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6,180 Commits over 1,004 Days - 0.26cph!

1 Hour Ago
game_room_dlc -> main
1 Hour Ago
A new player cannot mount while any existing pool-table mountable remains occupied
1 Hour Ago
game_room_dlc -> main
1 Hour Ago
Pool cue stroke movement now ignores input.vehicle_flipy
1 Hour Ago
In a gamer over state allow anyone to reset the pool game
1 Hour Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Hours Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
5 Hours Ago
WIP: new avatar masks new top bar
5 Hours Ago
game_room_dlc -> new_pool_ui
Dismount the player from the pooltable if theres no ground beneath them
pool: add more profiling everywhere
Yesterday
More minor work
Yesterday
Initial setup
Yesterday
main -> game_room_dlc
Yesterday
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
Yesterday
game_room_dlc -> main
Yesterday
Ensure cue ball starts on the line is should
Yesterday
Ensure 8 and 5 ball aren't swapped on the backend - woops
Yesterday
Stop the racked balls clipping into each other
Yesterday
Ensure pool balls are set to an identity rotation when first spawned
Yesterday
Remove WIP text on the pooltable
12 Days Ago
game_room_dlc -> main
12 Days Ago
Cleanup spline movement a bit
12 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
12 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
12 Days Ago
Fix pooltabel groundwatch not working
13 Days Ago
game_room_dlc -> main
13 Days Ago
Compile fixes
13 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
13 Days Ago
pool: - sound effect on mounting
13 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
13 Days Ago
pool: Ensure we cant move after hitting the ball
13 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
13 Days Ago
- play confetti effect on win
13 Days Ago
game_room_dlc -> main
13 Days Ago
Fix hit animation not working
13 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
14 Days Ago
game_room_dlc -> main
14 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
14 Days Ago
Fix cue not staying in our right hand
15 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
15 Days Ago
Better subsystem blending values
15 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
15 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
15 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
15 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
15 Days Ago
main -> game_room_dlc
15 Days Ago
syncvar_initialiser_support
15 Days Ago
Fix a few NREs called by the new initialiser support
15 Days Ago
Syncvars now correctly identifiy and apply initialisers properly