userJake_Richcancel

4,533 Commits over 1,280 Days - 0.15cph!

1 Year Ago
Fix telephone and CCTV camera port arrows not working
1 Year Ago
merge from main -> qol_io_arrows
1 Year Ago
Merge from fix_community_ui_nre -> main
1 Year Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix IO arrows casting shadows
1 Year Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
1 Year Ago
Merge from qol_io_arrows -> main
1 Year Ago
Fix IO arrows not updating when plugging in a wire
1 Year Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
1 Year Ago
merge from main -> qol_io_arrows
1 Year Ago
▆▊▌▍▆▇▍▋▊ ▍▇ ▆▅▅█▍▌▊▆ ▇▋▇▉▇ ▊▌█▍▌▍▅▋▆ ▊▉ ▋▊▌▉▉▆ ▊▅▌▉▅▅▆▊█ ▇▉▄▍▆▍▅ - ▉▇▇▍▄▍▋ ▌▉▄ █▉▋▆▍ ▅▋▄▅▆ ▊▌▉▋ ▅▆▇▉▉'▊ ▆▇▊▉▅█ ▅▉▆▋▇▄▍▅ ▊▊▌▅▇█▇▍▅▊ - █▊▌▊▋ ▋▉▅▆▍▋▅▍▅ ▅▉ ▄▅▌▇▌ ▊▌▇▄▉ ▇▆▆▅▇▇ ▆▄▅█▊█▌█▅▆ ▋▄ ▇▉▋▋ - ▍▌█▆▄ ▋▌ ▋▋█▊▆█ ▇▍▅▉▇▌▌▄▋ ▌▉▆▇▆▉▌ (▌▍█▋▊▆▇▋ ▅▇█▅, ▇▊▅▌▊ ▄▋▆▊█▄▊ ▌) - ▊▆▍▌ ▍▊█▆▍▍ █▅█▋▅▉█ █▄▇▋▊ ▄▋▊▊▇ ▉▇▆█▍ ▌▍▍▍█▌▆▊ ▄▌█▋▊▋▅▆ ▉ ▊▅▄, ▍▆▄▄▆▆ ▆▆▇▍▍▊▉▉ ▆█▌▆▅ ▊▆█▇▌▅▇▄ ▌█ ▄▍▊ ▄█▍▉▌ ▌▋▅▉▍ - ▆▄▍▋▆ ▅█ ▋█ ▆▉▉▋▉▍ ▆▌▌ ▆▇▋▆▍ ▆▊▄▉▋▊▍▉▍
1 Year Ago
merge from fix_npc_death_icon -> main
1 Year Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
1 Year Ago
Merge from main -> fix_npc_death_icon
1 Year Ago
merge from fix_map_zoom_numbers -> main
1 Year Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
1 Year Ago
Merge from fix_get_building_priv -> main
1 Year Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
1 Year Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
1 Year Ago
Fix elevator and fluid splitter
1 Year Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
1 Year Ago
Fix & add IO port directions on a bunch more IO entities
1 Year Ago
merge from qol_bag_unclaim_convar -> main
1 Year Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
1 Year Ago
merge from fix_npc_death_icon -> main
1 Year Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
1 Year Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
1 Year Ago
merge from fix_map_focus_light -> main
1 Year Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
1 Year Ago
merge from main -> fix_map_focus_light
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix compile errors on CLIENT and SERVER
1 Year Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
1 Year Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
1 Year Ago
merge from main -> qol_io_arrows
1 Year Ago
merge from copypaste -> main
1 Year Ago
Remove console spam when copying entities
1 Year Ago
Fix comment
1 Year Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
1 Year Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
1 Year Ago
merge from main -> copypaste
1 Year Ago
merge from qol_teleport2grid -> main
1 Year Ago
Fixed comment
1 Year Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
1 Year Ago
Merge from qol_teleport2grid -> main
1 Year Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
1 Year Ago
merge from fix_radiation_rounding_damage -> main