userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

8 Months Ago
Can no longer deploy things on placed hive
8 Months Ago
Increase natural beehive bounds padding
8 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
8 Months Ago
Rebalanced some hive growth rates
8 Months Ago
- Item changes - Can feed honeycomb to chickens
8 Months Ago
bee_grenade2 -> bees
8 Months Ago
bee_grenade2 -> bees
8 Months Ago
crafting_update -> bees
8 Months Ago
Show nucleus grades on hover
8 Months Ago
Radwater now destroys the nucleus inside beehives
8 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
8 Months Ago
Updated honeycomb description
8 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
8 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
8 Months Ago
crafting_update -> bees
8 Months Ago
Refined Egress Behaviour
8 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
8 Months Ago
Rebalanced temperature on hives
8 Months Ago
Changed loot panel title again
8 Months Ago
Beeswarm culling changes
8 Months Ago
deployed Beehive new collider and prevent building volume
8 Months Ago
Swapped protobufer index to try and avoid conflicts
8 Months Ago
Fixed overly large not in sphere check on deployable hive
8 Months Ago
Cull natural beehive particles at distance
8 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
8 Months Ago
Dont share the same tokens as the tooltips
8 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
8 Months Ago
Fix bee hives spawning at in correct locations on oak_b
8 Months Ago
Wire in new bee particle force field system
8 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
8 Months Ago
Fix poolable error on natural beehive
8 Months Ago
Greatly extended natural beehive hitbox
8 Months Ago
TreeEntity addition now properly supports poolable entities
8 Months Ago
Increased bee network tick. Will look at bringing this back down before release
8 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
8 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
8 Months Ago
Changed some grading values
8 Months Ago
Buff bandit scrap exchange
8 Months Ago
Fixed NRE on beeswarm validate target
8 Months Ago
Setup honey consumable values
8 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
8 Months Ago
Added a bee swarm ai specific convar to disable them
8 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
8 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
8 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
8 Months Ago
Setup Beeswarm death screen info
8 Months Ago
Ensure beehive natural colliders are synced up across client + server
8 Months Ago
Fixed weird natural hive placement on oak_e
8 Months Ago
Fixed some collision issues with the natural beehive
8 Months Ago
Natural Beehives should spawn on oak_e