi auto pistol! just like the p250 in legacy
increased velocity of all ammo types
increased shotgun damage
Test for spears/arrows dropping from destroyed parents
Spears/Arrows stuck in objects will now fall out when object is destroyed
Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
merged mining quarry into main, gulp
all loot tables, phrases etc udpated
Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
mining quarry icon update
quarry saves/loads properly
Updated lowgrade fuel to use less cloth
added icons for survey charge and mining quarry
Added resourceDepositManager to randomly generate resource deposits on the map
survey charge spawns a visible resource shower when a deposit is found
mining quarry now latches onto resource deposit to extract minerals
Mining Quary + Survey Charge baseline
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
ammo balance
fixed shotgun slugs not actually being slugs, whoops
protocol++
updated manifest
updated loot tables
bunch of megs fixed icons
if( = if (
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition