userIan Hendersoncancel

4,609 Commits over 731 Days - 0.26cph!

1 Year Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
1 Year Ago
Added block expression support
1 Year Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
1 Year Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
1 Year Ago
Added lexing support for keywords.
1 Year Ago
Added lexing support for literals and single character tokens
1 Year Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
1 Year Ago
Basic blockout in game code editor added. Not useable yet.
1 Year Ago
Fixed NRE when using Eoka in rocking chair.
1 Year Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
1 Year Ago
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1 Year Ago
Fixed wanted poster description.
1 Year Ago
Readded draw frustums to
1 Year Ago
Set rocking chair view model collider meshes
1 Year Ago
Prevented mirrors from being placed over one another
1 Year Ago
Chair now responds to rocket launchers
1 Year Ago
Swapped rocking chairs to convex colliders
1 Year Ago
Ensured player pose stays at default in rocking chair
2 Years Ago
Fixed rocking chair gibs using wrong materials.
2 Years Ago
Merged main
2 Years Ago
Render Tool: - Now saves scene status before preview - Previews can now be reverted back to their original settings - Disabled preview and apply buttons should there not be a camera selected
2 Years Ago
Rocking chair stuff: - Added two more variants - Adjusted rocking chair handling one more time - Adjusted description
2 Years Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
2 Years Ago
Render tool changes: - Added resolution matching - GameObject searching - Cache - Layout changes - More processing setup
2 Years Ago
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2 Years Ago
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2 Years Ago
Set hasBeenDrawn to be declared on editor only.
2 Years Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
2 Years Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
2 Years Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
2 Years Ago
Added TOD and Weather settings to render tool.
2 Years Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
2 Years Ago
Added basic pass and resolution settings to render tool.
2 Years Ago
Save chair starting y in protobuf
2 Years Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
2 Years Ago
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2 Years Ago
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2 Years Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
2 Years Ago
Moved rocking chair sign check and zero check math functions to mathx.
2 Years Ago
Removed redundant print statements
2 Years Ago
Reverted back to using line renderers for camera frustum.
2 Years Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
2 Years Ago
Swapped PlayerMetabolism override to only be on the server.
2 Years Ago
Swapped to using DDraw for frustum rendering.
2 Years Ago
Added camera frustum outline rendering at runtime.
2 Years Ago
Added console command to set player health, food and hydration.
2 Years Ago
Added hide sash convar. Will work on alive players and corpses.
2 Years Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
2 Years Ago
Cherrypicked bypass procedural spawn.
2 Years Ago
Add bypass procedural spawn checkbox