6,223 Commits over 4,048 Days - 0.06cph!
merge from vehicle_steering
no footsteps in vehicles
no water level in vehicles
a metric tonne of boat work
audio work
buoyancy work
boat sinking
mounted management
no more footsteps on mounted objects
no longer wet in mounted objects
driver seats restrict weapon usage
spazzy look dir fix attempt
rowboat pushing improved
rowboat can be righted when in water
attempted to fix rockets etc detonating inside moving vehicles
fixed odd alt-look behavior in vehicles
rowboat has increased buoyancy with velocity
slightly different boat wake
compile fix
rowboat caustics
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
added storage to rowboat
bugfix for wrong facing players
deleted 'boattest'
added PhysicsDriven virtual for physics based timestamps
bullets now hit water
protocol++
missing skin icons from earlier this week
use dismount position closest to seat for vehicles
maintain old view angles when dismounting
no buoyancy speed boost when unpowered
boats now require fuel
boat 'righting' slightly more reliable
boat engine can be turned on/off
moved boat audio code into separate file for alexR
phrases/manifest
boats spawn near beaches and lakes
boats despawn if left outside for an hour (make a boathouse!)
protocol++
quartered rowboat population
player corpses interact with water
improved rowboat pushing
protocol++
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
garage door will not completely cull at range
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
player model mounted fixes
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
ch47 altitude management and steering overhaul
smoother altitude changes
baseplayer nre fix
ch47 ai
fix for AI not respecting mount type weapon restrictions