userIan Hendersoncancel
reporust_rebootcancel

6,548 Commits over 1,066 Days - 0.26cph!

2 Hours Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
3 Hours Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
- Basic script setup - Initial IO power input
main -> grenade_client_prediction
main -> biofuel_generator
Hide the panels a little bit if you are orbiting around the character
Move the expand button over to the right
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
- Setup sever character selector - Can pick your caharacter before joining a server
Better spotlight setup
-Reduce portrait background opacity - New cancel colour
Yesterday
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
Yesterday
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
Yesterday
- Desaturate unselected slots - Fix dust not showing
Yesterday
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
Yesterday
- UI tweaks
Yesterday
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
3 Days Ago
- Help window - Increased size of the creator window - Minor icon size polish
3 Days Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
3 Days Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
3 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
3 Days Ago
main -> grenade_client_prediction
6 Days Ago
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6 Days Ago
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6 Days Ago
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7 Days Ago
- Fix rendered icons not using the same cubemap
7 Days Ago
Fixed super tight fov on character creator
7 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
7 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
7 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
7 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
7 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
7 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
8 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
8 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
8 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
8 Days Ago
main -> character_customisation
8 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
8 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
8 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
8 Days Ago
Missing files
8 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
8 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
8 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
9 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
9 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
9 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
9 Days Ago
- Lazily resolve grenades predicted visual - Add convar
9 Days Ago
main -> grenade_client_prediction