6,202 Commits over 4,018 Days - 0.06cph!
tree smoke no longer loops
satchels that hit other satchels will attach to the first satchels parent instead of falling off
timed explosives no longer act as garrys mod style thrusters on vehicles
if a satchel becomes a dud it falls off the object it was attached to when it moves
satchels that have fallen off their parent are always pickuppable ( no short fuse game)
added bulletproof glass window insert
tree minigame rotates each X less
tree minigame X starts relative to the initial strike position rather than randomly
tree minigame picks one direction to rotate never goes the other way
fix for tree minigame always going right and never left
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
overlay mask for armor display
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
armor information displays in crafting window
clothing arrow protection unified with bullet protection
explosives information panel
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
missing seed panel
fixed explosive information panel
player preview glow changes
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
map fixes for mod support
invisible player preview fix GEqual
X is no longer placed low enough to require a crouch
python skinnable
manifest
updated bunch of files
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
worldmodel outlines (off by default)
fixed a bunch of worldmodels not having outlines
outlines enabled by default
more fixes for worldmodels