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5,961 Commits over 974 Days - 0.26cph!

1 Hour Ago
Add 'raiding enabled' and 'raiding disabled' vitals
Setup enum dropdown to override initial gamemode in Game Setup
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
Battery fixes
snapping_fixes -> main
Yesterday
snapping_fixes -> main
Yesterday
Ability to enable/disable seat by socket height dynamically on each entity
Yesterday
main -> snapping_fixes
Yesterday
vending_machine_admin_typo -> main
Yesterday
Separate typo fix
Yesterday
server_item_notifications_streamermode -> main
Yesterday
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
Yesterday
Stop deepsea npc shops from showing up in outpost search
Yesterday
sell_order_warning_persistence -> main
Yesterday
Fix vending administrate 'remove all' dialog from persisting if you disconnect
Yesterday
main -> photograph_text_fix
Yesterday
Fix photograph notes not updating
Yesterday
voip_cctv_rewrite -> main
Yesterday
vending_flag_collision_fix -> main
Yesterday
Fix flag collision
Yesterday
main -> snapping_fixes
2 Days Ago
high_level_networking_improvements -> main
2 Days Ago
Add EntityRef support to our RPC source generator
2 Days Ago
Add EntityRef SyncVar support
3 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
3 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
3 Days Ago
main -> game_room_dlc
4 Days Ago
vending_stats_crash_fix -> main
4 Days Ago
vending_stats_page_fix -> main
4 Days Ago
- Remove some test code in for disk - Add using statements
4 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
4 Days Ago
main -> game_room_dlc
4 Days Ago
Stop duplicate stats pages opening on top of each other
4 Days Ago
convar_odd_lookup_behaviour -> main
4 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
6 Days Ago
oxygen_ui_flicker_fix -> main
6 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
7 Days Ago
Fix oxygen ui flickering on/off
7 Days Ago
stats_blurry_clock_fix -> main
7 Days Ago
Fix a big blurry clock
7 Days Ago
main -> game_room_dlc
7 Days Ago
force runtime lookups to rebuild from the updated asset
7 Days Ago
demo_compatability_layer -> main
7 Days Ago
Empty compat file so it gets included in builds
7 Days Ago
vending_stats_text_fix -> main
7 Days Ago
Stop the text going blurry in the vending stats page
7 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
7 Days Ago
main -> demo_compatability_layer
7 Days Ago
camera_flash_fixes -> main