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5,022 Commits over 792 Days - 0.26cph!

3 Hours Ago
hotreload_serialization_fix_2 -> main
3 Hours Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
3 Hours Ago
Compile fix
3 Hours Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
3 Hours Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
3 Hours Ago
Subtract 139721
4 Hours Ago
Compile fixes after deleting the convar
4 Hours Ago
Quick craft menu shows skins again so you know what skin you are crafting
4 Hours Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
npc_vendor_accessible_fix -> main
Remove for the travelling vendor
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
player_head_stuck_fix_2 -> main
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
windturbine_lod_fix -> main
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
mountplayersync_ai_bypass -> main (yolo)
mountplayersync_ai_bypass -> main
hot_reload_1.13.13 -> main
Update HotReload to 1.13.13
network_profiler_improvements -> main
Display in/out simple bytes in MB
network_profiler_improvements -> main
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
Yesterday
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
Yesterday
- Remove logs - Codegen - Cleanup
Yesterday
notifications_indicator_fix_2 -> main
Yesterday
Dont read all noticies on init
Yesterday
main -> notifications_indicator_fix_2
Yesterday
main -> mountplayersync_ai_bypass
Yesterday
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
Yesterday
network_profiler_accumulate_packets -> main
Yesterday
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
Yesterday
scientist_boat_work_queue -> main
Yesterday
Codegen
2 Days Ago
Hack to get around boat steering and gas pedal ref values in a work queue
2 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
2 Days Ago
partyhat_worldmodel_fix -> main
2 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
2 Days Ago
notifications_indicator_fix_2 -> main
2 Days Ago
Formatting
2 Days Ago
Fix standard notifications not being included properly
2 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
2 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
2 Days Ago
boat_planner_icon_fix -> main
2 Days Ago
Fix the 'boat planner' icon having green shadows
2 Days Ago
main -> notifications_indicator_fix_2
2 Days Ago
snapping_corner_nre_fix -> main
2 Days Ago
Fix deployable snapping corner hit NRE
6 Days Ago