userIan Hendersoncancel

5,891 Commits over 943 Days - 0.26cph!

2 Hours Ago
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
3 Hours Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
4 Hours Ago
Better bounds
4 Hours Ago
Codegen
4 Hours Ago
Dont network ball rotation - its just calculated on the client from velocity information
4 Hours Ago
Added ball rolling
4 Hours Ago
missed file
5 Hours Ago
Add drag to the pool ball velocity
Only run physics updates if any of the balls have velocity
Hide ball when pocketed
Yesterday
- Add walls to the pool physics simulation
Yesterday
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
Yesterday
Fix busted deploy volume
Yesterday
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
Yesterday
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
Yesterday
train_cinematic_improvements -> main
Yesterday
Bunch of commands to control locomotives with console commands
Yesterday
Add train control to the timeline
Yesterday
main -> game_room_dlc
Yesterday
Pool table deployable
2 Days Ago
network_profiler_improvements_3 -> main
5 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
5 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
5 Days Ago
Revert previous changes
5 Days Ago
main -> twitchdropsrenderer
5 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
6 Days Ago
up and down fixes
6 Days Ago
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6 Days Ago
Add pocket support (which deletes the ball on contact)
6 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
6 Days Ago
main -> game_room_dlc
6 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
7 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
7 Days Ago
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7 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
7 Days Ago
Final fixes
7 Days Ago
More WIP changes
7 Days Ago
Another attempt at a fix
7 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
8 Days Ago
Ensure mask update group is provided
8 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
8 Days Ago
Fix typo
8 Days Ago
Fix hidden items showing up in the vending machine search
8 Days Ago
empty_country_fix -> main
8 Days Ago
Fix countries not being shown in the drop down country selection window
8 Days Ago
Fix shop name input being at a weird position when opening the dialog window
8 Days Ago
Ensure 'remove all' popup closes if you disconenct
8 Days Ago
Support UI popup with empty string titles
8 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
8 Days Ago
Fix broken open transition