userIan Hendersoncancel
reporust_rebootcancel

6,205 Commits over 1,004 Days - 0.26cph!

40 Minutes Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
5 Hours Ago
game_room_dlc -> main
5 Hours Ago
new_pool_ui -> game_room_dlc
5 Hours Ago
codegen
5 Hours Ago
add a show tooltips convar and set it to default
5 Hours Ago
Fix striped balls having weird shades
5 Hours Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
rename_test_warning -> main
Show an minor inspector warning if an item has been renamed recently
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
demo_compat_fix_2 -> main
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
game_room_dlc -> new_pool_ui
main -> game_room_dlc
Add some better tooltips depending on what you pot
Minor colour changes
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
Poolball Shadows, highlights, stripes etc
Yesterday
More WIP
Yesterday
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
Yesterday
main -> game_room_dlc
Yesterday
game_room_dlc -> new_pool_ui
Yesterday
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
Yesterday
syncvar_ornateframe_initialiser_fix -> main
Yesterday
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
2 Days Ago
game_room_dlc -> main
2 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
2 Days Ago
game_room_dlc -> main
2 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
2 Days Ago
In a gamer over state allow anyone to reset the pool game
2 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
2 Days Ago
WIP: new avatar masks new top bar
2 Days Ago
game_room_dlc -> new_pool_ui
2 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
2 Days Ago
pool: add more profiling everywhere
3 Days Ago
More minor work
3 Days Ago
Initial setup
3 Days Ago
main -> game_room_dlc
3 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
3 Days Ago
game_room_dlc -> main
3 Days Ago
Ensure cue ball starts on the line is should
3 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
3 Days Ago
Stop the racked balls clipping into each other
3 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
3 Days Ago
Remove WIP text on the pooltable
14 Days Ago
game_room_dlc -> main
14 Days Ago
Cleanup spline movement a bit
14 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
14 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes