6,096 Commits over 3,744 Days - 0.07cph!
train barricades can now be destroyed with melee
much improved train barricades + read/write
m92 slightly increased AI range
TunnelDweller - reduced overall spawns, reduced loot
puzzlereset for tunnel NPCs/loot
fixed cover points not being removed properly
Made tunnel dweller AI not suck
I tried to improve the TunnelDweller AI but made it worse for now
fixed tunnel colliders not having read/write set
updated tunneldweller weapons
fixed issue with NPCs using semi automatic weapons sometimes double-firing
NPCs set their obstacle avoidance priority based on velocity (slower moving NPCs now get out of the way of fast ones)
updated dwelling bounds, use proper scale for GenericSpawnPoint gizmos
updated train barricade art
fixed slow walking NPCs not playing footstep sounds
TunnelDweller NPC will not longer roam far from it's initial spawn position
updated workcart lights + added cover
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc)
added new NPCDwelling
underground navmesh now uses 50% less memory
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger
NPCDwellings now filter out and add their own dynamic cover/move points if validated
Improved HumanNPC aiming behavior
HumanNPCs no longer bunch together at the same cover points
Fixed lack of impact effects in WaterVisibilityTriggers
Profiling
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more NPC fixes in tunnels
dungeon navmesh generation
fix for NPCs not roaming underground
fixed constant RF spam at oil rig
roadsign gloves skinnable
Smoother horse movement when traversing bumpy terrain
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
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CleanupSleepers nre checks
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