6,021 Commits over 974 Days - 0.26cph!
- More toast work
- Custom dismount position setup
- More test UI
raidwindow_paintable_sign_fix -> main
- More crappy UI
- Animator changes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes:
- Prevent player 1 from endlessly being stuck as player 1 and not able to be
- Can only use the mountable if its your turn
- Kick a player out if they move too far away from the table
- Ensure score dialog closes when table is destroyed
- Pool (the table) debug system
- Player toast update system
Fix paintable sign inserts not being covered in raid windows
Step left/right blends - dont work how I want yet
- Don't clip mountable into the table
- New equidistant movement system again
Somewat better spline movement
- Hide interesecting balls rather than bumping the y height
- Prevent clipping on the new model
Swap to a 1d blend instead, we don't need the y value
Dont wipe the mountable wipe anchor on the client
Fixed pooltable not being placeable
rename PoolTable to Pooltable so Unity behaves
game_room_dlc -> game_room_dlc/pool
softcore_tc_stack_fix -> main
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
demo_comptatbility_editor_fix -> main
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
Same thing for the second entry way
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
raiding_countdown_fix -> main
raid_window_fixes -> main
Fix tugboat doors or siegetower doors not being raidable outside raid window
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Null guard raid status window
Show a toast when MLRS can't be fired (due to softcore)
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
- Swap over to new pool table model
- Cleanup
- Temp colliders
game_room_dlc -> game_room_dlc/pooltable
softcore_updates_jul_26 -> main
raid_window -> softcore_updates_jul_26
Minor map ui improvements
softcore_updates_jul_26 -> main
raid_window -> softcore_updates_jul_26
- Ensure raid window status ticks update whilst on screen
- Only set time placed if we are in softcore
- Add Raid Window information to the map ui
- Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC
- Cleanup
raid_window -> softcore_updates_jul_26
Swap raidStatusSet to be lazy loaded instead