userIan Hendersoncancel

6,856 Commits over 1,096 Days - 0.26cph!

2 Years Ago
Streamlined legacy woodpile material setup
2 Years Ago
Added shark spawner to all divesites
2 Years Ago
Prevent building on legacy wood pile
2 Years Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
2 Years Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
2 Years Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
2 Years Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
2 Years Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
2 Years Ago
Further tightening of divesite terrain anchors
2 Years Ago
Increased divesite anchor count. Anchor radius and height
2 Years Ago
world_update_2 -> legacy_woodpile_improvements
2 Years Ago
world_update_2 -> world_update_2/radioactive_water
2 Years Ago
Re-enabled foliage displacement on divesites
2 Years Ago
Force fur to bypass render queue check the same as Hair is
2 Years Ago
Fixed hatchet fur not working with viewmodel renderer
2 Years Ago
Improved Legacy Wood Piles -> World Update 2
2 Years Ago
Fixed floating divesites
2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Vendor Mismatched Fields -> Main
2 Years Ago
Fixed travelling vendor mismatched fields
2 Years Ago
Set ore bonus wood to use bonus_hit_wood
2 Years Ago
Removed particles from sound effect
2 Years Ago
2 Years Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
2 Years Ago
World Update 2 -> Legacy Woodpile Improvements
2 Years Ago
Swapped to correct impact effect
2 Years Ago
Rebalanced HP to make it as close to nodes as possible
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
2 Years Ago
Radioative Water -> World Update 2
2 Years Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
2 Years Ago
Merge World Update 2 -> Radioactive Water
2 Years Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
2 Years Ago
Enable read/write on legacy wood pile importer
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Radioactive Water (missing manifest) -> World Update 2
2 Years Ago
Radioactive water reduces thirst rather than increasing it
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Ensured radtown has correct lake setup
2 Years Ago
Merge world_update_2
2 Years Ago
Patrol heli fixes -> Main
2 Years Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
2 Years Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
2 Years Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
2 Years Ago
Explosive Effect Offset -> Main
2 Years Ago
Add ability to offset explosion effects locally or in world space
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder