userJake_Richcancel

4,148 Commits over 1,219 Days - 0.14cph!

1 Year Ago
merge from qol_give_improvements -> main
1 Year Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
1 Year Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
1 Year Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
1 Year Ago
merge from build_leave_bundles_symlink -> main
1 Year Ago
Cut down version of every monument scene spawner prefab
1 Year Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
1 Year Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
1 Year Ago
Switch `monument_scenes` convar to be saved
1 Year Ago
merge build_leave_bundles_symlink -> monument_scenes
1 Year Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
1 Year Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
1 Year Ago
Skip asset warmup on all underground train tunnel prefabs
1 Year Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
1 Year Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
1 Year Ago
Order `Stats/Transform Count` based on the amount of components
1 Year Ago
Fix scenes with slashes in them making a ton of sub folders
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_invoke_cancel_nre -> main
1 Year Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
1 Year Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
1 Year Ago
Undo substract on main CS 98931
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Subtract accidental merge of monument_scenes to main instead of aux2
1 Year Ago
Fix remapped scene prefabs being warmed up
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
1 Year Ago
Update old rig scenes
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
1 Year Ago
merge from analytics_profile_servermgr -> main
1 Year Ago
merge from fix_server_profiling_lag_spike -> main
1 Year Ago
Fix RPC lag spikes not including server id
1 Year Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
1 Year Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
1 Year Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
1 Year Ago
Delete scene prefabs from autospawn directory
1 Year Ago
Default to monument_scenes enabled in editor because it messes with map gen
1 Year Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
1 Year Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
1 Year Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
1 Year Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
1 Year Ago
Scene2Scene every monument
1 Year Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
1 Year Ago
Keep components attached to AddToHeightMap and AddToWaterMap
1 Year Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from analytics_dump_hierachy_formatting -> main