6,043 Commits over 974 Days - 0.26cph!
Show pool power bar on the ui
New, decently cleaned up test pool ui
Dart and Pool CLIENT/SERVER compile fixes
- State refresh improvements
- Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section
Ensure demo compatability is false to start (ensures it prompts you everytime)
- More shot animation work
- More debugging
- Basic setup for shot force controls
- Prevent moving mouse up and down from moving the underlying mountable
auto close the pool table dialog if you die
- More toast work
- Custom dismount position setup
- More test UI
raidwindow_paintable_sign_fix -> main
- More crappy UI
- Animator changes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes:
- Prevent player 1 from endlessly being stuck as player 1 and not able to be
- Can only use the mountable if its your turn
- Kick a player out if they move too far away from the table
- Ensure score dialog closes when table is destroyed
- Pool (the table) debug system
- Player toast update system
Fix paintable sign inserts not being covered in raid windows
Step left/right blends - dont work how I want yet
- Don't clip mountable into the table
- New equidistant movement system again
Somewat better spline movement
- Hide interesecting balls rather than bumping the y height
- Prevent clipping on the new model
Swap to a 1d blend instead, we don't need the y value
Dont wipe the mountable wipe anchor on the client
Fixed pooltable not being placeable
rename PoolTable to Pooltable so Unity behaves
game_room_dlc -> game_room_dlc/pool
softcore_tc_stack_fix -> main
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
demo_comptatbility_editor_fix -> main
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
Same thing for the second entry way
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client