userIan Hendersoncancel

5,401 Commits over 854 Days - 0.26cph!

5 Hours Ago
double_voicechat_fix -> main
5 Hours Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Fix bug that could sometimes cause player voice duplication
Cleanup and minor changes
Try displaying data centre regions instead
main -> inventory_commands_streamermode
server_browser_ping_removal -> main
Ensure region sorting button uses the correct background
server_browser_ping_removal -> main
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
Missed file
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
Yesterday
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
Yesterday
Fix scoreboard issues
Yesterday
scientist_spawner_new_boats
Yesterday
Ensure oilrig and crate hacking rhibs are also included
2 Days Ago
scientist_spawner_new_ai -> main
2 Days Ago
Flip the condition
2 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
2 Days Ago
kill_scientist_boat_fix -> main
2 Days Ago
Fix scientist boats becoming bricked when using killscientists command
3 Days Ago
scientist_boat_ai_driverkill_fix -> main
3 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
3 Days Ago
inventory_commands_streamermode
3 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
3 Days Ago
catapult_bee_worldmodel -> main
3 Days Ago
Add worldmodel script to bee ammo for the catapult
3 Days Ago
syncvar_improvements_3 -> main
3 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
3 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
3 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
3 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
3 Days Ago
Cherrypick from range 142973 -> 143247
3 Days Ago
Cherrypick 142957
3 Days Ago
Cherrypick 142943
3 Days Ago
Cherrypick 142938
6 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
6 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
6 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
6 Days Ago
Can use ball without tee remove a bunch of logs
6 Days Ago
Messy set of bug fixes so i can do one final check before builds
6 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
6 Days Ago
Swapped interaction icons to something better than crosses everywhere
6 Days Ago
Add random golf ball colours
6 Days Ago
Fix bug when trying to tee off from the golf tee
6 Days Ago
CLIENT compile fixes
6 Days Ago
Compile fix - getting ready for aux3
6 Days Ago
Compile fixes
6 Days Ago
Fix golf tee nuking the ball under weird circumstances
6 Days Ago
Detect a winner and show a phrase when they win