4,630 Commits over 731 Days - 0.26cph!
Head animation system for turrets
Reloading turret starts head anim
Crappy test animation
Disable leg animator to stop hand IKs going crazy
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
Enable arms on both turret seats
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heavy_helmet_overlay_fix -> main
Fix binoculars + the heavy helmet from rendering weird
menu_bootstrap_change -> main
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
building_planner_viewmodel -> main
wrong branch! Merge to building_planner_viewmodel
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
main -> building_planner_viewmodel
main -> building_planner_viewmodel
vehicle_ui_sidecar -> main
Make sure the sidecar is added to the f1 vehicle menu, it was missing
vendor_drone_accessibility -> main
main -> drone_accessibility
turret_viewmodel -> naval_update
Turn off viewmodel for now
vendor_ui_drone_accesibility -> main
Fixed broken drone phrase
Rverted a bunch of the stomped drone changes
main -> vendor_ui_drone_accessibility
Fix prediction NRE for NPCVendingMachines
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
Remove Viewmodel ghosting
Fix dismount NRE
naval_update -> turret_viewmodel
vendor_ui_drone_accessibility -> main
- Show if a vending machine is accessible by a drone in the regular map
- Shows same result as in the admin ui
- When updating any building parts nearby a vending machine perform a check and see if we need to update the marker
- Add profiling
- Took a stab at fixing the worst flex UI known to man (my vendor ui)
- Reorganised the layout, cleaned it up a bit
- Fixed close button not aligning with the listings
Store drone accessible state on the map marker
- Save drone accessibility state to the vending machine flags
- Recalculate if any physics neighbours change
Jump improvements:
- Setup ladder triggers around junkpiles to make jump ups easier
- Add kinematic rigidbodies to junkpiles (better collision detection)
- Boyancy point improvements
More WIP:
- Mostly working apart from some ghosting (wrong update loop)
- Setup standard system for mounted weapon viewmodels
- Setup world model disable system with turrets
- Setup offsets
- MountedTurretViewmodel