6,096 Commits over 3,744 Days - 0.07cph!
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
ore armor
shotgun pellet drag
Fixed scrollwheel stopping at broken items or non holdable items (food)
pump shotgun fire delay matches pump speed
only send condition when full integer changes
added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
Renamed some functions, guns now lose condition when fired
added condition vars to a bunch of items
changes for server to know when broken
base item condition stuff
radiation changes back in
updated radiation to work somewhat properly
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
bugfix for disabling save on genericspawned items
updated radtowns to use new loot system
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners