userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

1 Year Ago
Can no longer deploy things on placed hive
1 Year Ago
Increase natural beehive bounds padding
1 Year Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
1 Year Ago
Rebalanced some hive growth rates
1 Year Ago
- Item changes - Can feed honeycomb to chickens
1 Year Ago
bee_grenade2 -> bees
1 Year Ago
bee_grenade2 -> bees
1 Year Ago
crafting_update -> bees
1 Year Ago
Show nucleus grades on hover
1 Year Ago
Radwater now destroys the nucleus inside beehives
1 Year Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
1 Year Ago
Updated honeycomb description
1 Year Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
1 Year Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
1 Year Ago
crafting_update -> bees
1 Year Ago
Refined Egress Behaviour
1 Year Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
1 Year Ago
Rebalanced temperature on hives
1 Year Ago
Changed loot panel title again
1 Year Ago
Beeswarm culling changes
1 Year Ago
deployed Beehive new collider and prevent building volume
1 Year Ago
Swapped protobufer index to try and avoid conflicts
1 Year Ago
Fixed overly large not in sphere check on deployable hive
1 Year Ago
Cull natural beehive particles at distance
1 Year Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
1 Year Ago
Dont share the same tokens as the tooltips
1 Year Ago
Stop natural beehives from running save. Just let the tree manage them on init
1 Year Ago
Fix bee hives spawning at in correct locations on oak_b
1 Year Ago
Wire in new bee particle force field system
1 Year Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
1 Year Ago
Fix poolable error on natural beehive
1 Year Ago
Greatly extended natural beehive hitbox
1 Year Ago
TreeEntity addition now properly supports poolable entities
1 Year Ago
Increased bee network tick. Will look at bringing this back down before release
1 Year Ago
Fixed bee swarm particle rendering ending up culled in players view
1 Year Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
1 Year Ago
Changed some grading values
1 Year Ago
Buff bandit scrap exchange
1 Year Ago
Fixed NRE on beeswarm validate target
1 Year Ago
Setup honey consumable values
1 Year Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
1 Year Ago
Added a bee swarm ai specific convar to disable them
1 Year Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
1 Year Ago
Start to preemptively do some optimisation work on BeeSwarms
1 Year Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
1 Year Ago
Setup Beeswarm death screen info
1 Year Ago
Ensure beehive natural colliders are synced up across client + server
1 Year Ago
Fixed weird natural hive placement on oak_e
1 Year Ago
Fixed some collision issues with the natural beehive
1 Year Ago
Natural Beehives should spawn on oak_e