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6,581 Commits over 1,066 Days - 0.26cph!

1 Hour Ago
Add in a stir status panel showing if we are currently stirred or not
1 Hour Ago
main -> biofuel_generator
1 Hour Ago
country_selection_refresh -> main
2 Hours Ago
Better ui again (v3.5?)
3 Hours Ago
- v3 country selection screen - Better handling for automatic country finding
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
c4_client_prediction -> main
Missing files
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
Yesterday
Add support for c4/satchels - WIP (throwing animations still look bad) - Generate C4 predicted prefab
Yesterday
grenade_client_prediction -> main
Yesterday
- Fix complex on throw result - Compile fixes
Yesterday
main -> grenade_client_prediction
Yesterday
report_player_bots_fix -> main
Yesterday
Stop bots showing up in the report player window
2 Days Ago
server_browser_filter_fix -> main
2 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
2 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
2 Days Ago
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3 Days Ago
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3 Days Ago
+ profiling
3 Days Ago
Dont call TryGetComponent 16 times a second
3 Days Ago
- Minor code cleanup - Codegen
3 Days Ago
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3 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
3 Days Ago
main -> grenade_client_prediction
6 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
6 Days Ago
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6 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
6 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
7 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
7 Days Ago
- Basic script setup - Initial IO power input
7 Days Ago
main -> grenade_client_prediction
7 Days Ago
main -> biofuel_generator
7 Days Ago
Hide the panels a little bit if you are orbiting around the character
7 Days Ago
Move the expand button over to the right
7 Days Ago
Client caches rendered icons before joining
7 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
7 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
7 Days Ago
Better spotlight setup
7 Days Ago
-Reduce portrait background opacity - New cancel colour
8 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
8 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
8 Days Ago
- Desaturate unselected slots - Fix dust not showing
8 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
8 Days Ago
- UI tweaks