6,096 Commits over 3,744 Days - 0.07cph!
skin approval
a million mounted fixes
thompson has reduced aimcone
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck
vending machine really no longer drops items
vending machines never drop any loot when destroyed
vending machine health slightly increased
rebalanced all raw meat to poison other than fish
rebalanced all burnt meat to give 1/4 cooked meat yields
tooltips can use translations
added consumable/medical info panels
added basic mounting system for chairs
auto turret loses target when it goes out of range
bradley can now drop a package of 12 tech trash instead of HQM
removed weird gather values from items
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
fixed bradley loot table giving way too much
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
custom smg learnable recoil patterns and reduced aimcone
fixed flyhack catching people standing on vehicles
bradley shows smoke and fire based on current health
after not being attacked for 5 minutes, bradley heals over 60 seconds
code cleanup
fixed bug where NPC rockets/shells could detonate before hitting target
fixed invisible curb at launch site
improved helicopter searchlight
perhaps improved interpolator jitteriness
servergibs have proper mass
oilfireballs sort particles properly (oldest first)
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
fixed NRE when "spawn bradleyapc" command is used
updated helicopter explosion debris to not be large untextured brown sticks
updated helicopter damage effect to not be large untextured brown sticks
helicopter gun muzzle flashes now aim towards target instead of always aiming straight up
updated helicopter explosion fireballs
further adjusted some launch site props
tagged certain launch site path nodes as 'straightaways'
bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
removed boxes and cones that would get the bradley stuck
adjusted props to slightly funnel the bradley in hard to navigate areas
preliminary engagement path work - don't allow bradley to turn in straightaways
reduced horizontal recoil on m92
main cannon min engagement range reduced
Bradley is GC free for targeting
proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
Cleaner pathing
See if nodes can see target by checking main turret height at node
Intelligent target sorting
respawn server convar for testing
finished most pathing at launchsite for bradley
fixed NRE when killed by bradley
bradley stops shooting dead players
bradley target range increased
Bradley target added when damage received
bradley now spawns at launchsite, broken af
protocol++
manifest /codegen
removed log files
fixed blurry debris from heli explosion
fixed holosight blurryness with motionblur