userIan Hendersoncancel
reporust_rebootcancel

6,117 Commits over 1,004 Days - 0.25cph!

5 Hours Ago
game_room_dlc -> main (missed files)
5 Hours Ago
game_room_dlc -> main
Revert PlayerAnimation controller - merge issues
Codegen
main -> game_room_dlc
demo_compat_crc_fix -> main
Stop Demo CRC being ignored in Editor
Ensure pool ui closes in demos (when not in first person)
Yesterday
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Yesterday
Stop pool dismounts making you fly
Yesterday
Stop players feet clipping into the ground whilst playing pool
Yesterday
Fix pooltable collider NRE
Yesterday
Added disclaimer text on the pooltable
Yesterday
Fix darts throwing towards the player and bricking the darts board
Yesterday
Obfuscation fix
Yesterday
main -> game_room_dlc
Yesterday
Compile fix
Yesterday
Increase movement speed
Yesterday
Revert rolling changes Reduce stop threshold
Yesterday
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Yesterday
Missed files
Yesterday
Split pool table into client + server files to cut down on the bloat
Yesterday
Fix a ton of movement lag issues
2 Days Ago
Further lower the pooltable
2 Days Ago
- Add mouse instructions to the ui - Minor ui changes
2 Days Ago
Fix pool balls not rolling when they get slow enough
2 Days Ago
Stop dismounting from the pooltable ending up killing you
2 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
2 Days Ago
Fix darts game board breaking aux1 builds
2 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
2 Days Ago
Stop pooltable floating
2 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
3 Days Ago
- Manifest - Demo compat
3 Days Ago
main -> game_room_dlc
3 Days Ago
Codgen
3 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
3 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
3 Days Ago
metabolism_fixes -> main
3 Days Ago
Only advance the baseline when we report a change
3 Days Ago
Code cleanup
3 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
6 Days Ago
Codegen
6 Days Ago
Fix raid window convars not persisting after restart
6 Days Ago
Try doing it in post load
7 Days Ago
correct comment
7 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
7 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
7 Days Ago
keep a dropped key around for an hour rather than 5 minutes
7 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
7 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check