userHelkcancel
reporust_rebootcancel

5,987 Commits over 3,530 Days - 0.07cph!

9 Years Ago
working viewpunch
9 Years Ago
recoil basics (not working)
9 Years Ago
base stuff
9 Years Ago
Fixed missing damagetype on pickaxe + balance
9 Years Ago
added missing torch damage type
9 Years Ago
added some damage debug calls
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Made animals more sensitive to some damage types Some melee weapons distribute multiple damage types
9 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
9 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
9 Years Ago
AnimalAnimation distance scaling
9 Years Ago
keypad lock status visiblity increased
9 Years Ago
fixed building block max health not showing up properly on client
9 Years Ago
fixed shotguns bouncing everyones view
9 Years Ago
fix for kill being called twice on BaseCorpse
9 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
9 Years Ago
fixed impact effects not working for melee - merge to main
9 Years Ago
trunk merge
9 Years Ago
fixed impact effects not working for melee
9 Years Ago
tool cupboard is now destroyable
9 Years Ago
Updated some armor prefab names
9 Years Ago
Updated armor balance more general armor protection
9 Years Ago
renamed and moved some armor items
9 Years Ago
renamed urban stuff
9 Years Ago
updated jacket materials added protection values to clothes
9 Years Ago
Clothing protection values
9 Years Ago
building protection values and health balance
9 Years Ago
fixed grade damage assignment on default spawn
9 Years Ago
Fixed dupe bug(s)
9 Years Ago
progress commit
9 Years Ago
merge from refactor
9 Years Ago
merge from weaponrefactor
9 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
9 Years Ago
Merge from refactor
9 Years Ago
Added protection system and multiple damagetypes per hitinfo
9 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
9 Years Ago
Added BaseCombatEntity
9 Years Ago
Added lifehandler to storagebox
9 Years Ago
increased volume of doors
9 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
9 Years Ago
added stone, metal floors
9 Years Ago
fixed spectator being developer only (admins can now spectate)
9 Years Ago
Protocol++
9 Years Ago
Fixed chickens being invincible
9 Years Ago
Fixed some names causing collisions updated manifest
9 Years Ago
Fixed some compiler errors retained spectating ability for admins
9 Years Ago
Removed debug speedcheats and spectating
9 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
9 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands