6,202 Commits over 4,018 Days - 0.06cph!
updated radiation to work somewhat properly
radiation changes back in
base item condition stuff
changes for server to know when broken
added condition vars to a bunch of items
Renamed some functions, guns now lose condition when fired
added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
only send condition when full integer changes
Fixed scrollwheel stopping at broken items or non holdable items (food)
pump shotgun fire delay matches pump speed
ore armor
shotgun pellet drag
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
balance changes for building protection
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
stone spear uses wooden spear as a base
Small fix for projectile weapons not doing proper damage
player corpses now show their clothing