userJake_Richcancel

4,802 Commits over 1,400 Days - 0.14cph!

2 Years Ago
Save the equipment & storage inventory separately in protobuf
2 Years Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
2 Years Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
2 Years Ago
Fix #SERVER compile error
2 Years Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
2 Years Ago
Fix pending wire sometimes not being cleared when starting a new wire
2 Years Ago
Don't play wire connect effect when reconnecting wire
2 Years Ago
Wire tool saves current wire when unequipping it
2 Years Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
2 Years Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
2 Years Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
2 Years Ago
#CLIENT and #SERVER compile fixes
2 Years Ago
merge from main -> wire_tool_reconnect
2 Years Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
2 Years Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
2 Years Ago
Add skinned backpack mesh
2 Years Ago
Fix cell size of backpack inventory
2 Years Ago
Try commiting GameUI.Inventory again
2 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
2 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Set occupationOver of backpack to back
2 Years Ago
Cherrypick "prevent parenting"
2 Years Ago
Reassign entityPrefab of backpack wearable
2 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
2 Years Ago
merge from main -> backpacks
2 Years Ago
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2 Years Ago
Missing file
2 Years Ago
Add BackpackContents container type to LocalPlayerItemContainer
2 Years Ago
Merge from main -> backpacks
2 Years Ago
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2 Years Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
2 Years Ago
merge from main -> globl_networked_bases
2 Years Ago
Move team invite from server raycast to clientside to improve reliability of team invite
2 Years Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
2 Years Ago
Generate manifest
2 Years Ago
Implement rest of item volume Fixes Codegen
2 Years Ago
More fixes and cherrypicks
2 Years Ago
Cherrypick the backpack assets and fix them up
2 Years Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
2 Years Ago
Compile fix
2 Years Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
2 Years Ago
Save instanced render distance convar Codegen
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
2 Years Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
2 Years Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
2 Years Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
2 Years Ago
Fix 2021 branch compile error
2 Years Ago
update global_networked_bases/2021