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6,202 Commits over 3,865 Days - 0.07cph!

3 Years Ago
skin approval
3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy
3 Years Ago
mission providers now have a map marker
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
3 Years Ago
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3 Years Ago
shotgun slugs now have less damage falloff
3 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
team baseline
3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
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3 Years Ago
changes* retired recoil version convar
3 Years Ago
m249 recoil chnages
3 Years Ago
lowered hmlmg condition adjusted hmlmg recoil
3 Years Ago
increased hmlmg crafting costs
3 Years Ago
modified zoom recoil for scopes
3 Years Ago
reduced blur/blood effect when at low health
3 Years Ago
accuracy bonuses removed from silencer
3 Years Ago
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3 Years Ago
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3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
3 Years Ago
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3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
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3 Years Ago
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3 Years Ago
fixed crosshair garbage allocation
3 Years Ago
removed automatic recoil compensation - too easy to tap kill fixed muzzle boost affecting horizontal recoil modified HMLMG to be initially inaccurate and to become more accurate during sustained bursts added leftward recoil drift to HMLMG shortened HMLMG reload duration by 1s to match animation added HMLMG to T3 tech tree added extended mags to T2 tech tree Fixed extended mags always causing a weapon to unload compound bow loses less durability while held back reduced rocket launcher condition by 50% reduced height and size of landmines added flashlight mods and silencers to weapontest loadouts added extended mags slot to all weapons without internal magazines fixed first shot of SAP playing the non ADS animation while in ADS protocol++
3 Years Ago
disable temperature on weapontest
3 Years Ago
weapontest spawn changes
3 Years Ago
weapontest auto heal weapontest no bleeding added hurtpunch menu option to disable red flashing reduced red hurt flash by 60% silencers no longer add directional damage indicators tighter crosshair artwork fixed iceAR magazine attachment slot swapped smg/lr sounds (will all be replaced soon anyway) Protocol++
3 Years Ago
updated HMG icon
3 Years Ago
skin approval
3 Years Ago
spectate headbob NRE fix added option for disabling hitcross fixed headshot not showing hitcross
3 Years Ago
removed recoilcomp debug text
3 Years Ago
eoka NRE fix
3 Years Ago
merge from main
3 Years Ago
fixed headbob NRE
3 Years Ago
lasersight adjustments
3 Years Ago
configured HMLMG, added weapontest loadout
3 Years Ago
merge from HMLMG
3 Years Ago
recoil adjustments fixed headbob in debugcamera