6,096 Commits over 3,744 Days - 0.07cph!
can pickup research/repair bench
can repair workbenches
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
vending machine tooltip shows if item for sale is blueprint or not
fixed research table text (english)
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
ramped up scrap cost for lvl 2/3 workbenches
don't allow default bps to be researched
gunpowder default (oops!)
icepick same as pickaxe rarity/cost
if item is unresearchable, still allow repairs
reduced HQM from recycling components to nearly nothing
tshirt/longsleeve tshirt cheaper and no longer require sewing kit
rocket rarity set to 3 instead of 2
crossbow default blueprint, require WB1
eoka default blueprint
handmade shell default blueprint
green crates spawn workbench tier items slightly more often
metal shopfront much cheaper + default bp
vending machine much cheaper + default bp
protocol++
searched items show lock icon
'new' notification has own alpha group
LR300/M92 uncraftable
pickaxe research cost reduced
research table cost drastically reduced (oops)
Campfire default
Double wooden door default
Wooden window bars default
Bandage default
Wooden armour default
Wolf Headdress default
workbenches, sheet metal door, research table default blueprints
buckle up - merge into main
changed literally everything
all new loot spawns
can only repair items if you have the blueprint
found weapons start with very low condition
workbench health and recipes
recipe balance
scrap balance
fixed scrap coming from food boxes (wtf)
specatators can use map (mod support)
setup research costs for all items
setup workbench reqs for all items
added 'basic' wood crate
google sheet balance implementation
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
craft count debugging
fix VM box access bug
use maxvel from parent if applicable
bonefollower cycles after positionlerp
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)
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can only pick up non-locked boxes
chair no longer syncs position