userHelkcancel

6,236 Commits over 3,957 Days - 0.07cph!

10 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
10 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
10 Years Ago
fixed crystals having 0 health and they now use ore protection values
10 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
10 Years Ago
updated manifest
10 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
10 Years Ago
Icons for barricades & camera
10 Years Ago
you can now jump out of water onto small ledges
10 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
10 Years Ago
health regen radiation limit adjusted
10 Years Ago
radiation damage regression fix
10 Years Ago
guitar icon
10 Years Ago
clothing has some minor radiation protection
10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
Updated grenade to be in 'Weapons' loot table
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
F1 Grenade implementation :D
10 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
10 Years Ago
stone more expensive armored much more expensive
10 Years Ago
Fix for awake players not adding comfort
10 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
10 Years Ago
stone hatchet world model
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
merge into main
10 Years Ago
plastic moves/deletes
10 Years Ago
update phrases etc
10 Years Ago
merge from main
10 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
10 Years Ago
held bandage baseline syringe refactor
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
10 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
10 Years Ago
Fix resource nodes not visually getting smaller based on contents
10 Years Ago
fixed uncrouching into ceilings and rocks
10 Years Ago
renamed 'Assign to friend' to 'Give to friend'
10 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
10 Years Ago
enabled gibbing of basecombat objects
10 Years Ago
updated lootcrate models
10 Years Ago
fixed repairbench scale
10 Years Ago
updated repair bench model
10 Years Ago
fixed boneknife crafting time
10 Years Ago
added new icons
10 Years Ago
new tracer effect lowered rate of fire for some weapons
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound