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3,132 Commits over 578 Days - 0.23cph!

2 Days Ago
Remove excess protos on train engine
2 Days Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
2 Days Ago
Fix some logic errors in train sync vars
2 Days Ago
watergun_achievements_fix -> main
2 Days Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
2 Days Ago
watergun_achievements_fix -> main
2 Days Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
2 Days Ago
simple_snow_usage -> main
2 Days Ago
Remove some debug stuff
2 Days Ago
Fix incorrect beehive boolean trigger
2 Days Ago
main -> simple_snow_usage
2 Days Ago
main -> syncvars
2 Days Ago
main -> new_menu
2 Days Ago
compile_simulator_window -> main
2 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
2 Days Ago
pooling_test_command -> main
2 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
2 Days Ago
pooling_test_command -> main
2 Days Ago
Wrap whole thing in client block instead
2 Days Ago
Compile error
2 Days Ago
pooling_test_command -> main
2 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
2 Days Ago
vine_pooling_nre -> main
2 Days Ago
Ensure vine renderer is not null
3 Days Ago
vine_swing_dismount_fix -> main
3 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
3 Days Ago
sticky_vines_fix -> main
3 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
3 Days Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
3 Days Ago
simple_snow_usage -> main
3 Days Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
3 Days Ago
beeswarm_rename -> main
3 Days Ago
Rename Beeswarm to Bee Swarm Localisation
3 Days Ago
jungle_floor_cube_fix -> main
3 Days Ago
Ensure shadow is using the right model
3 Days Ago
simple_snow_usage -> main
3 Days Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
3 Days Ago
better_beehive_ui-> main
3 Days Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
3 Days Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
3 Days Ago
better_bike_fuel_interaction -> main
3 Days Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
3 Days Ago
jungle_floor_cube_fix -> main
3 Days Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
3 Days Ago
Prefab changes
3 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
3 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
4 Days Ago
Fixed more strange spacing on larger sets of server listings
4 Days Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
4 Days Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle