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4,849 Commits over 762 Days - 0.27cph!

- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
rhib_fixes -> naval_update
Swap drybox to use mailbox sounds
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- Setup better detailed colliders on the RHIB (fixed window and console etc)
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
Yesterday
pt_boat_turrets -> naval_update
Yesterday
- Flipped puinch (way nicer)
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Much better fov punch system - ditch the spring
Yesterday
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
Yesterday
- More merge conflicts - Increased FOV punch
Yesterday
Deep sea portal partial (again)
Yesterday
50cal_Animations -> pt_boat_turrets
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fix
Yesterday
naval_update -> scientist_boat_ai
Yesterday
pt_boat_turrets -> naval_update
Yesterday
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Yesterday
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Yesterday
Compile fixes
Yesterday
- Add some smoothing to the rear turret
Yesterday
- Fix aiming smoothing of the front gun - Fix seat nre in client
Yesterday
Don't play the client tick if no one is home
Yesterday
Bring back lerping to 0 when you reload rather than a hard set
Yesterday
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
3 Days Ago
pt_boat_turrets -> naval_update
3 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
3 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
3 Days Ago
naval_update -> pt_boat_turrets
3 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Fix fuel check not working
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
3 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
3 Days Ago
Recursion fix (woops)
3 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
4 Days Ago
turretsv2 -> naval_update 🎉
4 Days Ago
Compile fixes for shared aiming method
4 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
4 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
4 Days Ago
Smoooooooth(er)