6,112 Commits over 3,806 Days - 0.07cph!
bugfixes for door
removed debug.logs
updated puzzletest scene
kinetic wheel
blast door
fixed simple switch art
added fuse
updated fusebox
updated simpleswitch
missing files
pressbutton functionality
puzzletest scene
bugfixes and fusebox functionality
more io work
monument puzzle IO entity work
no longer mark hostile when suiciding in safe zone
looting wounded or sleeping players in safe zone marks you as hostile
one last sentry near chill zone
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
fixed items missing hostile score
added diving gear to square crates
updated scuba underwater crates with better loot
hostile warning when drawing weapons
extra sentry gun
chillzone updated
barbed wire update
plugins rebuild
building supplies vending machine updated
added lowgrade to resource VM
adjusting building supplies cost
added chill area to compound
added additional vending machine
flare cost reduced (less gp from recycle)
fixed scientist sentry guns being destroyable
fixed compound vending machines only selling tshirts after a load
NPC vending machine prefabs
ch47 no longer visits shitty monuments
additional sentry turrets in compound
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
NPC Vending machine tables
fixed underwater rock formation crate spawns
diving mask can be used with miner hat
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances