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5,835 Commits over 943 Days - 0.26cph!

4 Hours Ago
Remove region locations help print out
Yesterday
Left align country text in the server browser
Yesterday
vending_fixes_2 -> main
2 Days Ago
Phrase fix
2 Days Ago
Add an 'are you sure' popup when clearing all vending orders
2 Days Ago
Can now press the larger area around the cost and sell icons
2 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
2 Days Ago
Remove rich text support
2 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
2 Days Ago
Make 'sold out' look less ass
2 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
2 Days Ago
Missed file
2 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
3 Days Ago
Vending name max limit = 32
3 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
3 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
3 Days Ago
Fix existing sell order NRE
3 Days Ago
binocuar_fixes_2 -> main
3 Days Ago
Ensure binoculars are hidden when relogging in
4 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
4 Days Ago
server_browser_update_2 -> main
4 Days Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
4 Days Ago
main -> server_browser_update_2
4 Days Ago
server_browser_update_2 -> main
4 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
4 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
5 Days Ago
Dont disable the country selection button
5 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
5 Days Ago
Fix a bunch of the country select settings
5 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
5 Days Ago
vendingmachine_updateammocount_nre -> main
5 Days Ago
Properly fix the bug
5 Days Ago
Fix update ammo count nre
5 Days Ago
main -> server_browser_update_2
5 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
5 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
5 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
5 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
5 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
5 Days Ago
- Grab geo location from hello - Initial setup
5 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
5 Days Ago
main -> server_browser_update_2
5 Days Ago
fix dodgy merge
5 Days Ago
binoculars_fix -> main
5 Days Ago
- Codecleanup - New binocular effects toggle at night
6 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
6 Days Ago
binoculars_fix -> main
6 Days Ago
Ensure range transform respects ui scale
6 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
6 Days Ago
main -> PlayerRigUpdate2