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6,076 Commits over 1,004 Days - 0.25cph!

2 Days Ago
Codegen
2 Days Ago
Fix raid window convars not persisting after restart
2 Days Ago
Try doing it in post load
3 Days Ago
correct comment
3 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
3 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
3 Days Ago
keep a dropped key around for an hour rather than 5 minutes
3 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
3 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
4 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
4 Days Ago
game_room_dlc -> game_room_dlc/pool
5 Days Ago
Broken codegen fix 2
5 Days Ago
Fixed broken codegen
5 Days Ago
Fixed console system
5 Days Ago
pool -> game_room_dlc
5 Days Ago
game_room_dlc/pool -> game_room_dlc
5 Days Ago
Missed files
5 Days Ago
Debug commands to change pool table state
5 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
5 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
5 Days Ago
Better blue team colour
5 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
5 Days Ago
Remove old icon
5 Days Ago
Fix busted 3p cue position/rotation
5 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
5 Days Ago
Change ... to say PROCESSING TURN in pool table status
5 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
5 Days Ago
game_room_dlc -> game_room_dlc/pool
5 Days Ago
Check socket base instead
5 Days Ago
Only send snapping mode information provided we have a snappable object
5 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
5 Days Ago
3p pool cue sticks to hand bone
5 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
5 Days Ago
Additional checks
5 Days Ago
Show pool power bar on the ui
5 Days Ago
New, decently cleaned up test pool ui
6 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
6 Days Ago
Missed files
6 Days Ago
- Codegen
6 Days Ago
pool -> game_room_dlc
6 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
6 Days Ago
Use player id 0 to as an error fallback
6 Days Ago
Add substeps to the pool physics system for better performance at low fps
6 Days Ago
More compile fixes
6 Days Ago
Serializer fix
6 Days Ago
Compile errors
6 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
6 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
6 Days Ago
Fix raid window widget showing the wrong time
6 Days Ago
Add gather rate and raid window details to the softcore changelog section