userIan Hendersoncancel
reporust_rebootcancel

6,530 Commits over 1,066 Days - 0.26cph!

- Help window - Increased size of the creator window - Minor icon size polish
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
Yesterday
main -> grenade_client_prediction
4 Days Ago
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4 Days Ago
- Fix rendered icons not using the same cubemap
5 Days Ago
Fixed super tight fov on character creator
5 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
5 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
5 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
5 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
5 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
5 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
5 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
5 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
5 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
6 Days Ago
main -> character_customisation
6 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
6 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
6 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
6 Days Ago
Missing files
6 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
6 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
6 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
6 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
6 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
6 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
7 Days Ago
- Lazily resolve grenades predicted visual - Add convar
7 Days Ago
main -> grenade_client_prediction
7 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
7 Days Ago
arrowhead_load_fix_2 -> main
7 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
7 Days Ago
radwater_buff_2 -> main
7 Days Ago
Buff sprinkler rads by another 1.5x
8 Days Ago
Double radiation output of sprinklers with radwater
8 Days Ago
main -> radwater_buff_2
8 Days Ago
main -> character_customisation
11 Days Ago
pool_ball_moving_fix -> main
11 Days Ago
Fix pool ball velocity creeping into the next shot
11 Days Ago
New preview positions - way better
11 Days Ago
Fix dof being too shallow all the time
11 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
11 Days Ago
Missed files
12 Days Ago
Fix head icons being behind the player
12 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
12 Days Ago
Better preview angles
12 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing