6,096 Commits over 3,744 Days - 0.07cph!
Added minor sway when in ADS
fix for occupied boxes on server crash
added custom recoil profiles to some weapons
removed debug calls
removed thompson conefire
recoil basics (not working)
Fixed missing damagetype on pickaxe + balance
added missing torch damage type
added some damage debug calls
Made animals more sensitive to some damage types
Some melee weapons distribute multiple damage types
fixed lock/unlock colors being the wrong way around on the keypad
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
AnimalAnimation distance scaling
keypad lock status visiblity increased
fixed building block max health not showing up properly on client
fixed shotguns bouncing everyones view
fix for kill being called twice on BaseCorpse
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
fixed impact effects not working for melee - merge to main
fixed impact effects not working for melee
tool cupboard is now destroyable
Updated some armor prefab names
Updated armor balance
more general armor protection
renamed and moved some armor items
updated jacket materials
added protection values to clothes
Clothing protection values
building protection values and health balance
fixed grade damage assignment on default spawn
merge from weaponrefactor
baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
Added protection system and multiple damagetypes per hitinfo
Storage box now uses BaseCombatEntity
BaseCombatEntity uses lifestate
Added lifehandler to storagebox
increased volume of doors
modified footstep max distance (can no longer hear them 300 feet away)