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2,810 Commits over 548 Days - 0.21cph!

28 Minutes Ago
Reset 3p anims on holster even if its not the local player
38 Minutes Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
53 Minutes Ago
Dont put boomerangs too deep into the ground
57 Minutes Ago
Fixed boomerang backpack position
1 Hour Ago
Fix wolf2 collisions
1 Hour Ago
Better gravity over distance
2 Hours Ago
Code organisation and cleanup
jungle_update -> Aux3
boomerang_fixes -> jungle_update
Fixed boar as well
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
boomerang -> jungle_update
Don't make the vine point at the end destination anymore - confusing
Missing change
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
Yesterday
Better end uvs
Yesterday
Texels per unit system (for uvs)
Yesterday
vine_animation_setup -> jungle_update
Yesterday
Failsafe for descend prediction, stops its playing twice
Yesterday
Remove idle exit time for snapper animation start
Yesterday
vine_animation_setu -> jungle_update
Yesterday
Predict a correct vine descent - player descent animation in a better place
Yesterday
vine_animation_setup -> jungle_update
Yesterday
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
Yesterday
jungle_update -> vine_animation_setup
Yesterday
3d_renderer_caps -> jungle_update
Yesterday
Disable 3d renderer again
Yesterday
Fixed cap normals rendering insideout (flipped winding direction check)
Yesterday
Adjust cap triangles winding order based on direction
Yesterday
Cap methods properly map the UVs (adding it to the correct list)
Yesterday
3d_renderer_uv_fix -> jungle_update
Yesterday
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
Yesterday
vine_animation_Setup -> jungle_update
Yesterday
Fix broken blend tree name
6 Days Ago
jungle_update -> Aux3
6 Days Ago
vine_animation_setup -> jungle_update
6 Days Ago
Added 3p vine and vine descend animations
6 Days Ago
add vine 1st person decent animation
6 Days Ago
3p_remove_curve -> jungle_update
6 Days Ago
Fix vine turning off mid way through the movement
6 Days Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
6 Days Ago
vine_renderer_descent_fix -> jungle_update
6 Days Ago
Fix vine visual not resetting properly after descent
6 Days Ago
vine_visuals_line_up_fix -> jungle_update
6 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
6 Days Ago
jungle_update -> Aux3
6 Days Ago
vine_visuals_render_fix -> jungle_update
6 Days Ago
Possible fix for vines not rendering until within interact range