6,096 Commits over 3,744 Days - 0.07cph!
fixed uncrouching into ceilings and rocks
renamed 'Assign to friend' to 'Give to friend'
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
enabled gibbing of basecombat objects
updated repair bench model
fixed boneknife crafting time
new tracer effect
lowered rate of fire for some weapons
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
Dead players provide no comfort
Sleeping players add half comfort
Never wound while sleeping
bleeding stops when wounded
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
fix bug introduced with prediction
slightly lowered SSAO effects
consuming plays appropriate sound effects
can only eat every 2 seconds + predicted locally
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
autosprint after 2 seconds
each strike with eoka increases chances next strike will make it fire
You can remove unlocked locks from doors
updated water footstep effect
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
water footsteps stay on the surface of the water now
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
torch is cheaper to produce
balance of resource gathering, balance of building health
fix for viewpunch NRE (maybe?)
fixed compile error on server (sorry)
Melee tools have punch feedback when hitting 'wrong' nodes
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
Added stone pickaxe
First pass balancing building blocks & melee