6,332 Commits over 1,035 Days - 0.25cph!
pool_ball_moving_fix -> main
Fix pool ball velocity creeping into the next shot
New preview positions - way better
Fix dof being too shallow all the time
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
Fix head icons being behind the player
Constantly lerp the camera to the bone position rather than only setting it once on enter
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
Better way to be able to preview rendering shots + category shots
Fix character customisation tiles showing up white initially
Clean up min/max yaw settings
New cinematic lighting
Various polish and minor animation changes
Ensure older baked textures aren't re-handed out
Fix indirect instancing bricking renderers in the character creator view
Always use best LODs for character creator view props
Rebuild all the static icons
Swap to medium apartment
Swap live background over to a small apartment
Setup custom lighting for icon rendering
Use a live background in the character creator
Streamline everything into a single CharacterStage prefab
Cleanup old crappy static shot renderer
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead
Cleanup previous single component setup
Missing files
Turn off prediction for firecrackers and survery charges
main -> character_customisation
Initial general attempt at grenade client prediction. Works for drops as well as throws
Works for both grenade weapons and thrown weapons
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code
- Prevent having to do two get components everytime TurnOffAllLights() is ran
- Remove the hack in TipFlashlight
Buff radwater so it does significant damage to full kits
Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
session_modal_overflow_fix -> main
Fix description scroll not working
Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
Fix session modal overflowing on long descriptions - preventing you from disconnecting
main -> character_customisation
- Add an animation when clicking on any of the customisations options
- Ensure the players eyes blind
- Try and reduce the jittering when zoomed in on the models face
Add new animations to the character creator
- Added a dust effect in the background
- Make sure orbital camera works (slow it down)
- Invert controls
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color.
- Fix various bugs with the preview player model
- Remove the dodgy debug text
- Tabs auto match the sub category labels
- More tooling for taking/adjusting icon shots
Fix categories not working properly
Look for COl when skipping meshes in building block highlights/upgrade
More tweaks and improvements.
Populate tiles in customizer with options defined in character manifest.
Fix two extra races being added for no reason
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups
Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
More UI changes
Backdrop setup
FIxed players eyes being black in the preview
Eyes now follow you around as you orbit around the player
- Fix missing inspector arguments on character customizer page
- Setup tile prefabs
- Initial work on Character Preview
- Set toggle on character creator page
Fix character creator page setup
Add support to select race
UI
- More layout
- More styles
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
main -> character_customisation
boat_fuel_interaction_fix -> main
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
binocular_glare_fix -> main
Fix
154930 breaking binocular glare. Inverted check was used
network_range_audit -> main