userIan Hendersoncancel

6,684 Commits over 1,066 Days - 0.26cph!

Compile fixes
Fix server errors
Merge conflicts
Merge conflicts
Yesterday
main -> character_customisation
Yesterday
biofuel_generator -> main
Yesterday
Indicator lights listen to their being disabled
Yesterday
biofuel_generator -> main
Yesterday
fix wacky hand rotation
Yesterday
main -> biofuel_generator
Yesterday
syncvar_parallel_save_fix -> main
Yesterday
Fix SyncVar buffers being leaked when using parallel saves
Yesterday
- eye centre fix
Yesterday
Add stir lock convar
Yesterday
Better colliders
2 Days Ago
biofuel_generator -> main
2 Days Ago
biofuel_generator -> main
2 Days Ago
Compile errors
2 Days Ago
main -> biofuel_generator
2 Days Ago
throwable_prediction_fixes -> main
2 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
2 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
3 Days Ago
mountable_weapon_zoo -> main
3 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
3 Days Ago
throwable_prediction_fixes -> main
3 Days Ago
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
3 Days Ago
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
3 Days Ago
Stop character creator windows moving when orbiting around
3 Days Ago
Smoother crossfades
3 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
3 Days Ago
Dont use none as a category
3 Days Ago
Start with 'none' and have a full body camera
3 Days Ago
Do the walk out animation first rather than the ground pose
3 Days Ago
Fix errors
3 Days Ago
Dung gives 1 fuel
3 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
3 Days Ago
Fix dismount not removing the stir bar
3 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
3 Days Ago
Fix biofuel generator flag collision
3 Days Ago
- Manifest fixes
3 Days Ago
- Remove broken test stir - Swap to idle
3 Days Ago
Some more fly work
3 Days Ago
Add some more text to the screen in the biofuel generator
4 Days Ago
Open/close sounds
4 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
4 Days Ago
Fix the deployment being the wrong way around
4 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
4 Days Ago
Indicator + light notify LOD
4 Days Ago
Tech tree fixes
4 Days Ago
Minimum of 1 fuel for even worse foods (grubs)