6,112 Commits over 3,806 Days - 0.07cph!
crate logic always spawns 1 component with 40% chance of wb item instead of either or
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo
shotgun trap added to trap loot table
added 'basic' wood loot boxes to supermarket/gas station/warehouse
military tunnel spawns 2 elite crates in the center
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
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minor melee fixes for npcs
manifest
lower AI convar
missing files
phrases again
schema again
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
bonefollower/camera execution reorganization, should be rock solid now
equal chance for all item drops in a tier
more autoturret profiling
garage door collision fix
fix for debirs field marker saving/loading
netting double sides with slightly increased health
manifest
garage door polish, balance, sounds, skinnable
code lock has a filler mesh between the two sides now
increased ceiling light rope length
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skin approval
bbq has less protection