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5,085 Commits over 792 Days - 0.27cph!

- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
Ensure a turned off turret won't try to predict movement on the clientside
Run rotate at 10hz rather than 20hz. Run send aim direction at 10hz rather than 20hz. Run look for targets at 5hz rather than 10hz.
Yesterday
main -> autoturret_improvements
Yesterday
Revert 140177 - needs more investigation
Yesterday
boat_ai_boxing_fix -> main
Yesterday
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
Yesterday
main -> boat_ai_boxing_fix
Yesterday
notification_custom_link_support -> main
Yesterday
Allow external/internal arguments to be passed
Yesterday
Can now create notifications with custom links
2 Days Ago
syncvar_autosave_trimming -> main
2 Days Ago
Don't generate autosave/autoload boilerplate code if an entity has no autosave syncvars Wasn't an issue before but we are getting more and more syncvars so its worth it now
2 Days Ago
auto_populate_entitylist -> main
2 Days Ago
Compile fix
2 Days Ago
auto_populate_entitylist -> main
2 Days Ago
Can now specify a label at the top of an EntityListScriptableObject - this will look up and auto add all BaseEntities with the specified label. For example: an AllDoors EntityList with 'Doors' label will be full auto populated with all doors in the project when the manifest is updated or 'Tools/Update/Entity Lists' is ran Just keeping this to doors just now for testing
3 Days Ago
quick_craft_improvements -> main
3 Days Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
3 Days Ago
main -> quick_craft_improvements
3 Days Ago
boat_jiggle_fix -> main
3 Days Ago
- Improved steering all around - Removed the jiggle - Increased far point distance - Allowed 0 movement to be a valid case for the context direction - Gas pedal forces 0 with a 0 movement direction
3 Days Ago
Scientist Boats: Add hysteresis to the gas pedal. Boats will only reverse provided the dot direction is high enough and the flip gate is open
3 Days Ago
boatai_boxing_fix -> main
3 Days Ago
Implement IEquatable to bypass the ::Equals usage (when adding to a set)
3 Days Ago
quick_craft_improvements -> main
3 Days Ago
Phrases update
3 Days Ago
Dont downcast list type when passing as an argument
3 Days Ago
Fixed menu slider being set to an integer value (now float)
3 Days Ago
Menu scene changes (missed file)
3 Days Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
4 Days Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
4 Days Ago
main -> quick_craft_improvements
4 Days Ago
Split Autoturret into multiple work queues: Ammo, Scan, Tick Keep Aiming/Rotating code in the 66hz loop Move TargetAquisition/Thinking/Firing to a 10hz work queue scheduling loop Around a 0.3ms in improvement (in spikes) on idle with 500 turrets.
4 Days Ago
Split off autoturret ammo updating into its own queue
4 Days Ago
No need to sort rays - we are looping over them all anyway I'm sure theres some minor concerns with the relevant collider 'usually' being first, but the loop isnt the expensive bit The scale of the sorting is
4 Days Ago
Minor cleanup
4 Days Ago
More profiling
4 Days Ago
Don't need to check peekers if the target isn't a player. Should save us some cycles
4 Days Ago
main -> autoturret_improvements
4 Days Ago
Introduce some inaccuracy and bursts when Scientists are firing the mounted weapons on the PT Boat - Codegen
4 Days Ago
scientist_boat_ai_inaccuracy -> main
4 Days Ago
- Setup customizable properties (servervars) - Codegen
4 Days Ago
adjust bouyancy pausing step
4 Days Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
4 Days Ago
Add a convar for debugging the boat ai flipping eject - Codegen
4 Days Ago
main -> mountplayersync_ai_bypass
4 Days Ago
missing_script_errors -> main
5 Days Ago
Remove Phrases.asset - unused
6 Days Ago
Decreasse Scientist RHIB AI HP by 40%