userIan Hendersoncancel

5,812 Commits over 913 Days - 0.27cph!

server_browser_update_2 -> main
- Increased distance/player score to 50-50 for default sorting - Compile fix
- Add distances away to each of the servers in km - Convert it to miles if in the USA
Dont disable the country selection button
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Fix a bunch of the country select settings
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
vendingmachine_updateammocount_nre -> main
Properly fix the bug
Fix update ammo count nre
main -> server_browser_update_2
Yesterday
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
Yesterday
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
Yesterday
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Yesterday
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
Yesterday
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
Yesterday
- Grab geo location from hello - Initial setup
Yesterday
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
Yesterday
main -> server_browser_update_2
Yesterday
fix dodgy merge
Yesterday
binoculars_fix -> main
Yesterday
- Codecleanup - New binocular effects toggle at night
Yesterday
- Stop unity complaining about main tex - Ensure ping markers show up
2 Days Ago
binoculars_fix -> main
2 Days Ago
Ensure range transform respects ui scale
2 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
2 Days Ago
main -> PlayerRigUpdate2
2 Days Ago
magazine_look_angle_fix -> main
2 Days Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
3 Days Ago
main -> server_browser_update_2
3 Days Ago
binoculars_ui_refresh -> main
3 Days Ago
main -> binoculars_ui_refresh
3 Days Ago
- Change rangefinder palette to white - Fix dodgy material
3 Days Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
3 Days Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
3 Days Ago
main -> binoculars_ui_refresh
3 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
3 Days Ago
project_generation_proto_files -> main
3 Days Ago
image changes
3 Days Ago
include proto files in project generation extensions so you can search for proto files in rider
3 Days Ago
Add tick marks across binoculars
4 Days Ago
Material changes, visual polish
4 Days Ago
main -> binoculars_ui_refresh
4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
Add condiiton and slot support to fake inventory
4 Days Ago
Support skins on collapsed shop view
4 Days Ago
Check skin ID before allowing a purchase