userIan Hendersoncancel

4,630 Commits over 731 Days - 0.26cph!

Added front controllers
minor tweaks
Head animation system for turrets Reloading turret starts head anim Crappy test animation
More leg fixes
Disable leg animator to stop hand IKs going crazy
Yesterday
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
Yesterday
Enable arms on both turret seats
Yesterday
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Yesterday
heavy_helmet_overlay_fix -> main
Yesterday
Fix binoculars + the heavy helmet from rendering weird
Yesterday
menu_bootstrap_change -> main
Yesterday
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
Yesterday
building_planner_viewmodel -> main
Yesterday
Remove planner viewmodel
2 Days Ago
wrong branch! Merge to building_planner_viewmodel
2 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
2 Days Ago
main -> building_planner_viewmodel
3 Days Ago
main -> building_planner_viewmodel
3 Days Ago
vehicle_ui_sidecar -> main
3 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
3 Days Ago
vendor_drone_accessibility -> main
3 Days Ago
clean up the ui icon
3 Days Ago
main -> drone_accessibility
3 Days Ago
compile fixes
3 Days Ago
turret_viewmodel -> naval_update
3 Days Ago
Turn off viewmodel for now
3 Days Ago
comments
3 Days Ago
vendor_ui_drone_accesibility -> main
3 Days Ago
more stomped map fixes
3 Days Ago
Fixed broken drone phrase
3 Days Ago
Rverted a bunch of the stomped drone changes
3 Days Ago
Fix merge conflicts
3 Days Ago
main -> vendor_ui_drone_accessibility
3 Days Ago
Fix prediction NRE for NPCVendingMachines
3 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
4 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
4 Days Ago
naval_update -> turret_viewmodel
4 Days Ago
vendor_ui_drone_accessibility -> main
4 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
4 Days Ago
Compile error fix
4 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
4 Days Ago
Store drone accessible state on the map marker
4 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
4 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
5 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel