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6,944 Commits over 1,127 Days - 0.26cph!

1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
Failsafe for descend prediction, stops its playing twice
1 Year Ago
Remove idle exit time for snapper animation start
1 Year Ago
vine_animation_setu -> jungle_update
1 Year Ago
Predict a correct vine descent - player descent animation in a better place
1 Year Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
jungle_update -> vine_animation_setup
1 Year Ago
3d_renderer_caps -> jungle_update
1 Year Ago
Disable 3d renderer again
1 Year Ago
Fixed cap normals rendering insideout (flipped winding direction check)
1 Year Ago
Adjust cap triangles winding order based on direction
1 Year Ago
Cap methods properly map the UVs (adding it to the correct list)
1 Year Ago
3d_renderer_uv_fix -> jungle_update
1 Year Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
1 Year Ago
vine_animation_Setup -> jungle_update
1 Year Ago
Fix broken blend tree name
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
Added 3p vine and vine descend animations
1 Year Ago
add vine 1st person decent animation
1 Year Ago
3p_remove_curve -> jungle_update
1 Year Ago
Fix vine turning off mid way through the movement
1 Year Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
1 Year Ago
vine_renderer_descent_fix -> jungle_update
1 Year Ago
Fix vine visual not resetting properly after descent
1 Year Ago
vine_visuals_line_up_fix -> jungle_update
1 Year Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
1 Year Ago
vine_visuals_render_fix -> jungle_update
1 Year Ago
Possible fix for vines not rendering until within interact range
1 Year Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
1 Year Ago
compile error
1 Year Ago
vine_3d_renderer -> jungle_update
1 Year Ago
UV support
1 Year Ago
vine_3d_renderer -> jungle_update
1 Year Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
1 Year Ago
Force vine visual to stay on 2d rendering only
1 Year Ago
Passed intial performance tests: disabling tube rendering until art is done
1 Year Ago
Fix LOD flickering issue again
1 Year Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
1 Year Ago
Trying to fix an invisible on swing bug
1 Year Ago
Profiling Better LOD values
1 Year Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
1 Year Ago
NRE fix
1 Year Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
1 Year Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
1 Year Ago
Reduce bounce values
1 Year Ago
Animate hang point and length changes with springs
1 Year Ago
main -> syncvars
1 Year Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
1 Year Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width