userIan Hendersoncancel

5,708 Commits over 913 Days - 0.26cph!

Fix contents not showing up
Add a 'no orders' view for when a vending machine has no orders
- Now populating new customer vending machine design - Minor adjustments to padding/setup
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
Initial customer vending panel wireframe
main -> vendingmachine_ui_refresh
Yesterday
Removed the loading thingy, few more adjustments
2 Days Ago
Better pressed colour!
2 Days Ago
Added hover over colour changes to the fake inventory slots
2 Days Ago
Fix draggins vs clicking detection on existing sell orders
2 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
2 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
2 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
2 Days Ago
Add styling when dragging sell orders
2 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
2 Days Ago
main -> vendingmachine_ui_refresh
3 Days Ago
Fix compile error
3 Days Ago
Add spotilight and pulsing support
3 Days Ago
main -> vendingmachine_ui_refresh
3 Days Ago
deployablesnapping_preview_fix -> main
3 Days Ago
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3 Days Ago
windmill_fixes -> main
3 Days Ago
Fix windturbine gib scale
3 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
3 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
3 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
3 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
3 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
4 Days Ago
Fix smoke grenade manager returns driving me crazy
4 Days Ago
transformchanged_cleanup -> main
4 Days Ago
Support food on corpses again
4 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
transformchanged_cleanup -> main
4 Days Ago
Space
4 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
4 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
4 Days Ago
- Deselect support - Format changes
4 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
server_browser_row_fix -> main
4 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
4 Days Ago
doubleconnect_eac_fix -> main
4 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
4 Days Ago
Route regular server joins through the console command instead
4 Days Ago
Attempted fix for 'A session is already active.' EAC error
4 Days Ago
boatai_los_swapfix -> main
4 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
- Minor polish