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6,363 Commits over 1,066 Days - 0.25cph!

- Fix rendered icons not using the same cubemap
Fixed super tight fov on character creator
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Yesterday
Put all faces into the face selection - populated according to the bodytype you've selected
Yesterday
Fix a ghost man occasionally showing up in the character creator due to sss
Yesterday
Add environment reflections to the character stage - Restores sky reflections in eyes
Yesterday
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
Yesterday
main -> character_customisation
Yesterday
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
Yesterday
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
Yesterday
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
Yesterday
Missing files
Yesterday
Fix arrowheads being missing when equipping a pre-loaded crossbow
Yesterday
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
2 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
2 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
2 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
2 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
2 Days Ago
- Lazily resolve grenades predicted visual - Add convar
3 Days Ago
main -> grenade_client_prediction
3 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
3 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
3 Days Ago
radwater_buff_2 -> main
3 Days Ago
Buff sprinkler rads by another 1.5x
3 Days Ago
Double radiation output of sprinklers with radwater
4 Days Ago
main -> radwater_buff_2
4 Days Ago
main -> character_customisation
7 Days Ago
pool_ball_moving_fix -> main
7 Days Ago
Fix pool ball velocity creeping into the next shot
7 Days Ago
New preview positions - way better
7 Days Ago
Fix dof being too shallow all the time
7 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
7 Days Ago
Missed files
7 Days Ago
Fix head icons being behind the player
7 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
7 Days Ago
Better preview angles
7 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
7 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
7 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
8 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
8 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
9 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
9 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
9 Days Ago
main -> character_customisation
9 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
10 Days Ago
Codegen