6,202 Commits over 4,018 Days - 0.06cph!
revolver once again accepts silencers
fix for junkpiles not despawning half inside player bases
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
reduced water bottle deploy time
fixed silencer icon showing overtop of revolver icon
food gives very little to no water
bota bag cheaper again
can no longer drink salt water directly from ocean (gives warning)
drink option more easily visible when aiming at streams or lakes
updated techparts/tarp icon
metal frags drop less frequently than wood in barrels
lowered metal frag amount
phrases
fixed repair bench consuming components anyway
cheap fix for buggy flashlights
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
prepare prefabs (dropped waterbottle fix)
water catchers catch way more water (from fog)
increased watercatcher health
downsized furnace cookie
added furnace light dancing
fix for crude barrel drops
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
spears do less throw damage
spears do more melee damage
easier to hit people with spears
slightly longer spear range
slightly cheaper bone knife
m92 implementation
military grade weapons uncraftable
doprepare
fix for repeating thrown objects (c4 etc)
lowered m92 reload time
manifest et al
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
satchel requires 1 rope
protocol++
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
melee sprint block happens at moment of impact instead of strike time
melee sprint block reduced
mace cost reduced and damage buffed
salvaged sword cost reduced
thrown weapons stuck into other objects use throw direction as impact normal
hemp must be planted half a foot apart
repairing now costs components constituent parts instead of being free ( suckas )
custom smg slightly cheaper
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
re-enabled xmas content (daily event)
coal can be recycled
fixed invisible guide for planter
fixed large planter deploy bugs and sizes
added entitytype socket mod
hemp plant sizes are smaller
large planter has hint sockets
hemp is destroyed when the planter it is placed in is destroyed
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
merge from main
protocol++