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6,753 Commits over 1,096 Days - 0.26cph!

Don't allow nudity in the character creator - was a bit grim
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
Fix crazy DOF
Yesterday
Fix pt boat rear turret viewmodel
Yesterday
cannon_test_fix -> main
Yesterday
Fix mountable tests not working with BaseMountedWeapon rewrite
Yesterday
Yesterday
pt_boat_turret_rewrite -> turret_viewmodel
Yesterday
pt_boat_turret_rewrite -> main
Yesterday
Ensure the empt flag works
Yesterday
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
Yesterday
vending_ui_fixes -> main
Yesterday
Fix 'add sell order' exceeding stack size
Yesterday
Fix always showing 1x when hovering over things in the vending ui
Yesterday
boomerang_damage_fix -> main
Yesterday
Fix boomerang not doing any real damage to BaseNPC2
Yesterday
pt_boat_turret_rewrite -> turret_viewmodels
Yesterday
pt_boat_turret_rewrite -> main
Yesterday
Fixed PT boat turrets not being able to be reloaded after rewrite
Yesterday
main -> pt_boat_turret_rewrite
2 Days Ago
- Re-add reload - Fix rear turret not aiming down sights properly - Setup viewmodel controllers
2 Days Ago
Cherrypick 166476 -> turret_viewmodels
2 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
2 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
3 Days Ago
biofuel_generator_pool_fix -> main
3 Days Ago
Fix biofuel generator pooling bug
3 Days Ago
Fix incorrect shot settings
3 Days Ago
Minor shadow changes/fixes
3 Days Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
3 Days Ago
More prefab changes to support grids with no fixed size elements
3 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
3 Days Ago
Merge fixes
3 Days Ago
main -> character_customisation
3 Days Ago
Swap over to new vertical design
4 Days Ago
- Vingette - Minor adjustments/cleanup
4 Days Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
4 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
4 Days Ago
- More RRP support - Really lightened the scene
4 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
4 Days Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
4 Days Ago
biofuel_idle_fix -> main
4 Days Ago
Only consume electricity when actively generating fuel
4 Days Ago
restore_multiline_console -> main
4 Days Ago
Bring back multiline input support to the console
4 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
4 Days Ago
Missed files
8 Days Ago
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
8 Days Ago
- Lock system - Use idle_breathe when zoomed in close rather than idleLoop - Only have eye contact with the player when zoomed in pretty close