6,205 Commits over 4,018 Days - 0.06cph!
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
loot tables
ceiling light in uncommon ( book ) table
increased emission of ceiling lights
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
ceiling light placement bug fixes
manifest
item attachments are refunded when weapon is used for crafting (eg. sentry)
fixed shelves being able to be placed inside one another
fix for freelook while ADS
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
grenade deploy delay tweaks
waterbucket baseline
waterbarrel
waterball
merge into main
protocol++
loot tables + manifest + item costs (bucket/barrel)
waterbucket disconnect fix
fix for water barrels not destroying with foundation
flamethrower implementation
building block balance
fireballs can merge
slightly more forgiving flame merge range
fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
compile fixes
flamethrower 3p sound fixes
fireball merge fixes
pilot light always on
flamer loses condition
updated flamer desc
stone is once again affected by heat
fix for flames damaging metal doors and stone (not ready folks)
fixed flamethrower not having hit notifications
lowered HDR value of flame particles (less blinding at night)
fix for flames dealing damage through walls
fix for flamethrower reloading while put away
adjustment for wood door heat protection
flamethrower finds fuel placed on belt
no sprinting when dehydrated
use more calories when running
can drink from the world
bota bag can fill from the world
bota bag cheaper and default blueprint
waterbarrel holds twice as much
halved max calories/water held by players
increased reliance on calories/water for players
decreased bleeding damage
added large water jug