userIan Hendersoncancel

5,301 Commits over 854 Days - 0.26cph!

2 Hours Ago
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2 Hours Ago
- Ensure ammo is refunded - Rewrite cancel reload system
3 Hours Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
4 Hours Ago
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5 Hours Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
5 Hours Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
6 Hours Ago
Ensure missing int parameter is added to mapnote validation
Temp fix to stop map marker edits from causing an NRE
More fixes to oilrig rhibs being despawned - ready to merge
Yesterday
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
Yesterday
If streamermode is enabled then turn off RHIB screens
Yesterday
Minor adjustments to walk around distance
Yesterday
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
Yesterday
turret_model_clipping_fix -> main
Yesterday
- Fix player model clipping into turrets at certain angles - New set of movement curves
2 Days Ago
turret_head_anim_fix -> main
2 Days Ago
Setup correct content bundles for animations
2 Days Ago
turret_slow_animation_fix -> main
2 Days Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
3 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
3 Days Ago
turret_hotfix_networkrange_fix -> main
3 Days Ago
turret_rear_turret_aiming_fix -> main
3 Days Ago
Slight reduction
3 Days Ago
Increase front turret rotate speed by 200 units
4 Days Ago
Fix rear turret using the wrong forward direction when shooting
4 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
4 Days Ago
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5 Days Ago
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7 Days Ago
playerboat_wheel_mount_optimization -> main
7 Days Ago
Enable mount parenting on boat building steeringwheel
7 Days Ago
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7 Days Ago
scientist_boats_gameplay_pass_4 -> main
7 Days Ago
Compile fix
7 Days Ago
scientist_boats_gameplay_pass_4 -> main
7 Days Ago
main -> scientist_boats_gameplay_pass_4
7 Days Ago
Use setup the correct starting rotation when mounting a turret
7 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
7 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
8 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
8 Days Ago
Compile fixes
8 Days Ago
scientist_boats_gameplay_pass_4 -> main
8 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
8 Days Ago
fix left 'ammoLeft' parameter not having the right string name
8 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
8 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
8 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim