userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

5 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
5 Months Ago
Reduce update rate when looking in a box
5 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
5 Months Ago
- Beehive trigger fix - More material changes
5 Months Ago
More circular test bee particles
5 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
5 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
5 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
5 Months Ago
Fixed natural beehive not being hittable
5 Months Ago
Fix pooling error on Natural Hives
5 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
5 Months Ago
Fixed wrong XP settings
5 Months Ago
Fix broken nucleus grades
5 Months Ago
Compile fixes
5 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
5 Months Ago
Fixed Beehive inside/outside check
5 Months Ago
Pickup NRE
5 Months Ago
Placeholder beehive crafting costs
5 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
5 Months Ago
bee_grenade -> bees
5 Months Ago
Better natural beehive collider
5 Months Ago
Missing files: New Damage type
5 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
5 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
5 Months Ago
Fixed beehive not generating honeycomb
5 Months Ago
Missed files
5 Months Ago
Fixed info and loot panel issues
5 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
5 Months Ago
Fixed weird colour issue on panel
5 Months Ago
Added some tooltips to hive info
5 Months Ago
Added tooltips
5 Months Ago
Further panel adjustments
5 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
5 Months Ago
- Missed file settings - Lootpanel changes
5 Months Ago
Some minor optimisation to Tree addition spawning
5 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
5 Months Ago
- Setup proper despawn rarities - Remove from loot tables
5 Months Ago
cookingv2 -> bees
5 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
5 Months Ago
cookingv2 -> bees
5 Months Ago
Reduced cook time to 1 second
5 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
5 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
5 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
5 Months Ago
Trees call combat entity die on tree destruction rather than kill
5 Months Ago
hackweek_swarms -> bees
5 Months Ago
Missing files
5 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
5 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
5 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)