6,065 Commits over 1,004 Days - 0.25cph!
game_room_dlc/pool -> game_room_dlc
Debug commands to change pool table state
Close the pool dialog in between shots (this is temp but needed at the minute)
- More game registration fixes
- Player slot and id fixes
- Fixes for remounting
- Toast/status fixes
- Fixed not being able to complete the game
- Allow access to reset game
More pool ui fixes, ensure stripes/solids renders on the ui
Ensure eight ball ui doesnt turn itself off
Fix busted 3p cue position/rotation
- Cleaned up deploy volume, colliders, construction script etc
- New Icon
Change ... to say PROCESSING TURN in pool table status
Viewmodel fixes
- Wireup new full and low power cue positions
- Ensure hands can be seen (now using the right material)
game_room_dlc -> game_room_dlc/pool
Check socket base instead
Only send snapping mode information provided we have a snappable object
Revert snapping back to
146206
Send snapping mode from the client with the building info
3p pool cue sticks to hand bone
- More consistent sync behaviour
- Fix for toasts not showing on ball potting
- Fix issues with pooling pooltables screwing up state (pardon the pun)
Show pool power bar on the ui
New, decently cleaned up test pool ui
Dart and Pool CLIENT/SERVER compile fixes
- State refresh improvements
- Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section
Ensure demo compatability is false to start (ensures it prompts you everytime)
- More shot animation work
- More debugging
- Basic setup for shot force controls
- Prevent moving mouse up and down from moving the underlying mountable
auto close the pool table dialog if you die
- More toast work
- Custom dismount position setup
- More test UI
raidwindow_paintable_sign_fix -> main
- More crappy UI
- Animator changes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes:
- Prevent player 1 from endlessly being stuck as player 1 and not able to be
- Can only use the mountable if its your turn