6,560 Commits over 1,066 Days - 0.26cph!
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
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Dont call TryGetComponent 16 times a second
- Minor code cleanup
- Codegen
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- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit
- Back out of predicted grenades if it's obviously clipping through a surface
main -> grenade_client_prediction
- Gate all prediction errors behind a preafb
- if prediction fails, just dont bother with it
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- Large code cleanup
- Remove a bunch of unneeded, over engineered crap
- Move HideUntilMobile preprocess into throwghost
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
- Setup biofuel generator ui
- Takes in food, converts to low grade
- Basic script setup
- Initial IO power input
main -> grenade_client_prediction
main -> biofuel_generator
Hide the panels a little bit if you are orbiting around the character
Move the expand button over to the right
Client caches rendered icons before joining
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server
- Modal improvements
- Setup sever character selector
- Can pick your caharacter before joining a server
-Reduce portrait background opacity
- New cancel colour
- Stop carpet feet clipping
- Move title down a bit
- Reduce no color picker spacing
- Stop colour swatch's being squashed
- Stop colour swatches having thick borders
- Fix edit system not working
- Ensure icons use the studio lights
- Turn off animations when you zoom in enough
- Bring back 'rotate' text
- Desaturate unselected slots
- Fix dust not showing
Keep the current slot icon rendered until its replacement is ready
- Stops flip flopping between empty and full
- Reduced the thumbnail stage from 523 objects to 21
- Spread thumbnail work across frames
- Stopped thumbnails forcing unrelated textures into full detail
Overall reduction from 300 ish ms to 80ms
- Help window
- Increased size of the creator window
- Minor icon size polish
- Tighten up some colouring, spacing etc
- Stop the eyes working at weird ass angles
- Add slot icon rendering
- Ensure ui takes up the whole page
- Shrink choice down a little bit
- Fix weird eye rendering in character customisation
- Add color selection system for hair/skin colour
- Add spotlight above the character
- Dont rerender all icons if you change colour
main -> grenade_client_prediction
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- Fix rendered icons not using the same cubemap
Fixed super tight fov on character creator
- Bake a reflection probe inside the customisation scene
- Setup new cubemap as environment default
Can no longer clip the character preview camera into the walls/props
- spherecast and pull itself out of geometry
- Much better apartment scene setup
- Better composition
- Slightly modfiied lighting (more work to go)
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
- Dont run the icon cache for the category we are currently in
- Renderered tiles 256 -> 512
- Preload faces in the background right after the page opens
Put all faces into the face selection
- populated according to the bodytype you've selected
Fix a ghost man occasionally showing up in the character creator due to sss
Add environment reflections to the character stage
- Restores sky reflections in eyes
Force max res mips for all streaming textures when rendering character icons
- prevents camera distance from affecting loaded icons
main -> character_customisation