6,008 Commits over 974 Days - 0.26cph!
Swap to a 1d blend instead, we don't need the y value
Dont wipe the mountable wipe anchor on the client
Fixed pooltable not being placeable
rename PoolTable to Pooltable so Unity behaves
game_room_dlc -> game_room_dlc/pool
softcore_tc_stack_fix -> main
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
demo_comptatbility_editor_fix -> main
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
Same thing for the second entry way
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
raiding_countdown_fix -> main
raid_window_fixes -> main
Fix tugboat doors or siegetower doors not being raidable outside raid window
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Null guard raid status window
Show a toast when MLRS can't be fired (due to softcore)
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
- Swap over to new pool table model
- Cleanup
- Temp colliders
game_room_dlc -> game_room_dlc/pooltable
softcore_updates_jul_26 -> main
raid_window -> softcore_updates_jul_26
Minor map ui improvements
softcore_updates_jul_26 -> main
raid_window -> softcore_updates_jul_26
- Ensure raid window status ticks update whilst on screen
- Only set time placed if we are in softcore
- Add Raid Window information to the map ui
- Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC
- Cleanup
raid_window -> softcore_updates_jul_26
Swap raidStatusSet to be lazy loaded instead
Batch tc network updates over a few frames instead
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
Block doors/gates from receiving damage outside a raid window
Ensure we only add raid status provided we are in softcore
raid_window -> softcore_updates_jul_26
Move raid window convars into softcore. rather than softcoreraid.
set raid windows on by default
Seperate tc softcore stuff into its own file
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone
- Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up
- Keep track of when the raid window opens via a syncvar on the gamemode entity
Add 'raiding enabled' and 'raiding disabled' vitals
Setup enum dropdown to override initial gamemode in Game Setup