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6,144 Commits over 1,004 Days - 0.25cph!

3 Hours Ago
game_room_dlc -> main
4 Hours Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
Fix cue not staying in our right hand
Yesterday
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
Yesterday
Better subsystem blending values
Yesterday
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
Yesterday
Stop pool mountable dragging you along with the cue ball once you shoot
Yesterday
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
Yesterday
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
Yesterday
main -> game_room_dlc
Yesterday
syncvar_initialiser_support
Yesterday
Fix a few NREs called by the new initialiser support
Yesterday
Syncvars now correctly identifiy and apply initialisers properly
Yesterday
obfuscation_analyzer -> main
Yesterday
main -> game_room_dlc
Yesterday
main -> obfuscation_analyser
Yesterday
Missing DLL
Yesterday
Swap out Source Generator analyser for Code Analyzer version
5 Days Ago
game_room_dlc -> main
5 Days Ago
Fix dodgy prevent building area
5 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
5 Days Ago
Add decay to the pooltable
5 Days Ago
Destroy pool table when ground is missing
5 Days Ago
Fix broken top collider
5 Days Ago
Remove old pooltable models (will prevent read/write nre)
5 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
5 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
5 Days Ago
game_room_dlc -> main (missed files)
5 Days Ago
game_room_dlc -> main
6 Days Ago
Revert PlayerAnimation controller - merge issues
6 Days Ago
Codegen
6 Days Ago
main -> game_room_dlc
6 Days Ago
demo_compat_crc_fix -> main
6 Days Ago
Stop Demo CRC being ignored in Editor
6 Days Ago
Ensure pool ui closes in demos (when not in first person)
7 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
7 Days Ago
Stop pool dismounts making you fly
7 Days Ago
Stop players feet clipping into the ground whilst playing pool
7 Days Ago
Fix pooltable collider NRE
7 Days Ago
Added disclaimer text on the pooltable
7 Days Ago
Fix darts throwing towards the player and bricking the darts board
7 Days Ago
Obfuscation fix
7 Days Ago
main -> game_room_dlc
7 Days Ago
Compile fix
7 Days Ago
Increase movement speed
7 Days Ago
Revert rolling changes Reduce stop threshold
7 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
7 Days Ago
Missed files
7 Days Ago
Split pool table into client + server files to cut down on the bloat
7 Days Ago
Fix a ton of movement lag issues