userIan Hendersoncancel

5,663 Commits over 913 Days - 0.26cph!

6 Hours Ago
Attempted fix for 'A session is already active.' EAC error
boatai_los_swapfix -> main
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
main -> vendingmachine_ui_refresh
- Minor polish
Missed files
Can now make fulll vending order with drag/drop
Fix virtual icon dragging not working
Add drag support to the fake slot and inventory system (not working properly yet)
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
Yesterday
Better button styling
Yesterday
Fix search entry bp bug
Yesterday
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
Yesterday
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
Yesterday
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
Yesterday
Ensure the vending admin dialog can be closed
Yesterday
- Various cleanup - Name changes - Remove a bunch of debugging crap
Yesterday
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
Yesterday
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
4 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
4 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
4 Days Ago
- item search bar setup - sell order creator setup
4 Days Ago
- Virtual Icon setup - Renames - Spacers
4 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
4 Days Ago
Fix squished sell order icons
4 Days Ago
Follow style guidelines a bit better. More blockout work. Better colours
4 Days Ago
Mising translations
4 Days Ago
More WIP, more blockout
4 Days Ago
WIP: - More blockouts - Some minor functionality
4 Days Ago
Continuing work on the UI - Text components - Input fields
6 Days Ago
Initial setup for new vending machine admin ui
6 Days Ago
Missing files
6 Days Ago
console_quickjoin_fix -> main
6 Days Ago
main -> console_quickjoin_fix
6 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
7 Days Ago
server_browser_improvements -> main
7 Days Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
7 Days Ago
console_quickjoin_fix -> main
7 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
7 Days Ago
unskinned_windmill -> main
7 Days Ago
Missing instanced mesh filter
7 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
7 Days Ago
main -> unskinned_windmill
25 Days Ago
new_console-ui -> main
25 Days Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
25 Days Ago
new_console-ui -> main
25 Days Ago
Use cached command for command list buttons. Fixes highlighted text not working
25 Days Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
25 Days Ago
new_console-ui -> main
25 Days Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist