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6,187 Commits over 1,004 Days - 0.26cph!

2 Hours Ago
More WIP
3 Hours Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
game_room_dlc -> new_pool_ui
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
syncvar_ornateframe_initialiser_fix -> main
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
Yesterday
game_room_dlc -> main
Yesterday
A new player cannot mount while any existing pool-table mountable remains occupied
Yesterday
game_room_dlc -> main
Yesterday
Pool cue stroke movement now ignores input.vehicle_flipy
Yesterday
In a gamer over state allow anyone to reset the pool game
Yesterday
Pool: dismount players mounted on the table if they start to go underwater
Yesterday
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
Yesterday
WIP: new avatar masks new top bar
Yesterday
game_room_dlc -> new_pool_ui
Yesterday
Dismount the player from the pooltable if theres no ground beneath them
Yesterday
pool: add more profiling everywhere
2 Days Ago
More minor work
2 Days Ago
Initial setup
2 Days Ago
main -> game_room_dlc
2 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Days Ago
game_room_dlc -> main
2 Days Ago
Ensure cue ball starts on the line is should
2 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Days Ago
Stop the racked balls clipping into each other
2 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Days Ago
Remove WIP text on the pooltable
13 Days Ago
game_room_dlc -> main
13 Days Ago
Cleanup spline movement a bit
13 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
13 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
13 Days Ago
Fix pooltabel groundwatch not working
14 Days Ago
game_room_dlc -> main
14 Days Ago
Compile fixes
14 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
14 Days Ago
pool: - sound effect on mounting
14 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
14 Days Ago
pool: Ensure we cant move after hitting the ball
14 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
14 Days Ago
- play confetti effect on win
14 Days Ago
game_room_dlc -> main
14 Days Ago
Fix hit animation not working
14 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
15 Days Ago
game_room_dlc -> main
15 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
15 Days Ago
Fix cue not staying in our right hand
16 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
16 Days Ago
Better subsystem blending values
16 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot