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6,085 Commits over 1,004 Days - 0.25cph!

2 Hours Ago
- Manifest - Demo compat
3 Hours Ago
main -> game_room_dlc
3 Hours Ago
Codgen
3 Hours Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
3 Hours Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
5 Hours Ago
metabolism_fixes -> main
5 Hours Ago
Only advance the baseline when we report a change
5 Hours Ago
Code cleanup
5 Hours Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
3 Days Ago
Codegen
3 Days Ago
Fix raid window convars not persisting after restart
3 Days Ago
Try doing it in post load
4 Days Ago
correct comment
4 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
4 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
4 Days Ago
keep a dropped key around for an hour rather than 5 minutes
4 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
4 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
5 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
5 Days Ago
game_room_dlc -> game_room_dlc/pool
6 Days Ago
Broken codegen fix 2
6 Days Ago
Fixed broken codegen
6 Days Ago
Fixed console system
6 Days Ago
pool -> game_room_dlc
6 Days Ago
game_room_dlc/pool -> game_room_dlc
6 Days Ago
Missed files
6 Days Ago
Debug commands to change pool table state
6 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
6 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
6 Days Ago
Better blue team colour
6 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
6 Days Ago
Remove old icon
6 Days Ago
Fix busted 3p cue position/rotation
6 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
6 Days Ago
Change ... to say PROCESSING TURN in pool table status
6 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
6 Days Ago
game_room_dlc -> game_room_dlc/pool
6 Days Ago
Check socket base instead
6 Days Ago
Only send snapping mode information provided we have a snappable object
6 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
6 Days Ago
3p pool cue sticks to hand bone
6 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
6 Days Ago
Additional checks
6 Days Ago
Show pool power bar on the ui
6 Days Ago
New, decently cleaned up test pool ui
7 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
7 Days Ago
Missed files
7 Days Ago
- Codegen
7 Days Ago
pool -> game_room_dlc
7 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects