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branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

10 Months Ago
Can no longer deploy things on placed hive
10 Months Ago
Increase natural beehive bounds padding
10 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
10 Months Ago
Rebalanced some hive growth rates
10 Months Ago
- Item changes - Can feed honeycomb to chickens
10 Months Ago
bee_grenade2 -> bees
10 Months Ago
bee_grenade2 -> bees
10 Months Ago
crafting_update -> bees
10 Months Ago
Show nucleus grades on hover
10 Months Ago
Radwater now destroys the nucleus inside beehives
10 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
10 Months Ago
Updated honeycomb description
10 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
10 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
10 Months Ago
crafting_update -> bees
10 Months Ago
Refined Egress Behaviour
10 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
10 Months Ago
Rebalanced temperature on hives
10 Months Ago
Changed loot panel title again
10 Months Ago
Beeswarm culling changes
10 Months Ago
deployed Beehive new collider and prevent building volume
10 Months Ago
Swapped protobufer index to try and avoid conflicts
10 Months Ago
Fixed overly large not in sphere check on deployable hive
10 Months Ago
Cull natural beehive particles at distance
10 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
10 Months Ago
Dont share the same tokens as the tooltips
10 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
10 Months Ago
Fix bee hives spawning at in correct locations on oak_b
10 Months Ago
Wire in new bee particle force field system
10 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
10 Months Ago
Fix poolable error on natural beehive
10 Months Ago
Greatly extended natural beehive hitbox
10 Months Ago
TreeEntity addition now properly supports poolable entities
10 Months Ago
Increased bee network tick. Will look at bringing this back down before release
10 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
10 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
10 Months Ago
Changed some grading values
10 Months Ago
Buff bandit scrap exchange
10 Months Ago
Fixed NRE on beeswarm validate target
10 Months Ago
Setup honey consumable values
10 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
10 Months Ago
Added a bee swarm ai specific convar to disable them
10 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
10 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
10 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
10 Months Ago
Setup Beeswarm death screen info
10 Months Ago
Ensure beehive natural colliders are synced up across client + server
10 Months Ago
Fixed weird natural hive placement on oak_e
10 Months Ago
Fixed some collision issues with the natural beehive
10 Months Ago
Natural Beehives should spawn on oak_e