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2,543 Commits over 517 Days - 0.20cph!

Yesterday
Cleaned up arrow renderer system
Yesterday
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
Yesterday
jungle_update -> aux3
Yesterday
boomerang -> jungle_update
Yesterday
Fixed boomerang directions not responding properly to percentage complete through the throw arc
Yesterday
Expose settings to change return arc and time until start return arc
Yesterday
Remove time log
Yesterday
and more
Yesterday
Remove unneeded debug logs
Yesterday
- List rewrite - Added license
Yesterday
- Setup more IK settings in code - Add missing IK error
Yesterday
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
Yesterday
Implement list pooling into FastIK
Yesterday
Fast IK code cleanup + namespace change
Yesterday
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
Yesterday
main -> vines
Yesterday
range_volumes -> main
Yesterday
Readjusted HBHF sensor visual size
Yesterday
Fix deploy guide renderer NREs
Yesterday
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
Yesterday
Fixed tesla coil visualisation
Yesterday
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
Yesterday
main -> range_volumes
Yesterday
jungle_update -> aux3
Yesterday
boomerang -> jungle_update
Yesterday
Fix issue detecting if boomerang has finished its curve
Yesterday
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
3 Days Ago
bow_fixes_2 -> main
3 Days Ago
Fixed bows showing every arrow head on init
3 Days Ago
range_volumes -> main
3 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
3 Days Ago
reduce the alpha on the zone material
3 Days Ago
Fixed issues with HBHF sensor visualisation
3 Days Ago
Added support for tesla coil
3 Days Ago
Added support for igniter
3 Days Ago
Added HBHF sensor range visualisation
3 Days Ago
Add a menu option to turn on/off drawing range volumes
3 Days Ago
jungle_update -> Aux3
3 Days Ago
Boomerang -> jungle_update
3 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
3 Days Ago
Detect water hits - handle it like the other projectiles
3 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
3 Days Ago
Boomerang prefab information
4 Days Ago
jungle_update -> Aux3
4 Days Ago
Boomerang -> jungle_update
4 Days Ago
main -> Boomerang
4 Days Ago
Adjusted icon again
4 Days Ago
More compile errors
4 Days Ago
- Compile errors - Recalculate bounds
4 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities