6,096 Commits over 3,744 Days - 0.07cph!
nights are colder
ore cooks faster
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
balanced food calories and health bonuses
merge into main - a bunch of damage balance and hide balance changes
hide stuff is balanced and default craftable
hide stuff has protection properties again
repair bench easier to create, repair bench default blueprint
balanced deployable health/protection - ensured repair bench destroyable
merge from main
generic deployable protection
eoka recovers from cancelled attack faster
fixes for cold protection/overheating
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
merge into main
eoka behaves like it did in legacy, with a few extras
merge from main
added eoka strike recoil and strike functionality
adjusted repair bench recipe
less deflection randomness on ricochets
protocol++
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
repair bench displaying proper text
placeholder art
lose some extra velocity on ricochet
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance