6,112 Commits over 3,806 Days - 0.07cph!
decreased LR300 damage falloff (more damage at longer range)
increased LR300 bullet velocity
decreased LR300 horizontal recoil
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reduced refire delay for burst module from 3x refire to 2x refire rate
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
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updated wooden barricade covers to be double size
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moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
fixed muted spread of incendiary rockets, updated visuals
reduced cost of incendiary rockets and slightly increased damage
reduced gear cost in HMLMG
removed tech trash from drone crafting cost
increased roadsign armor condition
decreased metal plate craft cost from 25 to 18 hqm
hv ammo craft yield increased to match non hv ammo
torpedo craft yield increased to 5 from 3
slightly increased torpedo surface accuracy
submarine duo fires torpedos slightly faster than solo
slightly increased AI flamethrower range
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npcs can now drop loot specific to their loadout
added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
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many bugfixes and balance
compile fix
potential startup fix
fixed minigun shot sound with high ping
minigun ammo type fixes ( heli/turret )
removed minigun container