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6,657 Commits over 1,066 Days - 0.26cph!

3 Hours Ago
Stop character creator windows moving when orbiting around
3 Hours Ago
Smoother crossfades
4 Hours Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
4 Hours Ago
Dont use none as a category
5 Hours Ago
Start with 'none' and have a full body camera
5 Hours Ago
Do the walk out animation first rather than the ground pose
5 Hours Ago
Fix errors
5 Hours Ago
Dung gives 1 fuel
6 Hours Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
6 Hours Ago
Fix dismount not removing the stir bar
6 Hours Ago
Ensure biofuel generator can be picked up even if its child is spawned
Fix biofuel generator flag collision
- Manifest fixes
- Remove broken test stir - Swap to idle
Some more fly work
Add some more text to the screen in the biofuel generator
Open/close sounds
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
Yesterday
Fix the deployment being the wrong way around
Yesterday
Add blinking 'processing' and 'blocked' text on the info display
Yesterday
Indicator + light notify LOD
Yesterday
Tech tree fixes
Yesterday
Minimum of 1 fuel for even worse foods (grubs)
Yesterday
- Description - Crafting costs - Tech tree
Yesterday
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
Yesterday
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
Yesterday
Reduce power consumption
Yesterday
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
Yesterday
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
Yesterday
Better flies
Yesterday
Hide the spoon in the guide prefab
Yesterday
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
Yesterday
main -> biofuel_generator
Yesterday
pool_cue_quality_fix_2 -> main
Yesterday
Fix pool cue quality breaking in first person when swapping between different cues
Yesterday
Fix fire arrow sticking onto the 3p bow for other players
Yesterday
fire_arrow_3p_fix -> main
Yesterday
Codegen
Yesterday
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
Yesterday
Missed files
Yesterday
Network++
Yesterday
Codegen
Yesterday
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
Yesterday
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
2 Days Ago
Merge conflicts
2 Days Ago
main -> character_customisation
2 Days Ago
Fix fractional reloads not working properly (mini crossbow)
2 Days Ago
Remove unneeded test
2 Days Ago
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2 Days Ago
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