6,700 Commits over 1,096 Days - 0.25cph!
main -> character_customisation
Dont mark every replicated convar as saved
Fix minicrossbow playing full reload even for a single partial reload in 3p
Fix mannequin arms on minicrossbow 3p
Fix biofuel generator snapping backwards
Fix quick join menu not updating
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
biofuel_generator_optims -> main
- Run client animations in invoke repeating
- Only run stirring animations when actually stirring
- Run server updates in invoke randomised rather than invoke repeating
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
biofuel_generator_sounds_fix -> main
Ensure Biofuel generator is silent at idle
country_selection_streamer_mode -> main
Fix country selection tag showing players country regardless of streamermode settings when in between updates
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main -> character_customisation
biofuel_generator -> main
Indicator lights listen to their being disabled
biofuel_generator -> main
main -> biofuel_generator
syncvar_parallel_save_fix -> main
Fix SyncVar buffers being leaked when using parallel saves
biofuel_generator -> main
biofuel_generator -> main
main -> biofuel_generator
throwable_prediction_fixes -> main
- Fix beancan throw looking a little wonky
- Fix molotov not showing gibs on hit
Client predict molotov breaking
- would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
throwable_prediction_fixes -> main
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements
- Send over velocity info so the reoncilled state also applies server velocity + tumble etc
Results in client sims that are way more accurate
- Ensure client ghost will properly detect its sticking positio
- Nuke the client ghost if we get a server stick message and server setup
Stop character creator windows moving when orbiting around
Stop c4 and satchels from matching roation when thrown
- everyone agreed it looks worse
Dont use none as a category
Start with 'none' and have a full body camera
Do the walk out animation first rather than the ground pose