userIan Hendersoncancel
branchrust_reboot/main/beescancel

104 Commits over 31 Days - 0.14cph!

Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Yesterday
Fix poolable error on natural beehive
Yesterday
Greatly extended natural beehive hitbox
Yesterday
TreeEntity addition now properly supports poolable entities
Yesterday
Increased bee network tick. Will look at bringing this back down before release
Yesterday
Fixed bee swarm particle rendering ending up culled in players view
Yesterday
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
2 Days Ago
Changed some grading values
2 Days Ago
Buff bandit scrap exchange
2 Days Ago
Fixed NRE on beeswarm validate target
2 Days Ago
Setup honey consumable values
2 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
2 Days Ago
Added a bee swarm ai specific convar to disable them
2 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
2 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
2 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
2 Days Ago
Setup Beeswarm death screen info
2 Days Ago
Ensure beehive natural colliders are synced up across client + server
2 Days Ago
Fixed weird natural hive placement on oak_e
3 Days Ago
Fixed some collision issues with the natural beehive
3 Days Ago
Natural Beehives should spawn on oak_e
3 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
3 Days Ago
Reduce update rate when looking in a box
3 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
4 Days Ago
- Beehive trigger fix - More material changes
4 Days Ago
More circular test bee particles
4 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
4 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
4 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
4 Days Ago
Fixed natural beehive not being hittable
4 Days Ago
Fix pooling error on Natural Hives
4 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
5 Days Ago
Fixed wrong XP settings
5 Days Ago
Fix broken nucleus grades
5 Days Ago
Compile fixes
5 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
5 Days Ago
Fixed Beehive inside/outside check
5 Days Ago
Pickup NRE
5 Days Ago
Placeholder beehive crafting costs
5 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
5 Days Ago
bee_grenade -> bees
5 Days Ago
Better natural beehive collider
5 Days Ago
Missing files: New Damage type
5 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
5 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
5 Days Ago
Fixed beehive not generating honeycomb
5 Days Ago
Missed files
5 Days Ago
Fixed info and loot panel issues
5 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
5 Days Ago
Fixed weird colour issue on panel