6,657 Commits over 1,066 Days - 0.26cph!
Stop character creator windows moving when orbiting around
Stop c4 and satchels from matching roation when thrown
- everyone agreed it looks worse
Dont use none as a category
Start with 'none' and have a full body camera
Do the walk out animation first rather than the ground pose
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
Ensure biofuel generator can be picked up even if its child is spawned
Fix biofuel generator flag collision
- Remove broken test stir
- Swap to idle
Add some more text to the screen in the biofuel generator
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
Fix the deployment being the wrong way around
Add blinking 'processing' and 'blocked' text on the info display
Indicator + light notify LOD
Minimum of 1 fuel for even worse foods (grubs)
- Description
- Crafting costs
- Tech tree
- Have to restir after adding new food
- Show a little pop animation in the loot panel ui to show its been reset
- Make 'electircity required' show in red
- Turn off lamp and indicator if theres no power connected to the biofuel generator
- "stirring" -> "stirred"
Add emissive indicator lights:
- green flashing when done (fuel in and not food)
- green when cooking normally
- solid red when no food (to show its burning power)
- red flashing when needing to be stirred
Fix sheep failing the network range audit tests
Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
Hide the spoon in the guide prefab
- Add stirring animations
- Add viewmodel animation
- Make generalised mounted camera anim system
main -> biofuel_generator
pool_cue_quality_fix_2 -> main
Fix pool cue quality breaking in first person when swapping between different cues
Fix fire arrow sticking onto the 3p bow for other players
fire_arrow_3p_fix -> main
- Fix hair and eyebrows being overriden
- Support charater slot in connections trings
- Pass appearance in client ready
- Save everywhere as character appearance proto rather than a string representation
- More code cleanup
- Ability to limit changing race/gender from predefined steam id original
- Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server
- Ownership checks
- Greatly clean up the player customisation backend
main -> character_customisation
Fix fractional reloads not working properly (mini crossbow)
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