6,096 Commits over 3,744 Days - 0.07cph!
rename Compound to Outpost in help toast
Kill players who sleep while wounded
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
▅▇▇ ▆▅▇ ▇▆▆▆█ ▌▇▉▉ ▇▉ ▌▇▅▍ ▋▋▇▇▉█▉▄ ▆█▆▋▉▊ ▌▄▋▉▊▍▆ ▄▌▅▊▌▇▋ ▆▄▋▅▋▆█ ▊▄▌▉
phantom reclaim terminal on vanilla
▌▆▉▆▌▅▅▆ ▉▄▅▍ ▋▆▋▊▊▅▍▋▅ ▇▇ █▍▉▇▍▅▍▆
Bradley no longer remains stationary if it can not find a good engagement spot
Bradley uses slightly larger spherecast for vis checks
▆▋▄▅ ▉▋▌▋▍▆ █▄ ▇▊▆▉▉▄▌ ▌█▅▉ ▊█▇▄▌▌ ▍█▆▄▅
▄▄▆▋▇▌▇▍▅▋ ▅▌▇ ▄▍▋▌▅ ▇▌█▅▆ ▇▋ ▅▊▄▍▄ ▋▅▍▆▉▆
▆▋▋▍██▍▌▉▉▍▄▌▄▄ ▆▌▆ ▊▌▋▍▄▅▆ ▆▄▅▍▍▍▅▉▊▉
stashes despawn and drop their items if construction is placed overtop of them
thumb_up
38
thumb_down
11
▊▇▉▄▆ ▇▊▆▇▇▋▅ ▌▄▋██▍▊▌ ▋▌▊▍▍, ▅▋▋█▌ ▉▍▄▍▇▋▅ ▇█▄█▉▇▅▉ █▊▍█▅▆▍▋▌█ ▋▊▊ ▅▅▉▍▌█▋ ▌▄▌▊ ▍▆▄▉▊█ ▆▉▉███
softcore reclaim backpack
reclaim terminal refresh button
code cleanup
code review changes
never add starting rock/torch to reclaim terminal
cleanup sleepers when a puzzle resets
▄▉██▉▍ ▇█▅ ▅▇▊▇▊ █ ▉▄ ▌▍▄▇ ▋▅ ▇▇ ▋▆ ▉▄▍ ▆▇▅▉▋▋
▄▊▊▅ ▋▍▋█ ▆▄█▌ ▌▋▅▆▋▉▉ ▆▇ ▄▄▋▊▋█▅▌ ▄█▌▍▊▉▇ ▅▌ ▆ ▇▍▋▅ ▆▇█▋
▊▌▆▄▇ ▍▅█▅▆▉▅▇ ▇▆▊ ▆▌█▌▅▌█▋ ▋█▉▊ ▊▄▇▅▋ ▅▅ ▄▋/▋▍▄█▉▊▊
reclaim/respawn toasts, reclaim terminal informs user of overflow
single item NRE fix, do not allow bandit/compound spawning while hostile
▌▇▇▍▅▄▇ ▇▆▋▊▊▇▋ ▆▊▊▆▇ ▍▉ ▆▍▌▍▄▋▅ ▉▊ ▌▄▉▄ ▆▊█▆
fixed misplaced text on market terminal
fixed AI NRE in softcore
display locked user name on laptop
npc death nre fix
added marketplace to bandit/compound
drone blades actually spin
network++
▊▌▍'▇ ▋▉▍▇▋ ▆▋▆ ▄▉▌▅ ▊▌ ▄▆▍▆▍▊▋▆ █▊ ▅▍▇ ▌▋▋▄▄▉▄▅▋ ▌▍▄ ▅▆▍, ▊▅▇ █▉▊▆▉
▉▆▉▍▌▋ ▄▇▉▉▆▋▋ ██▌▋ ▊▍█▋▋▉▍▉▍▋ █▊▇ ▊▇▍▋▇▍▌▊▌
▇▅▌▇▌▊ ▅▋▊▅█▉▇▇ ▋▉▋▇▅█▉▅ ▇▅▉ ▄▄▆▄ ▇▆▅█▍▉▊
▌▌▅▅█▌ ▋▆▉▋▋ ▋▋▌▄▍ ▇▋ ▄▄█
▇▉█▌▍▍/▆▋█▇▍▍▄▇ ▇▆▍▅▄▋ ▇▊▄█▇▋, ▇▍▉▋█ ▊▊▍▌▉▉▅▅ ▍▄▆▍▆▌▅ ▋▉▌▌█▌▌ █▍▊▉▄▉▆▉▆ ▆▊ ▍▇▆▅
▋█▅▉█▄▄ ▊▉▌▍▋▉ ▌▍▇▊▉, ▅▌▋▄▌▆▆█ █▇▊▋▌▊ ▋▅▋ █▍▅▌ ▄▋▆▋▄ ▌▋ ▆█ ▌▇▅ ▇█▋ ▉▊▉▌ ▆▄▉▊
▊▅▊▅▅▅▌ ▄█▊▉▆▇▌█ ▋▅▄█▅█▌▊ ▉▌▇▍▌▋▊▊