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6,096 Commits over 3,744 Days - 0.07cph!

4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
show/hide contacts panel
4 Years Ago
merge from main
4 Years Ago
selected contact progress, note edited
4 Years Ago
notes baseline
4 Years Ago
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4 Years Ago
adjust mugshot position
4 Years Ago
bugfix
4 Years Ago
mugshot work
4 Years Ago
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4 Years Ago
contacts UI
4 Years Ago
merge from main
4 Years Ago
acquaintance work
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
code cleanup
4 Years Ago
baseline
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
baseline
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
potential AI stall fix
4 Years Ago
skin approval
4 Years Ago
streamer skin approval
4 Years Ago
added workcart sit mountpose enum
4 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
4 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
4 Years Ago
slow aim fix
4 Years Ago
workcart gibs correctly assume override colors
4 Years Ago
temp fix for underground gunshots being heard on the surface
4 Years Ago
warning when dungeon navmesh fails to build
4 Years Ago
delay respawn during puzzle reset until spawn points are available
4 Years Ago
wrap NPC navmesh error under developer 1
4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
4 Years Ago
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
4 Years Ago
max depth/altitude optional value for safe zone triggers
4 Years Ago
fix for low distance road cones on train barricade heavy
4 Years Ago
fix for spawngroups sometimes utilizing full spawnPoints
4 Years Ago
remove debug.log regarding cover points
4 Years Ago
fixed workcart alt skin not applying to LODs
4 Years Ago
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4 Years Ago
missing file
4 Years Ago
skin approval
4 Years Ago
better respawn times for tunnel dwellers/npc dwellings
4 Years Ago
adjusted spawn rates for workcarts
4 Years Ago
smooth workcart handle movement workcarts decay and respawn properly