userIan Hendersoncancel
branchrust_reboot/main/siege_weaponscancel

95 Commits over 61 Days - 0.06cph!

1 Year Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
1 Year Ago
Fixed siege tower raising
1 Year Ago
Compile errors
1 Year Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
1 Year Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
1 Year Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
1 Year Ago
IsTipping wont be called if tipped
1 Year Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
1 Year Ago
If tipping over turn on a trigger to hurt players inside
1 Year Ago
Siege tower now sets flag should it be tipped over
1 Year Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
1 Year Ago
Fixed bug preventing loaded horses that are towing something from being detached
1 Year Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
1 Year Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
1 Year Ago
- Adjusted wind amplitude - Adjusted connection points
1 Year Ago
Fixed TransformLineRenderer NRE
1 Year Ago
Enable horse siege harness if is towing flag enabled
1 Year Ago
Added end caps to ropes
1 Year Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
1 Year Ago
Cherrypicked siege harness
1 Year Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
1 Year Ago
siege_weapons/visual_towing -> siege_weapons
1 Year Ago
Remove siege weapon towing from cars
1 Year Ago
Minor cleanup and code move
1 Year Ago
- Code cleanup. - Added metrics.
1 Year Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
1 Year Ago
Ensure ride horse shows up higher in menu before towing options
1 Year Ago
Server build errors
1 Year Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
1 Year Ago
Removed logs
1 Year Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
1 Year Ago
Ballista client compile fixex
1 Year Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
1 Year Ago
Added steer angle calculation to load
1 Year Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
1 Year Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
1 Year Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
1 Year Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
1 Year Ago
Missed file
1 Year Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
1 Year Ago
Added fx effects to all of the battering rams wheels
1 Year Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
1 Year Ago
Refactor: Further simple vehicle changes - Turned SimpleVehicleVisuals into a utility class instead. - Introduction of SimpleCarVisualsController to handle passing of appropriate settings into VehicleChassisVisuals. - Setup standard wheel update method. Retained old method of overrides.
1 Year Ago
SimpleVehicleVisuals server compile fix
1 Year Ago
Created simple vehicle system. This is a wrapper around the original VehicleVisuals system which allows quick creation of vehicle wheel movement without immense boilerplate.