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5,558 Commits over 882 Days - 0.26cph!

26 Minutes Ago
Autocomplete now shows in a scroll
58 Minutes Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
1 Hour Ago
Pressing enter on autocomplete entries submits them to the console input field
1 Hour Ago
Add light/dark rows to the command list
1 Hour Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Reduce console input size, reduce size of auto complete entries
Applied old console prefab
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
main -> new_console-ui
skybox_slider_fix -> main
Fix skybox slider not working in workshop editor
loading_screen_fixes -> main
- Fix loading screen constantly disabling itself - Removed old loading screen
revert prefab
- Dont allow disabling images - Rename methods and minor cleanup
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
Add DXT compression support to HttpImage
Yesterday
Add a few more preloaded error objects
Yesterday
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
Yesterday
Re-enable engine ui2
Yesterday
UI design for a new error display (replace the wall of red text with something a little cleaner)
Yesterday
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
Yesterday
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
Yesterday
snake 256m -> 128m
Yesterday
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
Yesterday
grenade_molotov 256m -> 128m
Yesterday
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
Yesterday
Reduce exposed stash network distance from 258 -> 128 meters
Yesterday
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
Yesterday
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
Yesterday
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
Yesterday
Various final fixes with console input and autocomplete fuckery
Yesterday
Fix top level padding
Yesterday
Fix a bunch of borked server compiles
Yesterday
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
Yesterday
Gracefully close the autocomplete window if we click off the search input field
Yesterday
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
Yesterday
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
Yesterday
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
Yesterday
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
Yesterday
- Fix misaligned header spacing - Update culling groups
Yesterday
Clear out a huge amount of bloat
Yesterday
Mark TMP text as dynamic for command list entries
Yesterday
Fix broken text scaling after animating the command list
Yesterday
Missed files
2 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
2 Days Ago
Change the button colour in command list if its been changed from the default value
2 Days Ago
Setup correct anchors for console output
2 Days Ago
Setup tooltips for each of the commands