userJake_Richcancel

4,533 Commits over 1,280 Days - 0.15cph!

1 Year Ago
Tags applied to items prefabs
1 Year Ago
Switch default era from None -> Unknown and add new "Any" era so we know what items are explicitly allowed in any era vs unassigned Add tags for era to item assets
1 Year Ago
Every item reserialized after adding era field & updating asset tags
1 Year Ago
Improve item asset tags - `workbench0` - `workbench3` depending on crafting requirement - `craftable` for items that are craftable - {Category}Item for item category (WeaponItem, FunItem, etc) - `ItemDLC` for items that are dlc - `ItemRedirect` for items that are redirects of other items
1 Year Ago
Add era field for items (none, primitive, medieval, frontier & modern) - items default to "no era" - items in none will show up in all eras - items in lower eras will show up in higher eras - no eras assigned to items yet
1 Year Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
1 Year Ago
Merge from main -> copypaste
1 Year Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
1 Year Ago
Hook up accessibility color options
1 Year Ago
Cleanup and fix debug spam
1 Year Ago
Hook up options menu
1 Year Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
1 Year Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
1 Year Ago
Show the white cubes and arrows when deploying IO entities too
1 Year Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
1 Year Ago
High priority ports will show regardless of being marked as "main power"
1 Year Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
1 Year Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
1 Year Ago
DDraw arrows in & out of IO ports when looking with a wire tool
1 Year Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
1 Year Ago
Configure a direction for every IO port for every deployable IO entity
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
1 Year Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
1 Year Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
1 Year Ago
Merge from fix_computer_station_enter -> main
1 Year Ago
Fix having to click on the input field after each camera you enter in computer station
1 Year Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
1 Year Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
1 Year Ago
merge from main -> fix_barricade_train_tunnels
1 Year Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
1 Year Ago
Change the scene prefab remapping dictionary to be case insensitive
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
S2P launch site so the barricade mound fix gets applied
1 Year Ago
Merge from fix_barricades_tunnel_entrance -> main
1 Year Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
1 Year Ago
Merge from fix_monument_scenes_map_gen -> main
1 Year Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
1 Year Ago
merge from fix_barricade_snapping -> world_update_2
1 Year Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
1 Year Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
1 Year Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
1 Year Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
1 Year Ago
merge from runtime_profling_pooling -> main