5,726 Commits over 913 Days - 0.26cph!
vendingmachine_ui_refresh -> main
Second set of fixes - fake inventory compile errors
Compile fix - swap to using flags
vendingmachine_ui_refresh -> main
Clear hover over button fixes
- Fix bugs with suggestions not being clickable
- More final polish
- Final style changes
- Added suggestions area in admin panel
main -> vendingmachine_ui_refresh
Fixed final vending entry pushing itself out the screen
Swap to a string builder to save a few allocations when updating dynamic pricing
Dynamic pricing support (nearly there!)
- Fix flex transition play on awake not working
- Minor design stuff and alignment
- Anim polish for the
10000 time
- Missing phrases
Some more animations, some more polish
- Fix incorrect sizing in entry
- Fix vending entry virtual item icon having its icon amount updated
- Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover
- Various further changes to admin dialog, spacing layout etc
- Much better 'vending' panel
- Display vending name in the loot panel
- Fixed updated vending names not auto updating until you look at a machines name on the map
- Add in a 'sold out' modifier per entry
- Further vending admin dialog changes
Various theming changes on the customer panel. Too many to list
Setup the button callbacks
Fix contents not showing up
Add a 'no orders' view for when a vending machine has no orders
- Now populating new customer vending machine design
- Minor adjustments to padding/setup
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
Initial customer vending panel wireframe
main -> vendingmachine_ui_refresh
Removed the loading thingy, few more adjustments
Added hover over colour changes to the fake inventory slots
Fix draggins vs clicking detection on existing sell orders
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Finished vending admin panel
- Can open stats again
- Add some new status indicators (drone accessible, has stock, broadcasting)
- Tag toggle supports rust icon
- Add a clear all button to be able to wipe the existing order
- Clicking on an existing order will now modify it
Add styling when dragging sell orders
- Spotlight pulsing
- Fix sell order setup being iffy for the cost
- Fix search bar not working again when clicking on an entry
main -> vendingmachine_ui_refresh
Add spotilight and pulsing support
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Fix windturbine gib scale
Fix Bandit Camp Wind Turbine
- Remove animator from static wind turbine as well and run through code instead
- Fix sibling index issue when moving existing orders around
- Set cost and sell amount input to 0 when clearing
Added ability to reorder existing sell orders by clicking and dragging it up/down
- More animations
- More tooltips
- FIxed spacing on existing sell order components
- Boxes are integer only where needed
- Spotlight
- Fixed search bar styling issues
- More minor polish (some anims)
Fix smoke grenade manager returns driving me crazy
transformchanged_cleanup -> main
Support food on corpses again
Save a few pennies in SmokeGrenadeManager::Move