userIan Hendersoncancel
reporust_rebootcancel

6,094 Commits over 1,004 Days - 0.25cph!

6 Hours Ago
Further lower the pooltable
6 Hours Ago
- Add mouse instructions to the ui - Minor ui changes
6 Hours Ago
Fix pool balls not rolling when they get slow enough
Stop dismounting from the pooltable ending up killing you
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Stop pooltable floating
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
Yesterday
- Manifest - Demo compat
Yesterday
main -> game_room_dlc
Yesterday
Codgen
Yesterday
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
Yesterday
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Yesterday
metabolism_fixes -> main
Yesterday
Only advance the baseline when we report a change
Yesterday
Code cleanup
Yesterday
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
4 Days Ago
Codegen
4 Days Ago
Fix raid window convars not persisting after restart
4 Days Ago
Try doing it in post load
5 Days Ago
correct comment
5 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
5 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
5 Days Ago
keep a dropped key around for an hour rather than 5 minutes
5 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
5 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
6 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
6 Days Ago
game_room_dlc -> game_room_dlc/pool
7 Days Ago
Broken codegen fix 2
7 Days Ago
Fixed broken codegen
7 Days Ago
Fixed console system
7 Days Ago
pool -> game_room_dlc
7 Days Ago
game_room_dlc/pool -> game_room_dlc
7 Days Ago
Missed files
7 Days Ago
Debug commands to change pool table state
7 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
7 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
7 Days Ago
Better blue team colour
7 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
7 Days Ago
Remove old icon
7 Days Ago
Fix busted 3p cue position/rotation
7 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
7 Days Ago
Change ... to say PROCESSING TURN in pool table status
7 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
7 Days Ago
game_room_dlc -> game_room_dlc/pool
7 Days Ago
Check socket base instead
7 Days Ago
Only send snapping mode information provided we have a snappable object
7 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
7 Days Ago
3p pool cue sticks to hand bone