6,202 Commits over 4,018 Days - 0.06cph!
reduced cost of bone knife
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
fixed water barrel particle effects
disabled shell protection on ladder hatch
removed 60 second suicide delay for admins
waterballs more intelligently distribute water
planters require less trips to saturate soil
LiquidContainers can only fill buckets/bottles from their tap
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cleaver does slightly more damage and has a higher attack radius (on par with mace)
fixed bounds on plants
dead plants stick around longer and can be hacked down
each clone attempt loses 10% genetics
no more minor damage when fully protected from radiation (radsuit)
rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
I have no idea what I am doing
fix for ft shutting off every 5 seconds for one frame
corn/pumpkin no longer ignore melee attacks
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
pool leak fix (thanks bawng)
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
reverted door/hatch blunt protection change due to unforeseen complications
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
compile fix
no fall damage when falling into water
flame turret network usage reduction
flameturret fireballs slow movement by 20% more
large furnace has turn on/off buttons on loot panel
large furnace can only be accessed from its alcoves
fixed chocolate bar missing eat sound
granola bar eat sound added
paper cost reduced
Armored Single door now has a functioning hatch
vm basics
double armored door hatch functional
smoother movement on hatch open/close
phrases
fixed slightly off position of double door hatches
added most vending machine functionality
protocol++
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
vending machine accepts up to 9999 currency stack size
fixed exploits
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
flame turret no longer turns on for one frame when hit with melee and out of fuel
q no longer closes vending machine admin panel
added small light to vm screen
properly detect player infront/behind of Vending Machine RUST-1553
can rotate empty vending machines
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++