6,076 Commits over 1,004 Days - 0.25cph!
Fix raid window convars not persisting after restart
Try doing it in post load
Potential fix for triggerbase on trigger enter NRE.
Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
Fix NPC Shop vendors facing the wrong direction after save load
keep a dropped key around for an hour rather than 5 minutes
Don't send room network update twice
Clean up methods
Refresh blocker state constantly if inside the invisible door toggle
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
game_room_dlc -> game_room_dlc/pool
game_room_dlc/pool -> game_room_dlc
Debug commands to change pool table state
Close the pool dialog in between shots (this is temp but needed at the minute)
- More game registration fixes
- Player slot and id fixes
- Fixes for remounting
- Toast/status fixes
- Fixed not being able to complete the game
- Allow access to reset game
More pool ui fixes, ensure stripes/solids renders on the ui
Ensure eight ball ui doesnt turn itself off
Fix busted 3p cue position/rotation
- Cleaned up deploy volume, colliders, construction script etc
- New Icon
Change ... to say PROCESSING TURN in pool table status
Viewmodel fixes
- Wireup new full and low power cue positions
- Ensure hands can be seen (now using the right material)
game_room_dlc -> game_room_dlc/pool
Check socket base instead
Only send snapping mode information provided we have a snappable object
Revert snapping back to
146206
Send snapping mode from the client with the building info
3p pool cue sticks to hand bone
- More consistent sync behaviour
- Fix for toasts not showing on ball potting
- Fix issues with pooling pooltables screwing up state (pardon the pun)
Show pool power bar on the ui
New, decently cleaned up test pool ui
Dart and Pool CLIENT/SERVER compile fixes
- State refresh improvements
- Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Add gather rate and raid window details to the softcore changelog section