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3,668 Commits over 639 Days - 0.24cph!

new_menu -> aux3
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Added pop support to FlexTransition - lets the object animate back to where it started
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
Fixed demo close button not closing demo window
Ensure quit button quits
Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
3 Days Ago
Ensure hit entity isnt null first
3 Days Ago
Subtract 125654 breaks the whole game
3 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
3 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
3 Days Ago
3 Days Ago
toolbar_compile_simulator -> main
3 Days Ago
Strip from build
3 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
3 Days Ago
Added a toolbar button for the compile simulator (shows most recent state)
3 Days Ago
Added toolbar extender
3 Days Ago
snapping_improvements_3 -> main
3 Days Ago
General snapping changes to computer station and rivals desk
3 Days Ago
Remove new snapping from large planter
3 Days Ago
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
3 Days Ago
patrol_heli_crash_fix -> main
3 Days Ago
main -> snapping_improvments_3
3 Days Ago
main -> patrol_heli_crash_fixes
3 Days Ago
Missing tag on pressed calls
4 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
4 Days Ago
Add back the premium modal Hook it into the premium tags as usual
4 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
4 Days Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
4 Days Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
4 Days Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
4 Days Ago
Prewarm the server browser, so when you access it it's already filled with servers
4 Days Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
4 Days Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
4 Days Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
4 Days Ago
UI windows will try and repair themselves if left in a broken state
4 Days Ago
Fixed connect button screwed up button icon size
4 Days Ago
More changes to premium icon foil shader
4 Days Ago
Foil shader now works across the screen if you want it to
4 Days Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
5 Days Ago
Fix research table snapping issues
5 Days Ago
Add padding when trying to snap to twig walls
5 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
5 Days Ago
crash at monument distance 800 -> 1200