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5,955 Commits over 974 Days - 0.25cph!

snapping_fixes -> main
Ability to enable/disable seat by socket height dynamically on each entity
main -> snapping_fixes
vending_machine_admin_typo -> main
Separate typo fix
server_item_notifications_streamermode -> main
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
Stop deepsea npc shops from showing up in outpost search
sell_order_warning_persistence -> main
Fix vending administrate 'remove all' dialog from persisting if you disconnect
main -> photograph_text_fix
Fix photograph notes not updating
voip_cctv_rewrite -> main
vending_flag_collision_fix -> main
Fix flag collision
main -> snapping_fixes
Yesterday
high_level_networking_improvements -> main
Yesterday
Add EntityRef support to our RPC source generator
Yesterday
Add EntityRef SyncVar support
Yesterday
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
Yesterday
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
Yesterday
main -> game_room_dlc
3 Days Ago
vending_stats_crash_fix -> main
3 Days Ago
vending_stats_page_fix -> main
3 Days Ago
- Remove some test code in for disk - Add using statements
3 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
3 Days Ago
main -> game_room_dlc
3 Days Ago
Stop duplicate stats pages opening on top of each other
3 Days Ago
convar_odd_lookup_behaviour -> main
3 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
5 Days Ago
oxygen_ui_flicker_fix -> main
5 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
6 Days Ago
Fix oxygen ui flickering on/off
6 Days Ago
stats_blurry_clock_fix -> main
6 Days Ago
Fix a big blurry clock
6 Days Ago
main -> game_room_dlc
6 Days Ago
force runtime lookups to rebuild from the updated asset
6 Days Ago
demo_compatability_layer -> main
6 Days Ago
Empty compat file so it gets included in builds
6 Days Ago
vending_stats_text_fix -> main
6 Days Ago
Stop the text going blurry in the vending stats page
6 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
6 Days Ago
main -> demo_compatability_layer
6 Days Ago
camera_flash_fixes -> main
6 Days Ago
Compile errors
7 Days Ago
Play a sound when you toggle the flash mode on the camera
7 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
7 Days Ago
Fixed camera flash being off to the right
7 Days Ago
snapping_fixes -> main
7 Days Ago
Fix issues with vertical barrel snapping