userHelkcancel

6,112 Commits over 3,806 Days - 0.07cph!

8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
8 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
8 Years Ago
extra protection
8 Years Ago
NRE fix for vending machine admin
8 Years Ago
reduced bloomage of vm screen
8 Years Ago
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8 Years Ago
reduced python cost
8 Years Ago
fixed screen interference fixed background of vm screen being too reflective
8 Years Ago
fridge same protection as repair bench
8 Years Ago
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8 Years Ago
fixed metal shopfront not destroying with frame reduced fridge help adjusted vendingmachine screen materials vendingmachine skinnable no longer targets vm_screen can no longer place deployables inside metal shopfront
8 Years Ago
increased image cycle delay
8 Years Ago
material adjustments to vm screen fixed new sell orders sometimes not showing up ItemContainer locked shows locked cells even if empty append (Accepted) to player name in shop front
8 Years Ago
can pickup beartrap can repair beartrap
8 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
8 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
8 Years Ago
merge into main
8 Years Ago
manifest phrases
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
increased food yield from fish added Metal Shop Front functionality - safe trading through bulletproof glass
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
shader cleanup
8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
8 Years Ago
door closer uncraftable
8 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
8 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
8 Years Ago
can rotate empty vending machines
8 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
8 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
8 Years Ago
flame turret no longer turns on for one frame when hit with melee and out of fuel
8 Years Ago
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
8 Years Ago
vending machine with full inv drops currency items out the back fixed being unable to place vending machine inside metal doorways
8 Years Ago
vend machine health displays when below 95% (was 70%) CC : reddit
8 Years Ago
vending machine accepts up to 9999 currency stack size fixed exploits
8 Years Ago
vending machine now shows condition for item being sold vending machine obeys preventBuilding bounds vending machine destroys when ground is removed max transactions/sell order amount for conditioned items limited to 1
8 Years Ago
added most vending machine functionality protocol++
8 Years Ago
compile fixes
8 Years Ago
vending machine progress
8 Years Ago
fixed slightly off position of double door hatches
8 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
8 Years Ago
compile fix no fall damage when falling into water
8 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
8 Years Ago
network++