6,202 Commits over 4,018 Days - 0.06cph!
sound player culling for awning
compound vending machine baseline
NPC vending machine tweaks
updated all awning prefabs
fixed awning NRE
removed groundwatch from scientist sentry
added always on hobo barrel
fixed audio on awnings
added safe zone to compound
added single user option for deployables (safezone recyclers etc)
auto turrets only hit their desired target (anti grief)
players no longer block autoturret line of sight (anti grief)
compound interactables only one user
added basic divesite
scuba gear spawns in tool crates
protocol++
drowning damage increased
gasp sound when taking drown damage
updated divesite_a
divesites have a floating buoy marking their position
compile fixes
additional divesites
dive site loot balance 1/2
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
diving mask can be used with miner hat
fixed underwater rock formation crate spawns
NPC Vending machine tables
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
additional sentry turrets in compound
ch47 no longer visits shitty monuments
NPC vending machine prefabs
fixed scientist sentry guns being destroyable
fixed compound vending machines only selling tshirts after a load
added chill area to compound
added additional vending machine
flare cost reduced (less gp from recycle)
adjusting building supplies cost
extra sentry gun
chillzone updated
barbed wire update
plugins rebuild
building supplies vending machine updated
added lowgrade to resource VM
hostile warning when drawing weapons
added diving gear to square crates
updated scuba underwater crates with better loot
fixed items missing hostile score