5,653 Commits over 913 Days - 0.26cph!
Minor existing orders polish:
- Show 'no existing orders' if the vending machine is empty
- Ensure deleting individual orders calls the proper method
- Clear out the test entry
- Remove all button turns on/off depending on the amount of entires
- Fix remove all button not properly removing all the sell orders at once
Minor polish on sell order creator section:
- Clear buttons now work to clear each of the item/cost sections
- Sell order button is now disabled if either of the item or cost sections are empty
- No longer auto focus on search - instead focus on it when you select a sell or cost item
- Empty the search area when you select on a sell or cost item
- Minus buttons set themselves as disabled if the amount is == 1
- Add a loading overlay to the existing sell orders when anything is pressed
- Remove loading overlay after 200 ms (enough to cover most latency cases)
- New existing order container
- Setup remove all button
Ensure the vending admin dialog can be closed
- Various cleanup
- Name changes
- Remove a bunch of debugging crap
- Ensure Remove All existing orders button is not a toggle
- Hooked up item search entry
- Properly linked up selection slot buttons
- Fixed a bunch of NREs
- Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
- Wired up sell order creator plus/minus buttons
- Item search popup scripts
- Sell order creator scripts
- New Item Search Entry handler
- item search bar setup
- sell order creator setup
- Virtual Icon setup
- Renames
- Spacers
- Add a 'remove all' button to clear up all the sell orders
- Fix phrases again
Fix squished sell order icons
Follow style guidelines a bit better. More blockout work. Better colours
WIP:
- More blockouts
- Some minor functionality
Continuing work on the UI
- Text components
- Input fields
Initial setup for new vending machine admin ui
console_quickjoin_fix -> main
main -> console_quickjoin_fix
Move PlayerJoin to UIConnection instead
Connect just sends values over to UI rather than through a wrapper method
server_browser_improvements -> main
Server browser favourites are now optionally put to the top.
Users can enable/disable it in filters. This option is saved between sessions
console_quickjoin_fix -> main
- Ensure typing 'connect' in console will also update the quick join UI
- Cleanup PlayerJoin.cs
- PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related)
- PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
unskinned_windmill -> main
Missing instanced mesh filter
- Ensure transmission rotates again with the vanes
- Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing
- Small overall cleanup
main -> unskinned_windmill
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.)
- Duplicate the help text to the remaining case
- Codegen
Use cached command for command list buttons. Fixes highlighted text not working
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
reduce error fade duration to 1 second
- Remove hover to preview
- Make default values green again
Fix all the scrolling enlargement issues in console page
- Scale console autocomplete and input console fonts as you scroll zoom
-Allow setting font sizes on autocomplete and input console
- Fix autocomplete button putting the wrong things in the input field
- Cleanup
Reorganised command list page - cleaned it up slightly
- Restore client and server autocomplete tag colours
- Add them into command list as well
Make autocomplete buttons like the old ones - they are better