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6,043 Commits over 974 Days - 0.26cph!

23 Minutes Ago
Additional checks
32 Minutes Ago
Show pool power bar on the ui
43 Minutes Ago
New, decently cleaned up test pool ui
Dart and Pool CLIENT/SERVER compile fixes
Missed files
- Codegen
pool -> game_room_dlc
- State refresh improvements - Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
More compile fixes
Serializer fix
Compile errors
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section
Ensure demo compatability is false to start (ensures it prompts you everytime)
main -> game_room_dlc
- More shot animation work - More debugging
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
Yesterday
auto close the pool table dialog if you die
4 Days Ago
- More toast work - Custom dismount position setup - More test UI
4 Days Ago
raidwindow_paintable_sign_fix -> main
4 Days Ago
- More crappy UI - Animator changes
4 Days Ago
Minor 3p animation fixes
4 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
4 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
4 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
4 Days Ago
Fix paintable sign inserts not being covered in raid windows
5 Days Ago
Step left/right blends - dont work how I want yet
5 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
5 Days Ago
Somewat better spline movement
5 Days Ago
WIP 3p and vm anim work
5 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
5 Days Ago
Swap to a 1d blend instead, we don't need the y value
6 Days Ago
Dont wipe the mountable wipe anchor on the client
6 Days Ago
Fixed pooltable not being placeable
6 Days Ago
More compile fixes
6 Days Ago
rename PoolTable to Pooltable so Unity behaves
6 Days Ago
game_room_dlc -> game_room_dlc/pool
6 Days Ago
Serializer fix Codegen
6 Days Ago
main -> game_room_dlc
6 Days Ago
softcore_tc_stack_fix -> main
6 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
6 Days Ago
demo_comptatbility_editor_fix -> main
6 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
7 Days Ago
Same thing for the second entry way
7 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
7 Days Ago
Fix last played gamemode being retained on the client