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6,264 Commits over 1,035 Days - 0.25cph!

Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
network_range_audit -> main
Reduce the networking range of the following objects from 256 -> 128m (7/7)
Reduce the networking range of the following objects from 256 -> 128m (6/7)
Reduce the networking range of the following objects from 256 -> 128m (5/7)
Reduce the networking range of the following objects from 256 -> 128m (4/7)
Reduce the networking range of the following objects from 256 -> 128m (2/7) (screwed up the last batch): cantina_chair.static chair_c.static ChippyArcadeMachine.static decor_shelf_01.static decor_shelf_02.static decor_shelf_03.static decor_shelf_04.static decor_shelf_05.static lab_table1.static lab_table2.static lab_table3.static tabledoor_a.static tabledoor_b.static workbench2.static discordtrophy_deployed folding_chair_a_clean_white.mountable folding_chair_a_rusty_black.mountable folding_chair_a_rusty_green.mountable wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed Block 2 WeaponRackLight BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
Reduce the networking range of the following objects from 256 -> 128m (1/7): Berry-Black-Collectable Berry-Blue-Collectable Berry-Green-Collectable Berry-Red-Collectable Berry-White-Collectable Berry-Yellow-Collectable Coconut-Spawn Corn-Collectable Mushroom-Cluster-5 Mushroom-Cluster-6 Orchid-Collectable Potato-Collectable Pumpkin-Collectable Rose-Collectable driftwood_2 driftwood_3 driftwood_4 driftwood_5 driftwood_set_1 driftwood_set_2 driftwood_set_3 Fireball_Small_Molotov Fireball wipe_laptop DM Ammo DM C4 DM Construction Resources DM Construction Tools DM Food DM Medical DM Res DM Tier1 Lootbox DM Tier2 Lootbox DM Tier3 Lootbox crate_elite crate_food_1 crate_fuel crate_normal_2 candle_large_on.st wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
Yesterday
Audit system can now detect effects being run on the prefab - shown on the auditor
Yesterday
browser_country_distance_fix -> main
Yesterday
Change the server browser geographic centre of Russia to the capital
Yesterday
network_range_finder -> main
Yesterday
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
3 Days Ago
syncvar_stale_inheritance_fix -> main
3 Days Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
4 Days Ago
Fix stale syncvar inheritance roots being kept around after each weave
4 Days Ago
network_profiler_improvements_3 -> main
4 Days Ago
New network profiler UI
4 Days Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
6 Days Ago
orbit_cam_hold -> main
9 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
9 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
9 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
9 Days Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
9 Days Ago
Fix consuming something not automatically updating metabolism
10 Days Ago
Fix pool balls sometimes glitching out of the table
10 Days Ago
Fix pool balls being missing on some clients that come back into range
10 Days Ago
pooltable_dismount_kill_fix -> main
10 Days Ago
Added some instructions to pool
10 Days Ago
FInal new darts ui fixes
11 Days Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
11 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
11 Days Ago
pool_tweaks -> game_room_dlc
11 Days Ago
sensitivity changes
11 Days Ago
Add soem softness to the corner movements
11 Days Ago
Ensure mouse movement cant move faster than A/D movement
11 Days Ago
Fix pooltable playable NRE
12 Days Ago
game_room_dlc -> main
12 Days Ago
pool_tweaks -> game_room_dlc
12 Days Ago
Stop hit animation playing a second time after hitting the ball
12 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
12 Days Ago
Swap to using leg animator for ik support
12 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
12 Days Ago
main -> game_room_dlc
12 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
13 Days Ago
main -> game_room_dlc
15 Days Ago
game_room_dlc -> main
15 Days Ago
Add correct pool racking for Shadowfrax
15 Days Ago
game_room_dlc -> main
15 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)