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6,244 Commits over 1,035 Days - 0.25cph!

6 Hours Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
6 Hours Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
Fixed CH47 skipping airfield if a server restarts after its been called
Yesterday
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
Yesterday
Fix consuming something not automatically updating metabolism
Yesterday
Fix pool balls sometimes glitching out of the table
Yesterday
Fix pool balls being missing on some clients that come back into range
Yesterday
pooltable_dismount_kill_fix -> main
Yesterday
Added some instructions to pool
Yesterday
FInal new darts ui fixes
2 Days Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
2 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
2 Days Ago
pool_tweaks -> game_room_dlc
2 Days Ago
sensitivity changes
2 Days Ago
Add soem softness to the corner movements
2 Days Ago
Ensure mouse movement cant move faster than A/D movement
2 Days Ago
Fix pooltable playable NRE
3 Days Ago
game_room_dlc -> main
3 Days Ago
pool_tweaks -> game_room_dlc
3 Days Ago
Stop hit animation playing a second time after hitting the ball
3 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
3 Days Ago
Swap to using leg animator for ik support
4 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
4 Days Ago
main -> game_room_dlc
4 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
4 Days Ago
main -> game_room_dlc
6 Days Ago
game_room_dlc -> main
6 Days Ago
Add correct pool racking for Shadowfrax
6 Days Ago
game_room_dlc -> main
6 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
6 Days Ago
Add deploy animation when first getting on the pooltable
6 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
6 Days Ago
Fix pool cue placement again
6 Days Ago
Ensure cue follows hand prop position + rotation given in animations
7 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
7 Days Ago
Fixed laggy left/right movement in the pool mountable
7 Days Ago
Fix having to re-rack a pool table to make the balls reappear
7 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
7 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
7 Days Ago
game_room_dlc -> main
7 Days Ago
new_pool_ui -> game_room_dlc
7 Days Ago
codegen
7 Days Ago
add a show tooltips convar and set it to default
7 Days Ago
Fix striped balls having weird shades
7 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
7 Days Ago
rename_test_warning -> main
7 Days Ago
Show an minor inspector warning if an item has been renamed recently
7 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
7 Days Ago
demo_compat_fix_2 -> main
7 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.