userJake_Richcancel

4,148 Commits over 1,219 Days - 0.14cph!

2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Disable RendererBatch component on all container skin prefabs
2 Years Ago
Tool to disable render batching for container skin
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Remove LOD2 from stone wall frame
2 Years Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
2 Years Ago
Fix wood ramp using Standard material instead of Rust/Standard
2 Years Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
2 Years Ago
#CLIENT out material changes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
2 Years Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
2 Years Ago
Remove reflection probe from triangle container floor (making it look like stone)
2 Years Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
2 Years Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
2 Years Ago
Region out texture streaming fix in 2019
2 Years Ago
Cherrypick 87152 (texture streaming fix)
2 Years Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
2 Years Ago
Cherrypick 87113 & 87147 (brick colored fix)
2 Years Ago
C# part of brick color fix wasn't commited
2 Years Ago
Re-enable emissive on IO light material
2 Years Ago
Fix brick skin having colored tints like container skin
2 Years Ago
Cherrypick 87094 (createprefab debug revert)
2 Years Ago
Undo "CreatePrefab" debug changes accidently commited
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
2 Years Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
2 Years Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cherrypick 87026 (--normal-rendering order change)
2 Years Ago
Merge from analytics_aug_23
2 Years Ago
Tweak after merge
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merge from main -> analytics_aug_23
2 Years Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
2 Years Ago
Disable instancing when upgrade gibs effect is happening
2 Years Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
2 Years Ago
Ensure everything is disabled when `--normal-rendering` is set
2 Years Ago
Fix #iF UNITY_2021
2 Years Ago
Codegen
2 Years Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge color_overrides -> global_networked_bases
2 Years Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
2 Years Ago
Merge multidraw convar fix
2 Years Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
2 Years Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled