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6,674 Commits over 1,066 Days - 0.26cph!

syncvar_parallel_save_fix -> main
Fix SyncVar buffers being leaked when using parallel saves
- eye centre fix
Add stir lock convar
Better colliders
biofuel_generator -> main
biofuel_generator -> main
Compile errors
main -> biofuel_generator
throwable_prediction_fixes -> main
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
throwable_prediction_fixes -> main
Yesterday
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
Yesterday
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
Yesterday
Stop character creator windows moving when orbiting around
Yesterday
Smoother crossfades
Yesterday
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
Yesterday
Dont use none as a category
Yesterday
Start with 'none' and have a full body camera
Yesterday
Do the walk out animation first rather than the ground pose
Yesterday
Fix errors
Yesterday
Dung gives 1 fuel
Yesterday
Ensure you cant stir the biofuel generator when it overhangs an edge
Yesterday
Fix dismount not removing the stir bar
Yesterday
Ensure biofuel generator can be picked up even if its child is spawned
Yesterday
Fix biofuel generator flag collision
Yesterday
- Manifest fixes
Yesterday
- Remove broken test stir - Swap to idle
Yesterday
Some more fly work
Yesterday
Add some more text to the screen in the biofuel generator
2 Days Ago
Open/close sounds
2 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
2 Days Ago
Fix the deployment being the wrong way around
2 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
2 Days Ago
Indicator + light notify LOD
2 Days Ago
Tech tree fixes
2 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
2 Days Ago
- Description - Crafting costs - Tech tree
2 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
2 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
2 Days Ago
Reduce power consumption
2 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
2 Days Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
2 Days Ago
Better flies
2 Days Ago
Hide the spoon in the guide prefab
2 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
3 Days Ago
main -> biofuel_generator