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6,245 Commits over 4,109 Days - 0.06cph!

3 Years Ago
merge from main
3 Years Ago
progress EventScheduleWipeOffset baseline
3 Years Ago
merge from nms
3 Years Ago
fixed double loot spawn fixed elite/diesel/keycard spawns
3 Years Ago
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3 Years Ago
f15e first pass
3 Years Ago
loot, ai, radiation setup
3 Years Ago
missing files
3 Years Ago
loot setup first pass update NVG scientist to have more health, better loot
3 Years Ago
biweekly fix
3 Years Ago
compile fix
3 Years Ago
optimizations, compile fixes
3 Years Ago
code cleanup
3 Years Ago
bugfixes
3 Years Ago
merge in
3 Years Ago
merge from nms
3 Years Ago
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mission entity, bugfix
3 Years Ago
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merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
No longer consider projectile radius when shooting at players mounted in the same vehicle as you Raised height of eyes for double saddle rear rider
3 Years Ago
merge from main
3 Years Ago
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merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
anyone can pick up deployed RF c4
3 Years Ago
merge from main
3 Years Ago
fixed c4 beeping when coming in and out of network range RF c4 always shows green light changing frequency on detonator damages it very slightly changing frequency RF Broadcaster damages it very slightly (unless static) c4 owner can pick up thrown RF c4 after it is armed Trees fall in the correct direction relative to c4 RF c4 decays outside of BP range code/debug cleanup
3 Years Ago
missing file
3 Years Ago
add RF arming beep mouseover frequency
3 Years Ago
slightly increased random offset from RF c4 to 0.2s from 0.1s c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
3 Years Ago
allow timed explosives to damage trees