userIan Hendersoncancel
branchrust_reboot/main/beescancel

183 Commits over 59 Days - 0.13cph!

10 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
10 Months Ago
Reduce update rate when looking in a box
10 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
10 Months Ago
- Beehive trigger fix - More material changes
10 Months Ago
More circular test bee particles
10 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
10 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
10 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
10 Months Ago
Fixed natural beehive not being hittable
10 Months Ago
Fix pooling error on Natural Hives
10 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
10 Months Ago
Fixed wrong XP settings
10 Months Ago
Fix broken nucleus grades
10 Months Ago
Compile fixes
10 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
10 Months Ago
Fixed Beehive inside/outside check
10 Months Ago
Pickup NRE
10 Months Ago
Placeholder beehive crafting costs
10 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
10 Months Ago
bee_grenade -> bees
10 Months Ago
Better natural beehive collider
10 Months Ago
Missing files: New Damage type
10 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
10 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
10 Months Ago
Fixed beehive not generating honeycomb
10 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
10 Months Ago
Missed files
10 Months Ago
Fixed info and loot panel issues
10 Months Ago
Fixed weird colour issue on panel
10 Months Ago
Added some tooltips to hive info
10 Months Ago
Added tooltips
10 Months Ago
Further panel adjustments
10 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
10 Months Ago
- Missed file settings - Lootpanel changes
10 Months Ago
Some minor optimisation to Tree addition spawning
10 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
10 Months Ago
- Setup proper despawn rarities - Remove from loot tables
10 Months Ago
cookingv2 -> bees
10 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
10 Months Ago
cookingv2 -> bees
10 Months Ago
Reduced cook time to 1 second
10 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
10 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
10 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
10 Months Ago
Trees call combat entity die on tree destruction rather than kill
10 Months Ago
hackweek_swarms -> bees
10 Months Ago
Missing files
10 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
10 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
10 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)