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6,693 Commits over 1,066 Days - 0.26cph!

Yesterday
biofuel_generator_optims -> main
Yesterday
- Add an animator LOD
Yesterday
- Run client animations in invoke repeating - Only run stirring animations when actually stirring - Run server updates in invoke randomised rather than invoke repeating
2 Days Ago
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
2 Days Ago
biofuel_generator_sounds_fix -> main
2 Days Ago
Ensure Biofuel generator is silent at idle
3 Days Ago
country_selection_streamer_mode -> main
3 Days Ago
Fix country selection tag showing players country regardless of streamermode settings when in between updates
3 Days Ago
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5 Days Ago
Compile fixes
5 Days Ago
Fix server errors
5 Days Ago
Merge conflicts
5 Days Ago
Merge conflicts
5 Days Ago
main -> character_customisation
5 Days Ago
biofuel_generator -> main
5 Days Ago
Indicator lights listen to their being disabled
6 Days Ago
biofuel_generator -> main
6 Days Ago
fix wacky hand rotation
6 Days Ago
main -> biofuel_generator
6 Days Ago
syncvar_parallel_save_fix -> main
6 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
6 Days Ago
- eye centre fix
6 Days Ago
Add stir lock convar
6 Days Ago
Better colliders
6 Days Ago
biofuel_generator -> main
6 Days Ago
biofuel_generator -> main
6 Days Ago
Compile errors
6 Days Ago
main -> biofuel_generator
6 Days Ago
throwable_prediction_fixes -> main
6 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
6 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
7 Days Ago
mountable_weapon_zoo -> main
7 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
7 Days Ago
throwable_prediction_fixes -> main
7 Days Ago
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
7 Days Ago
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
7 Days Ago
Stop character creator windows moving when orbiting around
7 Days Ago
Smoother crossfades
7 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
7 Days Ago
Dont use none as a category
7 Days Ago
Start with 'none' and have a full body camera
7 Days Ago
Do the walk out animation first rather than the ground pose
7 Days Ago
Fix errors
7 Days Ago
Dung gives 1 fuel
7 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
7 Days Ago
Fix dismount not removing the stir bar
7 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
7 Days Ago
Fix biofuel generator flag collision
7 Days Ago
- Manifest fixes
7 Days Ago
- Remove broken test stir - Swap to idle