userIan Hendersoncancel
reporust_rebootcancel

6,076 Commits over 1,004 Days - 0.25cph!

30 Minutes Ago
Codegen
34 Minutes Ago
Fix raid window convars not persisting after restart
40 Minutes Ago
Try doing it in post load
correct comment
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
Fix NPC Shop vendors facing the wrong direction after save load
keep a dropped key around for an hour rather than 5 minutes
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
Yesterday
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
Yesterday
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
2 Days Ago
game_room_dlc -> game_room_dlc/pool
3 Days Ago
Broken codegen fix 2
3 Days Ago
Fixed broken codegen
3 Days Ago
Fixed console system
3 Days Ago
pool -> game_room_dlc
3 Days Ago
game_room_dlc/pool -> game_room_dlc
3 Days Ago
Missed files
3 Days Ago
Debug commands to change pool table state
3 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
3 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
3 Days Ago
Better blue team colour
3 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
3 Days Ago
Remove old icon
3 Days Ago
Fix busted 3p cue position/rotation
3 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
3 Days Ago
Change ... to say PROCESSING TURN in pool table status
3 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
3 Days Ago
game_room_dlc -> game_room_dlc/pool
3 Days Ago
Check socket base instead
3 Days Ago
Only send snapping mode information provided we have a snappable object
3 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
3 Days Ago
3p pool cue sticks to hand bone
3 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
3 Days Ago
Additional checks
3 Days Ago
Show pool power bar on the ui
3 Days Ago
New, decently cleaned up test pool ui
4 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
4 Days Ago
Missed files
4 Days Ago
- Codegen
4 Days Ago
pool -> game_room_dlc
4 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
4 Days Ago
Use player id 0 to as an error fallback
4 Days Ago
Add substeps to the pool physics system for better performance at low fps
4 Days Ago
More compile fixes
4 Days Ago
Serializer fix
4 Days Ago
Compile errors
4 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
4 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
4 Days Ago
Fix raid window widget showing the wrong time
4 Days Ago
Add gather rate and raid window details to the softcore changelog section