userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

39 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
39 Days Ago
Reduce update rate when looking in a box
39 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
40 Days Ago
- Beehive trigger fix - More material changes
41 Days Ago
More circular test bee particles
41 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
41 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
41 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
41 Days Ago
Fixed natural beehive not being hittable
41 Days Ago
Fix pooling error on Natural Hives
41 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
41 Days Ago
Fixed wrong XP settings
41 Days Ago
Fix broken nucleus grades
41 Days Ago
Compile fixes
41 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
41 Days Ago
Fixed Beehive inside/outside check
41 Days Ago
Pickup NRE
41 Days Ago
Placeholder beehive crafting costs
41 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
41 Days Ago
bee_grenade -> bees
41 Days Ago
Better natural beehive collider
41 Days Ago
Missing files: New Damage type
41 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
41 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
41 Days Ago
Fixed beehive not generating honeycomb
41 Days Ago
Missed files
41 Days Ago
Fixed info and loot panel issues
41 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
42 Days Ago
Fixed weird colour issue on panel
42 Days Ago
Added some tooltips to hive info
42 Days Ago
Added tooltips
42 Days Ago
Further panel adjustments
42 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
42 Days Ago
- Missed file settings - Lootpanel changes
42 Days Ago
Some minor optimisation to Tree addition spawning
42 Days Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
42 Days Ago
- Setup proper despawn rarities - Remove from loot tables
42 Days Ago
cookingv2 -> bees
44 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
45 Days Ago
cookingv2 -> bees
46 Days Ago
Reduced cook time to 1 second
46 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
46 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
46 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
46 Days Ago
Trees call combat entity die on tree destruction rather than kill
47 Days Ago
hackweek_swarms -> bees
51 Days Ago
Missing files
51 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
52 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
52 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)