6,202 Commits over 4,018 Days - 0.06cph!
updated jacket materials
added protection values to clothes
renamed and moved some armor items
Updated armor balance
more general armor protection
Updated some armor prefab names
tool cupboard is now destroyable
fixed impact effects not working for melee
fixed impact effects not working for melee - merge to main
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
fix for kill being called twice on BaseCorpse
fixed shotguns bouncing everyones view
fixed building block max health not showing up properly on client
keypad lock status visiblity increased
AnimalAnimation distance scaling
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
fixed lock/unlock colors being the wrong way around on the keypad
Made animals more sensitive to some damage types
Some melee weapons distribute multiple damage types
added some damage debug calls
added missing torch damage type
Fixed missing damagetype on pickaxe + balance
recoil basics (not working)
removed debug calls
removed thompson conefire
added custom recoil profiles to some weapons
fix for occupied boxes on server crash
Added minor sway when in ADS
fixed melee regression (much easier to hit things again now)
Bullets are slightly more visible
added assault rifle item
increased thompson recoil and lowered damage
updated manifest + phrases
added bear trap guide