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5,974 Commits over 974 Days - 0.26cph!

- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
2 Days Ago
raid_window -> softcore_updates_jul_26
2 Days Ago
Swap raidStatusSet to be lazy loaded instead
2 Days Ago
Batch tc network updates over a few frames instead
2 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
3 Days Ago
Compile fix
3 Days Ago
Block doors/gates from receiving damage outside a raid window
3 Days Ago
Ensure we only add raid status provided we are in softcore
3 Days Ago
raid_window -> softcore_updates_jul_26
3 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
3 Days Ago
set raid windows on by default
3 Days Ago
Seperate tc softcore stuff into its own file
3 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
3 Days Ago
3 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
4 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
4 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
4 Days Ago
Battery fixes
4 Days Ago
snapping_fixes -> main
5 Days Ago
snapping_fixes -> main
5 Days Ago
Ability to enable/disable seat by socket height dynamically on each entity
5 Days Ago
main -> snapping_fixes
5 Days Ago
vending_machine_admin_typo -> main
5 Days Ago
Separate typo fix
5 Days Ago
server_item_notifications_streamermode -> main
5 Days Ago
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
5 Days Ago
Stop deepsea npc shops from showing up in outpost search
5 Days Ago
sell_order_warning_persistence -> main
5 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
5 Days Ago
main -> photograph_text_fix
5 Days Ago
Fix photograph notes not updating
5 Days Ago
voip_cctv_rewrite -> main
5 Days Ago
vending_flag_collision_fix -> main
5 Days Ago
Fix flag collision
5 Days Ago
main -> snapping_fixes
5 Days Ago
high_level_networking_improvements -> main
5 Days Ago
Add EntityRef support to our RPC source generator
6 Days Ago
Add EntityRef SyncVar support
6 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
6 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
6 Days Ago
main -> game_room_dlc
7 Days Ago
vending_stats_crash_fix -> main
7 Days Ago
vending_stats_page_fix -> main
7 Days Ago
- Remove some test code in for disk - Add using statements
7 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
7 Days Ago
main -> game_room_dlc
7 Days Ago
Stop duplicate stats pages opening on top of each other
7 Days Ago
convar_odd_lookup_behaviour -> main
7 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
10 Days Ago
oxygen_ui_flicker_fix -> main