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4,923 Commits over 792 Days - 0.26cph!

4 Hours Ago
Missing proto file
5 Hours Ago
Fix ClientOnPlayerDismount NRE
Compile fix
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
5 Days Ago
- Re-setup, will need wes to fix the rest
5 Days Ago
naval_update -> Cannon_Animation
5 Days Ago
Add reset trigger support
5 Days Ago
pt_boat_polish_pass_2 -> naval_update
5 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
merge from deepsea_generation_tweaks
5 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
5 Days Ago
Tweaked deep sea generation, entities are more clustered
5 Days Ago
merge from naval_update
5 Days Ago
naval_update -> pt_boat_polish_pass_2
5 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
5 Days Ago
50cal_animations -> naval_update
5 Days Ago
50cal -> naval
5 Days Ago
50cal_Animations -> naval_update
5 Days Ago
50cal_animation -> naval_update
5 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
5 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
5 Days Ago
Try authority with higher yield state acceptance
5 Days Ago
50cal_animations -> naval_update
5 Days Ago
50cal_animations -> naval_update
5 Days Ago
Up the updaterate since we are using serverside movement
5 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
5 Days Ago
50cal_animations -> naval_update
5 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
5 Days Ago
naval_update -> 50cal_animations (2)
5 Days Ago
naval_update -> 50cal_animations (merge issues)
6 Days Ago
turret_fixes -> naval_update
6 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
6 Days Ago
Resort 50 cal left after the merge
6 Days Ago
naval_update -> turret_fixes
6 Days Ago
- More seat adjustments
6 Days Ago
Try out seat relative position re-sync update
6 Days Ago
Bring down reload to like 14.7
6 Days Ago
Reorient seat in the turret Better eye pos
6 Days Ago
6 Days Ago
Reorient seat in gun space
6 Days Ago
- Only update server seat if no client auth
6 Days Ago
Compile fix
6 Days Ago
- Remove debug logs - Remove ddraw
6 Days Ago
- Missing
6 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
6 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
6 Days Ago
Compile fixes