6,112 Commits over 3,806 Days - 0.07cph!
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
out of stock vending machines show up as red on the map
lowered cost of flame turret
fixed lock position on locker
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
fixed accidental SAR damage nerf CC ShackyHD
fixed harbor 2 not showing on map
fixed harbor 2 not displaying on map
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
holstered item display has new priority based on hostility
added server convar to disable showing/networking of holstered items
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
cleaver/revolver/rocketlauncher/sword/thompson setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
eoka/bow/DBS/f1/flamethrower setup
most functionality complete
initial functionality
fix for vending machines destroying when walls upgraded nearby
fix for guest code not saving
fixed autoturret laser spazzing out
autoturret laser brighter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
sentry laser more accurate still
fixed turret laser dot being too far from target
bearskin rug costs leather instead
removed negative protectino from heavy armor
massively increased condition
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
plate armor recipie/armor/movement balance
phrases
if bed is made public it can be taken over and slept in by someone else
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
guest code on codelock
heavy plate armor slows player movement
fixed server compile issues
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
vending machines can enable broadcasting and show up on maps
protocol++
monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets