4,849 Commits over 762 Days - 0.27cph!
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area
- Fixed weird piloted by ai bug when loading PT Boat
- Lowered reload time from 15.3 to 15 seconds
rhib_fixes -> naval_update
Swap drybox to use mailbox sounds
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- Setup better detailed colliders on the RHIB (fixed window and console etc)
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
- Realignment of the right 50cal after merge
- Adjustments to the muzzle position
- Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts
- Increased FOV punch
Deep sea portal partial (again)
50cal_Animations -> pt_boat_turrets
scientist_boat_ai -> naval_update
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro
- Increase PT Boat aggro to 250
pt_boat_turrets -> naval_update
- Added an FOV punch when attacking
- Extra prevention to prevent punching in a bunch of scenarios
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun
- Fix seat nre in client
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time
- Stop NRE when mounting the rear turret (ocassionaly happening?)
- Ensure animations play at normalized time of 0
pt_boat_turrets -> naval_update
Added soome more null checks in handle aiming - should stop on mount nre
- Fix turrets randomly snapping to stupid rotations for no reason
naval_update -> pt_boat_turrets
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
naval_update -> scientist_boat_ai
Fix fuel check not working
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening)
- Spawn group injects load mode
- Fixed a bunch of bugs with spawn and load
- Dont run cohesion for null group members
Auto killed boats now wont drop loot
Prevents oil rigs having dead scientist drops around
scientist_boat_ai -> naval_update
- Scientist boats can now save/load properly in all contexts
- Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver
- Fix oilrig scientist boat manager loading error
- Simplify scientist boat loading
naval_update -> scientist_boat_ai
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
turretsv2 -> naval_update 🎉
Compile fixes for shared aiming method
- Fix snapshot states not being replicated properly
- Fixed ai inconsistent aiming angles
Ready to merge
Lerp to 0,0 properly on reload (mostly affects the front turret)