userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

59 Days Ago
Can no longer deploy things on placed hive
59 Days Ago
Increase natural beehive bounds padding
59 Days Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
59 Days Ago
Rebalanced some hive growth rates
59 Days Ago
- Item changes - Can feed honeycomb to chickens
59 Days Ago
bee_grenade2 -> bees
59 Days Ago
bee_grenade2 -> bees
59 Days Ago
crafting_update -> bees
60 Days Ago
Show nucleus grades on hover
60 Days Ago
Radwater now destroys the nucleus inside beehives
60 Days Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
60 Days Ago
Updated honeycomb description
60 Days Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
60 Days Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
2 Months Ago
crafting_update -> bees
2 Months Ago
Refined Egress Behaviour
2 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
2 Months Ago
Rebalanced temperature on hives
2 Months Ago
Changed loot panel title again
2 Months Ago
Beeswarm culling changes
2 Months Ago
deployed Beehive new collider and prevent building volume
2 Months Ago
Swapped protobufer index to try and avoid conflicts
2 Months Ago
Fixed overly large not in sphere check on deployable hive
2 Months Ago
Cull natural beehive particles at distance
2 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
2 Months Ago
Dont share the same tokens as the tooltips
2 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
2 Months Ago
Fix bee hives spawning at in correct locations on oak_b
2 Months Ago
Wire in new bee particle force field system
2 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
2 Months Ago
Fix poolable error on natural beehive
2 Months Ago
Greatly extended natural beehive hitbox
2 Months Ago
TreeEntity addition now properly supports poolable entities
2 Months Ago
Increased bee network tick. Will look at bringing this back down before release
2 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
2 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
2 Months Ago
Changed some grading values
2 Months Ago
Buff bandit scrap exchange
2 Months Ago
Fixed NRE on beeswarm validate target
2 Months Ago
Setup honey consumable values
2 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
2 Months Ago
Added a bee swarm ai specific convar to disable them
2 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
2 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
2 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
2 Months Ago
Setup Beeswarm death screen info
2 Months Ago
Ensure beehive natural colliders are synced up across client + server
2 Months Ago
Fixed weird natural hive placement on oak_e
2 Months Ago
Fixed some collision issues with the natural beehive
2 Months Ago
Natural Beehives should spawn on oak_e