6,096 Commits over 3,744 Days - 0.07cph!
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
bugfix for harvesting corpses
less fov on revolver fire
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
fixed some missing references (causing invisible viewmodels)
fixed weird spear animations
Fix for player corpse not being harvestable
balance for animal corpse contents
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
fixed resource gathering, gather/damage amounts now specific to each weapon
less doom-like bob
less sprint penalty now lasts 75% of attack speed instead of 100% for melee
fixed metal doors being opened slightly upon relog
nerfed bow a little bit (still better than it was before)
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
harvested player corpses once again spew loot
fixed corpse gathering issues
allow disabling of nametags
player corpses now show their clothing
Small fix for projectile weapons not doing proper damage
stone spear uses wooden spear as a base
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
balance changes for building protection
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent