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5,065 Commits over 792 Days - 0.27cph!

boat_jiggle_fix -> main
- Improved steering all around - Removed the jiggle - Increased far point distance - Allowed 0 movement to be a valid case for the context direction - Gas pedal forces 0 with a 0 movement direction
Scientist Boats: Add hysteresis to the gas pedal. Boats will only reverse provided the dot direction is high enough and the flip gate is open
boatai_boxing_fix -> main
Implement IEquatable to bypass the ::Equals usage (when adding to a set)
quick_craft_improvements -> main
Phrases update
Dont downcast list type when passing as an argument
Fixed menu slider being set to an integer value (now float)
Menu scene changes (missed file)
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
main -> quick_craft_improvements
Yesterday
Split Autoturret into multiple work queues: Ammo, Scan, Tick Keep Aiming/Rotating code in the 66hz loop Move TargetAquisition/Thinking/Firing to a 10hz work queue scheduling loop Around a 0.3ms in improvement (in spikes) on idle with 500 turrets.
Yesterday
Split off autoturret ammo updating into its own queue
Yesterday
No need to sort rays - we are looping over them all anyway I'm sure theres some minor concerns with the relevant collider 'usually' being first, but the loop isnt the expensive bit The scale of the sorting is
Yesterday
Minor cleanup
Yesterday
More profiling
Yesterday
Don't need to check peekers if the target isn't a player. Should save us some cycles
Yesterday
main -> autoturret_improvements
Yesterday
Introduce some inaccuracy and bursts when Scientists are firing the mounted weapons on the PT Boat - Codegen
Yesterday
scientist_boat_ai_inaccuracy -> main
Yesterday
- Setup customizable properties (servervars) - Codegen
Yesterday
adjust bouyancy pausing step
Yesterday
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
Yesterday
Add a convar for debugging the boat ai flipping eject - Codegen
Yesterday
main -> mountplayersync_ai_bypass
Yesterday
missing_script_errors -> main
Yesterday
Remove Phrases.asset - unused
4 Days Ago
Decreasse Scientist RHIB AI HP by 40%
4 Days Ago
main -> scientist_boat_ai
4 Days Ago
autoturret_improvements -> main
4 Days Ago
quick_craft_improvements -> main
4 Days Ago
I left a bunch of logs again
4 Days Ago
Fixed turrets not following proper aim direction if it doest have a target (on the server code), so its ready to auto snap when we swap back to the server auth side - Compile fix
4 Days Ago
Dirty aim direction angle changed from 0.03 (it basically never ran) to 1 - Instantly reduced turret snapshots when aiming to a target - Lerped on the client anyway so it doesnt make too much of a difference apart from reducing packets
5 Days Ago
Fix cant start coroutine because object is inactive error
5 Days Ago
quickcraft_improvements -> main
5 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
5 Days Ago
quick_craft_improvements -> main
5 Days Ago
Minor quick craft button cleanup
5 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
5 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
6 Days Ago
hotreload_serialization_fix_2 -> main
6 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
6 Days Ago
Compile fix
6 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
6 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
6 Days Ago
Subtract 139721
6 Days Ago
Compile fixes after deleting the convar