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1,554 Commits over 397 Days - 0.16cph!

- Add purchased items to purchase history - Changes to protobufs
- Some initial protobufs - RPC setup
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
Added repel and hurt trigger inside the tower in case you manage to glitch in
Fixed doubled up siege tower doors
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
Re-enabled front door colliders on siege tower
workcart_box_fix -> main
Prevented work cart box model from going invisible due to the LOD
Moved box into the other corner (looks better on the above ground carts)
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
Ensured towing visuals delete properly when the towing joint breaks
Yesterday
workcart_box -> main
Yesterday
Fixed other locos
Yesterday
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
Yesterday
siege_weapons -> Aux2
Yesterday
Reverted sockets
Yesterday
Another work around to priv checks with Vehicle_Large collliders
Yesterday
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
Yesterday
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
Yesterday
Prevent invalid hash error
Yesterday
Siege tower: - Remove unneeded checks on parenting volumes
Yesterday
Better trigger parent volumes
Yesterday
Dont allow pushing the siege tower if your parent entity is the tower
Yesterday
- Siege tower towing setup - Added editor gizmos to towing visuals
Yesterday
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
Yesterday
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
Yesterday
Added small ramp so its easier to get in and out of the tower
Yesterday
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
2 Days Ago
legacy_shelter_revoke -> main
2 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
3 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
3 Days Ago
workcart_box -> main
3 Days Ago
Fixed compile errors
3 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
3 Days Ago
workcart_box -> main
3 Days Ago
- Force workcart to drop storage container loot
3 Days Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
4 Days Ago
workcart_box -> main
4 Days Ago
Add small box to the underground workcart
4 Days Ago
waterpump_minimum_depth_change -> main
4 Days Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
4 Days Ago
propane_stack_size -> main
4 Days Ago
Update Propane Tank stack size from 5 -> 20
4 Days Ago
Mini crossbow icon render setup and icon
4 Days Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
5 Days Ago
main -> 4ShotMiniCrossbow
5 Days Ago
main -> vines
5 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
5 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects