userIan Hendersoncancel
reporust_rebootcancel

639 Commits over 213 Days - 0.13cph!

1 Hour Ago
Merge main
1 Hour Ago
Initial work on stopping for bradders
2 Hours Ago
Setup vehicle pusher in front of vendor - shunts cars away
Fixed collider issues on sentrys again
Fiannly got turrets working on vendor
Merge main
Yesterday
Fixed broken machine
Yesterday
Update manifest
Yesterday
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
Yesterday
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
Yesterday
Vendor can now be stopped by a player gesture Used a state machine instead
Yesterday
Setup sell orders properly Add targetting system
3 Days Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
3 Days Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
3 Days Ago
Added steering deadzone to avoid over corrections
7 Days Ago
We travelling!
7 Days Ago
Add debug print outs for steering
7 Days Ago
Fixed issues with rigidbodies. Increased target throttle
7 Days Ago
Fixed Harry Potter car
7 Days Ago
Fixed vendor recreating itself
8 Days Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
8 Days Ago
Add network time fix
8 Days Ago
Fixed is client checks
8 Days Ago
Fix dodgy rigidbody linls
9 Days Ago
Path invalid errors patched
9 Days Ago
Fixed vendor test scene
9 Days Ago
Merge main
9 Days Ago
Fixed off alignment
9 Days Ago
Ensure cargoships docking path for harbor 2 is properly centered
9 Days Ago
Prevent heli from trying to crash at underwater labs
9 Days Ago
Merged helicopter fixes
9 Days Ago
Removed debug stuff
9 Days Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
9 Days Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
10 Days Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
10 Days Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
10 Days Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
10 Days Ago
Ensure some space is allocated for collisions prior to the death spinout
10 Days Ago
Added convar to disable monument crashing
10 Days Ago
Ensured monuments that have default tier don't slip through the cracks
10 Days Ago
Additional check for monument type
10 Days Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
10 Days Ago
Sorted phrases after main merge
10 Days Ago
S2P again
10 Days Ago
Merge main
10 Days Ago
Removed unneeded print outs
11 Days Ago
Ensured is localised setup for shopkeepers
11 Days Ago
Added fishing village, bandit town and outpost shopkeeper tokens
11 Days Ago
Ramdon lighting files
11 Days Ago
S2P - got all vending machines translations working apart from shopkeepers