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5,962 Commits over 3,500 Days - 0.07cph!

9 Years Ago
merge from main
9 Years Ago
bunch of megs fixed icons if( = if (
9 Years Ago
merge from main
9 Years Ago
balanced fire damage to buildings added new ammo icons added explosive rifle ammo
9 Years Ago
merge from main
9 Years Ago
Fixed fire spreading and made it spread less based on generation bow can take multiple ammo types added HV bow ammo added 12 gauge shotgun slug incendiary now rocket moves slower than basic rocket
9 Years Ago
merge from main
9 Years Ago
removed log calls etc
9 Years Ago
Added Incendiary ammo types! Added incendiary rocket Added explosive ammo fixed seeing reload options menu when clipsize was 0
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Fixed networking bug causing items not to unequip when broken (clientside) bow has less max condition
9 Years Ago
added ladder icon
9 Years Ago
start
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
disabled particle refraction
9 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
9 Years Ago
attempt to fix footstep issues
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
9 Years Ago
tracers effects are scaled based on velocity
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
protocol++
9 Years Ago
HV rocket balance
9 Years Ago
proper supply signal icon
9 Years Ago
phrases
9 Years Ago
merge into main
9 Years Ago
code cleanup spawn rules
9 Years Ago
WIP smoke rocket (disabled)
9 Years Ago
HV pistol/rifle ammo
9 Years Ago
added headshot sound
9 Years Ago
missing files
9 Years Ago
added supply signal
9 Years Ago
merge from main
9 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
added high velocity rocket (wip)
9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
9 Years Ago
fixed bullet texture on revolver
9 Years Ago
fix for fix
9 Years Ago
fixed ak47 viewmodel clipping
9 Years Ago
revolver less palmy
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot