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6,944 Commits over 1,127 Days - 0.26cph!

1 Year Ago
vine_visual_desync_fix -> main
1 Year Ago
Fix vine desyncing if a player jumps on it during its animating state
1 Year Ago
vine_viewmodel_demo_fix -> main
1 Year Ago
Viewmodel demo fix
1 Year Ago
boomerang_demo_fix -> main
1 Year Ago
Midpoint changes
1 Year Ago
fix boomerang throwing nre in demo
1 Year Ago
Initial experiements with making the tail of the vine a spline
1 Year Ago
vinemountable_demo_fix -> main
1 Year Ago
compile fix
1 Year Ago
vinemountable_demo_fix -> main
1 Year Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
1 Year Ago
outofstock_log_fix -> main
1 Year Ago
Remove is out of stock log
1 Year Ago
boomerang_rebalance -> jungle_update
1 Year Ago
Adjusted a bunch of values to be happier with the faster speed
1 Year Ago
vine_performance_improvements -> jungle_update
1 Year Ago
Reduced work queue vine cost to 0 ms unless vines are moving
1 Year Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
1 Year Ago
vine code cleanup
1 Year Ago
Doubled the throw and return speed
1 Year Ago
vine_fixes -> jungle_update
1 Year Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
1 Year Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
1 Year Ago
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1 Year Ago
jungle_update -> vine_capsule_render
1 Year Ago
Increased world model bounds sizing
1 Year Ago
boomerang_fixes-> jungle_update
1 Year Ago
boomerang_fixes -> jungle_update
1 Year Ago
Restore animation and holster changes
1 Year Ago
jungle_update -> boomerang_fixes
1 Year Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
1 Year Ago
Reset 3p anims on holster even if its not the local player
1 Year Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
1 Year Ago
Dont put boomerangs too deep into the ground
1 Year Ago
Fixed boomerang backpack position
1 Year Ago
Fix wolf2 collisions
1 Year Ago
Better gravity over distance
1 Year Ago
Code organisation and cleanup
1 Year Ago
boomerang_fixes -> jungle_update
1 Year Ago
Fixed boar as well
1 Year Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Don't make the vine point at the end destination anymore - confusing
1 Year Ago
Missing change
1 Year Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
1 Year Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
1 Year Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
1 Year Ago
Better end uvs
1 Year Ago
Texels per unit system (for uvs)