userIan Hendersoncancel

5,738 Commits over 913 Days - 0.26cph!

23 Minutes Ago
Tone down the emoji scale
24 Minutes Ago
Fix emoji picker being hidden underneath the stats menu
26 Minutes Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
30 Minutes Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
34 Minutes Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
37 Minutes Ago
Fix existing sell order on modify clicked NRE
39 Minutes Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
1 Hour Ago
pooltable_and_dartboard_models -> game_room_dlc
1 Hour Ago
main -> game_room_dlc
5 Hours Ago
main -> vendingmachine_ui_refresh
Remove using as well
Unity Editor compile fix
vendingmachine_ui_refresh -> main
Second set of fixes - fake inventory compile errors
Compile fix - swap to using flags
vendingmachine_ui_refresh -> main
Clear hover over button fixes
- Fix bugs with suggestions not being clickable - More final polish
- Final style changes - Added suggestions area in admin panel
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Fixed final vending entry pushing itself out the screen
Yesterday
Swap to a string builder to save a few allocations when updating dynamic pricing
Yesterday
Dynamic pricing support (nearly there!)
Yesterday
- Fix flex transition play on awake not working - Minor design stuff and alignment
Yesterday
- Anim polish for the 10000 time - Missing phrases
Yesterday
Some more animations, some more polish
Yesterday
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
Yesterday
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
Yesterday
Various theming changes on the customer panel. Too many to list
3 Days Ago
Setup the button callbacks
4 Days Ago
Fix contents not showing up
4 Days Ago
Add a 'no orders' view for when a vending machine has no orders
4 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
4 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
4 Days Ago
Initial customer vending panel wireframe
4 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
Removed the loading thingy, few more adjustments
6 Days Ago
Better pressed colour!
6 Days Ago
Added hover over colour changes to the fake inventory slots
6 Days Ago
Fix draggins vs clicking detection on existing sell orders
6 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
6 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
6 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
6 Days Ago
Add styling when dragging sell orders
6 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
Fix compile error
6 Days Ago
Add spotilight and pulsing support
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
deployablesnapping_preview_fix -> main