userIan Hendersoncancel

5,865 Commits over 943 Days - 0.26cph!

up and down fixes
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Add pocket support (which deletes the ball on contact)
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
main -> game_room_dlc
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
Yesterday
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
Yesterday
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Yesterday
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
Yesterday
Final fixes
Yesterday
More WIP changes
Yesterday
Another attempt at a fix
Yesterday
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Days Ago
Ensure mask update group is provided
2 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Days Ago
Fix typo
2 Days Ago
Fix hidden items showing up in the vending machine search
2 Days Ago
empty_country_fix -> main
2 Days Ago
Fix countries not being shown in the drop down country selection window
2 Days Ago
Fix shop name input being at a weird position when opening the dialog window
2 Days Ago
Ensure 'remove all' popup closes if you disconenct
2 Days Ago
Support UI popup with empty string titles
2 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
2 Days Ago
Fix broken open transition
2 Days Ago
empty_country_list_fix -> main
2 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
3 Days Ago
increase max player sprinkle
3 Days Ago
Final volume checks
3 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
3 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
3 Days Ago
Remove region locations help print out
5 Days Ago
Left align country text in the server browser
5 Days Ago
vending_fixes_2 -> main
5 Days Ago
Phrase fix
5 Days Ago
Add an 'are you sure' popup when clearing all vending orders
5 Days Ago
Can now press the larger area around the cost and sell icons
5 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
5 Days Ago
Remove rich text support
6 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
6 Days Ago
Make 'sold out' look less ass
6 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
6 Days Ago
Missed file
6 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
7 Days Ago
Vending name max limit = 32
7 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
7 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
7 Days Ago
Fix existing sell order NRE
7 Days Ago
binocuar_fixes_2 -> main
7 Days Ago
Ensure binoculars are hidden when relogging in
7 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time