userIan Hendersoncancel
reporust_rebootcancel

6,314 Commits over 1,035 Days - 0.25cph!

Codegen
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
radwater_buff_2 -> main
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
Yesterday
session_modal_overflow_fix -> main
Yesterday
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
Yesterday
Fix session modal overflowing on long descriptions - preventing you from disconnecting
Yesterday
Merge conflicts
Yesterday
main -> character_customisation
5 Days Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
5 Days Ago
Add new animations to the character creator
5 Days Ago
- Missing files
5 Days Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
5 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
6 Days Ago
Fix categories not working properly
6 Days Ago
Look for COl when skipping meshes in building block highlights/upgrade
6 Days Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
6 Days Ago
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
6 Days Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
7 Days Ago
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
7 Days Ago
Fix character creator page setup
7 Days Ago
Add support to select race
7 Days Ago
UI - More layout - More styles
7 Days Ago
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
7 Days Ago
Tiles setup
7 Days Ago
More UI WIP
7 Days Ago
main -> character_customisation
7 Days Ago
boat_fuel_interaction_fix -> main
7 Days Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
8 Days Ago
binocular_glare_fix -> main
8 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
8 Days Ago
network_range_audit -> main
8 Days Ago
bring labs crate normal down to 128m
8 Days Ago
Lower medium signs to 128m network range
8 Days Ago
main -> network_range_audit
8 Days Ago
wind_turbine_sfx_fix -> main
8 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
8 Days Ago
More WIP
8 Days Ago
Initial Main Menu UI WIP
8 Days Ago
main -> character_customisation
8 Days Ago
editor_multiplayer -> main
8 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
9 Days Ago
editor_multiplayer -> main
9 Days Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
9 Days Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
9 Days Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
9 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
9 Days Ago
Prevent pool table debug logs from spamming constantly
12 Days Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
12 Days Ago
network_range_audit -> main