6,096 Commits over 3,744 Days - 0.07cph!
double barrel cost adjustment
autoturret health and armor increased
autoturret damage output increased by 50%
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
fixed explosive rounds dealing almost double explosive damage
added satchel charge
protocol++
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
removed PlayerItemInputBlocked check
supply drop blocks player item input
crossbow deploy extended in code
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)
lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
Wood doors much more vulnerable to explosives
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
small stash cost reduced to 10 cloth
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
roadsign armor more expensive
most important change of the month - ceiling lights are cheaper and cast more light
crude oil collision fix (perhaps they will spawn under dome now?)
high end weapons are found a bit less often in radtowns
trash piles refresh their contents (including xp on opening) twice as fast
crafting cost reduced for mid/high end melee weapons
no more empty heli loot crates RUST-1149
neck is no longer consistered for headshots derp
no sprinting while reloading the crossbow
rename reoll method + help strings
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
fixed flamer particle effects bouncing
refined metal added to double toptier door cost
large furnace no longer placable in water
weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
small water catcher tap collider
debug stuff for ownership
no double xp from breaking lootable objects