6,188 Commits over 4,291 Days - 0.06cph!
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
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no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
only show nametag if player waving is aiming at local player
color nametag to a maximum of 50% friendly/enemy color based on reputation
consider acquaintance for reputation scoring only if time nearby is significant
do not add to acquaintance weight in safe zones
network++
UI cleanup, convar for seendistance, don't capture seen players without LOS
esc now closes contacts panel
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spruced up ricochet effect, scale with distance
scale impact effects based on distance to the camera
take FOV into account to avoid large effects when zoomed in
always show impact effects for locally instantiated projectiles (gauge misses at long range)
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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apply crane damage reduction after player damage
shredded modular cars now produce resources associated with their attached modules
increased magnet crane respawn time to 5-10 minutes (was 1 second)
increased kill trigger damage on car shredder
fuel system
hand ik
properly enable/disable damage triggers