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4,962 Commits over 792 Days - 0.26cph!

1 Hour Ago
network_profiler -> main
1 Hour Ago
Compile fix (random include statement)
1 Hour Ago
network_profiler -> main
1 Hour Ago
Fixed inaccurate log
1 Hour Ago
- Unity editor check and compile fixes on CLIENT/SERVER
2 Hours Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
4 Hours Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
6 Hours Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
main -> network_profiler
ScientistBoatOilrigManager: Fix collection was modified error.
Yesterday
RHIB and PT boat loot pass 3
Yesterday
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
Yesterday
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
Yesterday
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
Yesterday
Extra MoutedWeapon profiling
Yesterday
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
Yesterday
naval_update -> mountedturrets_fixes (broken everything)
Yesterday
naval_update -> mountedturret_fixes
Yesterday
Cherrypick 50cal fixes
2 Days Ago
Fix unset storage container in RHIB.DeepSea
2 Days Ago
turret_fixes -> naval_update
2 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
2 Days Ago
Lerp smoothly to 0 - dont hard set
2 Days Ago
demo_fixes -> naval_update
2 Days Ago
naval_update -> turret_fixes
2 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
3 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
3 Days Ago
Remove icons that generated in the main folder
3 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
3 Days Ago
naval_update -> mountedturrets_fixes
3 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
3 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
3 Days Ago
Wrap is invisible check in a server block
3 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
3 Days Ago
ai_boats_fixes -> naval_update
3 Days Ago
Compile fixes (2)
3 Days Ago
Compile fixes
3 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
3 Days Ago
Missing proto file
3 Days Ago
Fix ClientOnPlayerDismount NRE
3 Days Ago
Compile fix
3 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
3 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
3 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
8 Days Ago
- Re-setup, will need wes to fix the rest
8 Days Ago
naval_update -> Cannon_Animation
8 Days Ago
Add reset trigger support
8 Days Ago
pt_boat_polish_pass_2 -> naval_update
8 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret