userIan Hendersoncancel

5,822 Commits over 943 Days - 0.26cph!

Vending name max limit = 32
Set character limit of 4 for all vending admin/purchase input boxes
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
Fix existing sell order NRE
binocuar_fixes_2 -> main
Ensure binoculars are hidden when relogging in
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
server_browser_update_2 -> main
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
main -> server_browser_update_2
Yesterday
server_browser_update_2 -> main
Yesterday
- Increased distance/player score to 50-50 for default sorting - Compile fix
Yesterday
- Add distances away to each of the servers in km - Convert it to miles if in the USA
Yesterday
Dont disable the country selection button
Yesterday
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Yesterday
Fix a bunch of the country select settings
Yesterday
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
Yesterday
vendingmachine_updateammocount_nre -> main
Yesterday
Properly fix the bug
Yesterday
Fix update ammo count nre
Yesterday
main -> server_browser_update_2
2 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
2 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
2 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
2 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
2 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
3 Days Ago
- Grab geo location from hello - Initial setup
3 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
3 Days Ago
main -> server_browser_update_2
3 Days Ago
fix dodgy merge
3 Days Ago
binoculars_fix -> main
3 Days Ago
- Codecleanup - New binocular effects toggle at night
3 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
3 Days Ago
binoculars_fix -> main
3 Days Ago
Ensure range transform respects ui scale
3 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
3 Days Ago
main -> PlayerRigUpdate2
3 Days Ago
magazine_look_angle_fix -> main
3 Days Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
4 Days Ago
main -> server_browser_update_2
4 Days Ago
binoculars_ui_refresh -> main
4 Days Ago
main -> binoculars_ui_refresh
4 Days Ago
- Change rangefinder palette to white - Fix dodgy material
4 Days Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
4 Days Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
4 Days Ago
main -> binoculars_ui_refresh
4 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
4 Days Ago
project_generation_proto_files -> main
4 Days Ago
image changes
4 Days Ago
include proto files in project generation extensions so you can search for proto files in rider