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16 Commits over 0 Days - Infinitycph!

2 Months Ago
force runtime lookups to rebuild from the updated asset
2 Months Ago
Empty compat file so it gets included in builds
2 Months Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
2 Months Ago
main -> demo_compatability_layer
2 Months Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
2 Months Ago
main -> demo_compatability_layer
3 Months Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
3 Months Ago
Further cleanup, boolean gating for lookup creating
3 Months Ago
Cleanup, rewrites
3 Months Ago
main -> demo_compatability_layer
3 Months Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
3 Months Ago
Protos CodeGen
3 Months Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
3 Months Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
3 Months Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
3 Months Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos