userIan Hendersoncancel
reporust_rebootcancel

6,033 Commits over 974 Days - 0.26cph!

4 Hours Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
5 Hours Ago
Fix 4 boxes not being placeable in a foundation anymore
5 Hours Ago
autofind_deployable_snapping -> main
5 Hours Ago
Mark auto snap as experimental
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
main -> autofind_deployable_snapping
secondary_connection_voices_fix -> main
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
▋▌▊▊▄▆▋▇▋▅▍▄▍▊██▆█▍▄▅▊▅▌▊▄▅▋▆▉▉█▇▋▍▆▍█ ▉▅ ▊▄▆█
steam_retry_button_fix -> main
Allow the 'retry' button to be pressed indefinitely
steam_retry_button_fix -> main
█ ▋▉▍▅▊▆▅▊▄ ▌▆▄ █▆▆ ▊▋▄▍▄▊ ▅▌▆▌▍▅▍ ▆█ █▊▄▍▋▅ ▅█ ▍▆ ▊▉█▌█▆▆▅ ▌█▉▅█ █▋ ▉▊▋▆▊▅▅█▉▇ ▊▍▉▉▄█▆▅▊ █▄ ▋▍▌▊▋▍ ▄▋▌▇▆▊▅▅▉█▅▆▅█▅ ▌▉▌▆▊▉▌▍▆▍ ▋▄▊▋▊▌ ▊▌ ▅▄▋▊▄▇▇█▇▉▄▅▌▉▍▍▍█ ▄▇▅▇▆ ▋▊▇▉▉██▌▊ █▇▍▇▇▅ ▉█▍▆▆▆▍▅▄▅▅▋ ▋▆▌▇ ▋▌▋▍▄▊▋ ▋▍ ▍▋▇▊█
Fix retry steam button not working
Yesterday
protocol_update -> main
Yesterday
Protocol++
Yesterday
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
Yesterday
main -> demo_compatability_layer
Yesterday
jesus_animation_fix -> main
Yesterday
Use small delta changes for water level model state rather than exacts with ==
Yesterday
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
2 Days Ago
Further cleanup, boolean gating for lookup creating
2 Days Ago
Compile fix
2 Days Ago
Cleanup, rewrites
2 Days Ago
main -> demo_compatability_layer
2 Days Ago
update_metabolism_network_optimization -> main
5 Days Ago
▄▊█▉▌▋▊▆ ▌▊▉▊▌▅▊▍▅▋▇
5 Days Ago
█ ▇▋▇▇▌ ▅▋▋▇▌▍▅▊ ▍▇▋▅▇ ▌█▋▅▄▇█▇▋▇ ▆▉█ ▍▇▅▊▉▇▆ ▍ ▉▆▇▌▉▅▄▆ █▊▇▅▆▋▉
5 Days Ago
█ ▋▇▍█▄▆▋█ ▉▇ ▇▋▊▉▅▌
5 Days Ago
▍█▊▋▄ ▆▌▆ ▇▆▊ ▉▅▄▌██ ▆▆▋▄▄▊▍▅ ▉▋▌▉▌ █▊ ▋▆▅ ▉▄▆▋ ▆▆▇▊█ ▍▉ ▄▅▅▆▍▋
5 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
6 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
6 Days Ago
Protos CodeGen
6 Days Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
6 Days Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
7 Days Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
7 Days Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
7 Days Ago
Add snapping to auto turret and flame turret through the new auto system
8 Days Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
8 Days Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
8 Days Ago
Cleanup prefab path
8 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
8 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
8 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
9 Days Ago
▉▍▆▇▅▉▊▍▉▉▄▅▍▄█▇▋▍█▇▉▋▊▍▋▉▅▍▇▅▆▄▉ ▉▆ ▇▌█▇ ▉▊▉▇▍█▊▋█ ▄█▆▋▄▅
9 Days Ago
▄ ▋▉▅▋▊▆█ █ ▅▆▇▆ ▉▋▋ ▇▇▇▍▇▉▉▉ ▊▍▆ ▇▅▇▌▌▅▉ ▍▇ ▄▋▆▍▌▆▋▌ ▍▋ ▇█▍ ▇▅ ▇▇▍▉▉▅▍ ▉ ▋▇ ▌▇▅▆ █▅▋▉ ▇▋▉ ▅█▅ ▅▋▊▊▌▉▋ ▇▋▆▉▉▆▄▇ ▅▅▆█▉ ▍▌▊▉█▉ ▊▌▉▊ ▉▆▌▌▇▋▉▆ ▊▆▉█▉▌▋▍▍▋ ▆▆▉▇▋▌▅▆▅▄▆▆▍▍▋▅▊▇▊▇▊▊▉ ▌▉▅▄ ▉▆▋ ▌▉▉▍▊▇▄ ▆█▄▋▄▊█ ▄█ ▇▊▊▇▆▇▇▊▄▉▊ ▋ ▋ ▉▌▉▄▇▆▋▊▄▆█ ▅▇▌▊▊ ▉▄▅▌▅▌▇▌ ▌▉█ ▆▍▌▅▊▆█▍ ▅▅▄▆ ▆▆▋▇ █▆▆▌▉▊▍ █▉▉▌▊▋█▋▅▌
9 Days Ago
Use HasGreatlyChanged() for temp and comfort
9 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
9 Days Ago
Set parent history projectile validation default to true
12 Days Ago
Fixed pooltable NRE'ing on spawn