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4,771 Commits over 4,321 Days - 0.05cph!

10 Years Ago
added entitytype socket mod hemp plant sizes are smaller large planter has hint sockets hemp is destroyed when the planter it is placed in is destroyed
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
phrases added small planter all plants have minimum distance all plants can be planted in planters planters have snap-to sockets for ideal placement planters provide 3x growth rate vs terrain xmas stockings last 10 refills before destroying xmas stockings only refill when they are empty manifest phrases
10 Years Ago
merge from main protocol++
10 Years Ago
merge into main
10 Years Ago
pumpkin/hemp seed color changes for easier differentiation
10 Years Ago
disabled small planters
10 Years Ago
plant fix
10 Years Ago
re-enabled small planters fixed small planter construction cost
10 Years Ago
plants no longer block building
10 Years Ago
minor xmas balance
10 Years Ago
fixed small planter scale fixed not being able to place planters close to walls fixed bells always playing when you first join a server with xmas enabled plants in planters survive the cold of the desert/arctic instead of just dying
10 Years Ago
disabled xmas content protocol++
10 Years Ago
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
10 Years Ago
added distance culling to bed/pookie/rock
10 Years Ago
added proper rock LODs
10 Years Ago
fix for particles enabling automatically when entering visible range protocol++
10 Years Ago
server compile fix
10 Years Ago
more lenient water exit jumping
10 Years Ago
minor compile changes
10 Years Ago
swimming green lines
10 Years Ago
no radiation spheres on client
10 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
10 Years Ago
made ceiling lights brighter reduced cost of water bucket fixed a bunch of plant growth issues can add water to planters for increased yield added black loot box ceiling lights no longer turned off by water exposure
10 Years Ago
merge from main
10 Years Ago
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles increased oil barrel yield but decreased oil barrel spawn frequency
10 Years Ago
water properly increases plant yield
10 Years Ago
merge into main protocol++
10 Years Ago
plant entity profile samples
10 Years Ago
plants progressively grow over time instead of snapping to new stages plants always have a small seedling visible when placing plant cloning baseline
10 Years Ago
merge from main
10 Years Ago
manifest et al debug removal
10 Years Ago
merge into main
10 Years Ago
python first pass implementation
10 Years Ago
manifest python fixes protocol++
10 Years Ago
bundle fix for seeds
10 Years Ago
python slots fixed hemp turning brown when picked
10 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
python balance
10 Years Ago
compile fix
10 Years Ago
damage balance for python limit clones per cutting to 5 phrases
10 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
10 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
10 Years Ago
Larger, easier to see holosight reticle (including during day)
10 Years Ago
Larger, easier to see holosight reticle (including during day)
10 Years Ago
hydration baseline
10 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants