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6,047 Commits over 974 Days - 0.26cph!

39 Minutes Ago
force runtime lookups to rebuild from the updated asset
1 Hour Ago
demo_compatability_layer -> main
1 Hour Ago
Empty compat file so it gets included in builds
3 Hours Ago
vending_stats_text_fix -> main
3 Hours Ago
Stop the text going blurry in the vending stats page
3 Hours Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
3 Hours Ago
main -> demo_compatability_layer
3 Hours Ago
camera_flash_fixes -> main
3 Hours Ago
Compile errors
4 Hours Ago
Play a sound when you toggle the flash mode on the camera
5 Hours Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
5 Hours Ago
Fixed camera flash being off to the right
snapping_fixes -> main
Fix issues with vertical barrel snapping
Yesterday
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
Yesterday
Fix 4 boxes not being placeable in a foundation anymore
Yesterday
autofind_deployable_snapping -> main
Yesterday
Mark auto snap as experimental
Yesterday
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
Yesterday
main -> autofind_deployable_snapping
Yesterday
secondary_connection_voices_fix -> main
Yesterday
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
Yesterday
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Yesterday
steam_retry_button_fix -> main
Yesterday
Allow the 'retry' button to be pressed indefinitely
Yesterday
steam_retry_button_fix -> main
Yesterday
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Yesterday
Fix retry steam button not working
2 Days Ago
protocol_update -> main
2 Days Ago
Protocol++
2 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
2 Days Ago
main -> demo_compatability_layer
3 Days Ago
jesus_animation_fix -> main
3 Days Ago
Use small delta changes for water level model state rather than exacts with ==
3 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
3 Days Ago
Further cleanup, boolean gating for lookup creating
3 Days Ago
Compile fix
3 Days Ago
Cleanup, rewrites
3 Days Ago
main -> demo_compatability_layer
3 Days Ago
update_metabolism_network_optimization -> main
6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
7 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
7 Days Ago
Protos CodeGen
7 Days Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
7 Days Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
8 Days Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)