userIan Hendersoncancel
reporust_rebootcancel

6,949 Commits over 1,127 Days - 0.26cph!

5 Hours Ago
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
main -> character_customisation
Fixed client NREs when network LOD reads the position of a destroyed entity GetNetworkLodCell now returns 0 for destroyed entities instead of throwing which was happening with disconnected players holding a dead boat in the PlayerBoat fx queue
Fixed PlayerBoat wake effects NRE spam when network LOD is on - Boats destroyed outside NetworkDestroy stay in the fx queue, and network LOD made GetWorldVelocity read their destroyed transform
main -> get_networklodcell_fix
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
Fix roaming boat groups sometimes not properly attacking players on the beach
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary
Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling - VisualTick kept running after DoClientDestroy
Fix TravellingVendorSounds.UpdateTireSounds NRE - Real cause probably vehicle pooling
Yesterday
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
Yesterday
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Yesterday
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
2 Days Ago
Moved info and net into small icon buttons next to the console tab, matching the store's sub buttons - Green when open, tooltip on hover - Removed the main menu mask from them so the icons show the first time F1 opens - Graph dot size is now a setting, smaller dot in the f8 widget
2 Days Ago
- Add an f8 widget to show some net info whilst playing - Minor graph UI updates
3 Days Ago
line up all the info in the net page
3 Days Ago
New graph and ui setup for the info/net pages
3 Days Ago
Added net tab to the F1 menu, to replace the one from the old F1 menu Shows ping, received and sent with graphs of the last 30 seconds, plus the client network stats - Added UI_HistoryGraph, a simple bar graph that other tabs can reuse
3 Days Ago
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
3 Days Ago
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
3 Days Ago
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3 Days Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
3 Days Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
3 Days Ago
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3 Days Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
3 Days Ago
Code cleanup
3 Days Ago
main -> character_customisation
3 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
4 Days Ago
Fixed RHIB drivers reaching for nothing with their arms stretched out The pooled driver seat kept its cached RHIB when it was reused on another boat, so the hands went for the old boat's wheel
4 Days Ago
PT boat turrets: front turret uses the regular crosshair & wider front aimcone - less damage on both - Front 50cal guns: aimCone 0.2 -> 1 - Front and rear 50cal guns: damageScale 1 -> 0.75
4 Days Ago
give front pt boat turret the regular crosshair rather than a dot
4 Days Ago
Only spawn 1 boat group at large oilrig - not 2
4 Days Ago
FIx player legs freaking out after swapping between both turrets on the pt boat turret
4 Days Ago
Enabled mip streaming on 1012 textures (all have renderers) - Props: 155 textures, ~301MB - Deployables: 94, ~253MB - Monument structures (apartments, rentable shops, industrial, blockers): 237, ~245MB - Generic shared textures: 71, ~199MB - Weapons, mods and charms: 74, ~168MB - NPCs and animals: 88, ~132MB - Tools: 30, ~82MB - Player clothing and hair: 74, ~32MB - Misc (satellite, horse, ladder hatch, event props, food, nature): ~313MB At full res these were ~1.5GB of VRAM
4 Days Ago
head_bob_anim_fixes -> main
4 Days Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
4 Days Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
4 Days Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
9 Days Ago
sprinkler_color_fix -> main
9 Days Ago
Fix radwater sprinklers spraying clear water for a moment when switched on Sprinkler now gets its container to adopt it before its On flag is networked, so the rad effect shows from the first frame
9 Days Ago
Ensure rad water sprinklers turn on the right color initially
10 Days Ago
mainisland_roaming_scientistboats -> main
10 Days Ago
When a boat’s driver dies another scientist now takes over driving
10 Days Ago
- 20% chance for scientist rhib to drop a blueprint page - 20% chance for scientist pt boat to drop a blueprint book
10 Days Ago
Fix leg ik not working on the rear pt boat
10 Days Ago
- Boats in a group no longer pass a hidden player back and forth forever, they give up 45s after losing sight of him - PT boat turrets look around when they have nothing to shoot at - Roaming boats patrol closer to the coast, min shore distance 100m -> 35m - Fixed killing the roaming boats event leaving behind boats spawned less than a second earlier - Removed a duplicate line of sight check when roaming boats pick a target
10 Days Ago
main -> mainisland_roaming_scientistboats
10 Days Ago
boat_targetting_improvements -> main
10 Days Ago
main -> mainisland_roaming_scientistboats