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6,300 Commits over 1,035 Days - 0.25cph!

Fix categories not working properly
Look for COl when skipping meshes in building block highlights/upgrade
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
Yesterday
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
Yesterday
Fix character creator page setup
Yesterday
Add support to select race
Yesterday
UI - More layout - More styles
Yesterday
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
Yesterday
Tiles setup
Yesterday
More UI WIP
2 Days Ago
main -> character_customisation
2 Days Ago
boat_fuel_interaction_fix -> main
2 Days Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
3 Days Ago
binocular_glare_fix -> main
3 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
3 Days Ago
network_range_audit -> main
3 Days Ago
bring labs crate normal down to 128m
3 Days Ago
Lower medium signs to 128m network range
3 Days Ago
main -> network_range_audit
3 Days Ago
wind_turbine_sfx_fix -> main
3 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
3 Days Ago
More WIP
3 Days Ago
Initial Main Menu UI WIP
3 Days Ago
main -> character_customisation
3 Days Ago
editor_multiplayer -> main
3 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
4 Days Ago
editor_multiplayer -> main
4 Days Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
4 Days Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
4 Days Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
4 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
4 Days Ago
Prevent pool table debug logs from spamming constantly
7 Days Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
7 Days Ago
network_range_audit -> main
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (3/7) WeaponRackLight WeaponRackLightDouble hab_storage jackolantern.angry jackolantern.happy mannequin_deployed sign.pictureframe.landscape sign.pictureframe.portrait sign.pictureframe.xxl sign.small.wood spinner.wheel.deployed wall_shallow_industrial_shelves.deployed wall_single_ sign.artistcanvas.m sign.artistcanvas.s woodframe.medium woodframe.small woodframe.standing generic_world DragonDoorKnocker.Deployed firecrackers.entity skinningknife.entity easter_door_wreath_deployed easter_basket.entity EasterEggProjectile RustigeEgg_B.deployed RustigeEgg_D.deployed RustigeEgg_E.deployed RustigeEgg_f.deployed RustigeEgg_G.deployed RustigeEgg_H.deployed CandyProjectile LargeCandleSet gravestone.stone.deployed pumpkin_basket.entity Skull_Door_knocker
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (2/7) (screwed up the last batch): cantina_chair.static chair_c.static ChippyArcadeMachine.static decor_shelf_01.static decor_shelf_02.static decor_shelf_03.static decor_shelf_04.static decor_shelf_05.static lab_table1.static lab_table2.static lab_table3.static tabledoor_a.static tabledoor_b.static workbench2.static discordtrophy_deployed folding_chair_a_clean_white.mountable folding_chair_a_rusty_black.mountable folding_chair_a_rusty_green.mountable wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed Block 2 WeaponRackLight BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
7 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (1/7): Berry-Black-Collectable Berry-Blue-Collectable Berry-Green-Collectable Berry-Red-Collectable Berry-White-Collectable Berry-Yellow-Collectable Coconut-Spawn Corn-Collectable Mushroom-Cluster-5 Mushroom-Cluster-6 Orchid-Collectable Potato-Collectable Pumpkin-Collectable Rose-Collectable driftwood_2 driftwood_3 driftwood_4 driftwood_5 driftwood_set_1 driftwood_set_2 driftwood_set_3 Fireball_Small_Molotov Fireball wipe_laptop DM Ammo DM C4 DM Construction Resources DM Construction Tools DM Food DM Medical DM Res DM Tier1 Lootbox DM Tier2 Lootbox DM Tier3 Lootbox crate_elite crate_food_1 crate_fuel crate_normal_2 candle_large_on.st wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
8 Days Ago
Audit system can now detect effects being run on the prefab - shown on the auditor
8 Days Ago
browser_country_distance_fix -> main
8 Days Ago
Change the server browser geographic centre of Russia to the capital
8 Days Ago
network_range_finder -> main
8 Days Ago
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
9 Days Ago
syncvar_stale_inheritance_fix -> main
10 Days Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen