6,530 Commits over 1,066 Days - 0.26cph!
- Help window
- Increased size of the creator window
- Minor icon size polish
- Tighten up some colouring, spacing etc
- Stop the eyes working at weird ass angles
- Add slot icon rendering
- Ensure ui takes up the whole page
- Shrink choice down a little bit
- Fix weird eye rendering in character customisation
- Add color selection system for hair/skin colour
- Add spotlight above the character
- Dont rerender all icons if you change colour
main -> grenade_client_prediction
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- Fix rendered icons not using the same cubemap
Fixed super tight fov on character creator
- Bake a reflection probe inside the customisation scene
- Setup new cubemap as environment default
Can no longer clip the character preview camera into the walls/props
- spherecast and pull itself out of geometry
- Much better apartment scene setup
- Better composition
- Slightly modfiied lighting (more work to go)
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
- Dont run the icon cache for the category we are currently in
- Renderered tiles 256 -> 512
- Preload faces in the background right after the page opens
Put all faces into the face selection
- populated according to the bodytype you've selected
Fix a ghost man occasionally showing up in the character creator due to sss
Add environment reflections to the character stage
- Restores sky reflections in eyes
Force max res mips for all streaming textures when rendering character icons
- prevents camera distance from affecting loaded icons
main -> character_customisation
- Setup lerp system to realign with the server
- Fix bugs with immediate release mode
- New tuning dials (release types, origin types, offset types)
- Setup flare with immediate mode
- Clearup predicted prefab if its turned off on do prepare of an object
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare
- Added pooling support to predicted entities
- Generated .predicted versions of all the main grenades etc
- Grab a bunch of data in preprocess to avoid having to get it at runtime
Fix arrowheads being missing when equipping a pre-loaded crossbow
- Split logic into a seperate .Prediction file
- Revert RIgidbodyInfo (not needed anymore)
- Move a bunch of bake processing into DoPrepare
- Send client simulated projectile at animator speed by sampling last few animator frames
- Add support for flares/molotov effects - disable the real entities effects
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
- Fix incorrect age calculations
- Fix predicted projectiles step not using the sim position
- Lazily resolve grenades predicted visual
- Add convar
main -> grenade_client_prediction
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class
Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot
Standardise turret workflow
arrowhead_load_fix_2 -> main
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
Buff sprinkler rads by another 1.5x
Double radiation output of sprinklers with radwater
main -> character_customisation
pool_ball_moving_fix -> main
Fix pool ball velocity creeping into the next shot
New preview positions - way better
Fix dof being too shallow all the time
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
Fix head icons being behind the player
Constantly lerp the camera to the bone position rather than only setting it once on enter
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing