userIan Hendersoncancel

4,973 Commits over 792 Days - 0.26cph!

3 Days Ago
3 Days Ago
Dont send aim dir at first - not needed
3 Days Ago
reduce_balistagun_aim_packets -> main
3 Days Ago
reduce_ballistagun_aim_packet -> main
3 Days Ago
Restore server tick (no networking overhead)
3 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
3 Days Ago
Logs
3 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
3 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
3 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
3 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
4 Days Ago
network_profiler -> main
4 Days Ago
Compile fix (random include statement)
4 Days Ago
network_profiler -> main
4 Days Ago
Fixed inaccurate log
4 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
4 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
4 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
4 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
4 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
4 Days Ago
main -> network_profiler
4 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
5 Days Ago
RHIB and PT boat loot pass 3
5 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
5 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
5 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
5 Days Ago
Extra MoutedWeapon profiling
5 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
5 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
5 Days Ago
naval_update -> mountedturret_fixes
5 Days Ago
Cherrypick 50cal fixes
6 Days Ago
Fix unset storage container in RHIB.DeepSea
6 Days Ago
turret_fixes -> naval_update
6 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
6 Days Ago
Lerp smoothly to 0 - dont hard set
6 Days Ago
demo_fixes -> naval_update
6 Days Ago
naval_update -> turret_fixes
6 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
6 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
6 Days Ago
Remove icons that generated in the main folder
6 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
6 Days Ago
naval_update -> mountedturrets_fixes
6 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
6 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
6 Days Ago
Wrap is invisible check in a server block
6 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
6 Days Ago
ai_boats_fixes -> naval_update
6 Days Ago
Compile fixes (2)
6 Days Ago
Compile fixes
6 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.