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6,112 Commits over 3,806 Days - 0.07cph!

4 Years Ago
ai fixes
4 Years Ago
temp workcart spawns
4 Years Ago
fixed tunnel colliders not having read/write set updated tunneldweller weapons fixed issue with NPCs using semi automatic weapons sometimes double-firing NPCs set their obstacle avoidance priority based on velocity (slower moving NPCs now get out of the way of fast ones)
4 Years Ago
updated dwelling bounds, use proper scale for GenericSpawnPoint gizmos
4 Years Ago
updated train barricade art fixed slow walking NPCs not playing footstep sounds TunnelDweller NPC will not longer roam far from it's initial spawn position
4 Years Ago
updated workcart lights + added cover
4 Years Ago
merge from main
4 Years Ago
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc) added new NPCDwelling underground navmesh now uses 50% less memory
4 Years Ago
barricade setup
4 Years Ago
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4 Years Ago
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger NPCDwellings now filter out and add their own dynamic cover/move points if validated Improved HumanNPC aiming behavior HumanNPCs no longer bunch together at the same cover points Fixed lack of impact effects in WaterVisibilityTriggers Profiling
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
more NPC fixes in tunnels dungeon navmesh generation
4 Years Ago
fix for NPCs not roaming underground
4 Years Ago
merge from main
4 Years Ago
missing prefab
4 Years Ago
jumpsuit setup
4 Years Ago
merge into main
4 Years Ago
merge from main
4 Years Ago
fixed constant RF spam at oil rig
4 Years Ago
roadsign gloves skinnable
4 Years Ago
valentines approval
4 Years Ago
Smoother horse movement when traversing bumpy terrain
4 Years Ago
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
4 Years Ago
lunar + skins approval
4 Years Ago
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4 Years Ago
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4 Years Ago
CleanupSleepers nre checks
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
bradley NRE fix
4 Years Ago
removed some debug calls
4 Years Ago
rename Compound to Outpost in help toast Kill players who sleep while wounded
4 Years Ago
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
4 Years Ago
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4 Years Ago
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4 Years Ago
phantom reclaim terminal on vanilla
4 Years Ago
bandit town s2p
4 Years Ago
streamer skin approval
4 Years Ago
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4 Years Ago
Bradley no longer remains stationary if it can not find a good engagement spot Bradley uses slightly larger spherecast for vis checks
4 Years Ago
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4 Years Ago
stashes despawn and drop their items if construction is placed overtop of them
4 Years Ago
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4 Years Ago
softcore reclaim backpack
4 Years Ago
reclaim terminal refresh button code cleanup
4 Years Ago
code review changes never add starting rock/torch to reclaim terminal