userIan Hendersoncancel

4,201 Commits over 701 Days - 0.25cph!

6 Hours Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
main -> full_drone_marketplace_fix
Fix bag labels not recognising sleeping players
Ensure bag label updates if you quickly swap between different bags
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
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Fix Chandelier groundwatch not working when it moves away too far from its origin
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Can no longer loot the input side of dropboxes from the other side
Yesterday
Patrol helicopter gibs
Yesterday
Fix scrap hei gibs read/write after they were reverted by a previous change
2 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
2 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
4 Days Ago
label_fix_2 -> main
4 Days Ago
Compile fix
4 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
4 Days Ago
Ensure for connection is valid before trying to save
4 Days Ago
Fix any extra issues with auth (should've been using CanBuild)
4 Days Ago
try/catch our save method
4 Days Ago
label_fix_2 -> main
4 Days Ago
label_fix_2 -> main
4 Days Ago
remove redudant isclient
4 Days Ago
label_fix_2 -> main
4 Days Ago
Ensure labels work for offline members as well (of course they should)
4 Days Ago
label_fix_2 -> main
4 Days Ago
Ensure team member name is valid before trying to load it
4 Days Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
5 Days Ago
team_bag_label_fixes -> main
5 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
5 Days Ago
gunshot_network_range_improvements -> main
5 Days Ago
Ensure the AK variants have the same sound range as the base ak
5 Days Ago
logs
5 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
5 Days Ago
head_lookdown_debug -> main
5 Days Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
6 Days Ago
decor_lighting_dlc -> main
6 Days Ago
Deployable snapping for the table lamp
6 Days Ago
Deployable snapping for the Mannequin
6 Days Ago
Added snapping to the spotlight
6 Days Ago
Added snapping support to the two types of beanbag
6 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
6 Days Ago
LR and AK can be heard from 500 meters away
7 Days Ago
gunshot_network_range_improvements -> main
7 Days Ago
Restored bolt and l9 to be 700 meters
7 Days Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
7 Days Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
7 Days Ago
main -> gunshot_network_range_Improvements
7 Days Ago
syncvar_load_fix_2 -> main